On Tue, Aug 29, 2017 at 11:03:59AM -0700, Roderick Colenbrander wrote:
> On Sat, Aug 26, 2017 at 2:18 AM, Peter Hutterer
> wrote:
> > On 26/08/2017 06:52 , Roderick Colenbrander wrote:
> >>
> >> Hi Peter,
> >>
> >> I'm not too familiar with this code, but does this
On Sat, Aug 26, 2017 at 2:18 AM, Peter Hutterer
wrote:
> On 26/08/2017 06:52 , Roderick Colenbrander wrote:
>>
>> Hi Peter,
>>
>> I'm not too familiar with this code, but does this prevent usage of
>> accelerometer axes in libevdev for pure accelerometer devices as in
>>
On 26/08/2017 06:52 , Roderick Colenbrander wrote:
Hi Peter,
I'm not too familiar with this code, but does this prevent usage of
accelerometer axes in libevdev for pure accelerometer devices as in
devices setting INPUT_PROP_ACCELEROMETER and not providing buttons or
other axes? As you are aware
Hi Peter,
I'm not too familiar with this code, but does this prevent usage of
accelerometer axes in libevdev for pure accelerometer devices as in
devices setting INPUT_PROP_ACCELEROMETER and not providing buttons or
other axes? As you are aware we are quite interested in in dualshock 3
/ 4
On Thu, Aug 24, 2017 at 11:48 PM, Peter Hutterer
wrote:
> Devices tagged as accelerometers may also be other devices like tablet pads.
> Only ignore pure accelerometer devices but disable the accelerometer axes for
> devices that have multiple types.
>
>
Devices tagged as accelerometers may also be other devices like tablet pads.
Only ignore pure accelerometer devices but disable the accelerometer axes for
devices that have multiple types.
https://bugs.freedesktop.org/show_bug.cgi?id=102100
Signed-off-by: Peter Hutterer