Two separate flags needed, want_left_handed and left_handed to avoid switching
to left_handed while a button is still down. Since each backend has a
different way of determining whether buttons are down, let them set a function
to do exactly that. Then call that function whenever a button release event is
posted to switch the device to right/left-handed if applicable.

Signed-off-by: Peter Hutterer <peter.hutte...@who-t.net>
---
 src/evdev.c | 93 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++--
 src/evdev.h | 28 +++++++++++++++++++
 2 files changed, 118 insertions(+), 3 deletions(-)

diff --git a/src/evdev.c b/src/evdev.c
index 4c0669c..d8e3e5a 100644
--- a/src/evdev.c
+++ b/src/evdev.c
@@ -115,8 +115,14 @@ evdev_pointer_notify_button(struct evdev_device *device,
        down_count = update_key_down_count(device, button, state);
 
        if ((state == LIBINPUT_BUTTON_STATE_PRESSED && down_count == 1) ||
-           (state == LIBINPUT_BUTTON_STATE_RELEASED && down_count == 0))
+           (state == LIBINPUT_BUTTON_STATE_RELEASED && down_count == 0)) {
                pointer_notify_button(&device->base, time, button, state);
+
+               if (state == LIBINPUT_BUTTON_STATE_RELEASED &&
+                   device->buttons.change_to_left_handed)
+                       device->buttons.change_to_left_handed(device);
+       }
+
 }
 
 void
@@ -455,7 +461,7 @@ evdev_process_key(struct evdev_device *device,
                evdev_pointer_notify_button(
                        device,
                        time,
-                       e->code,
+                       evdev_to_left_handed(device, e->code),
                        e->value ? LIBINPUT_BUTTON_STATE_PRESSED :
                                   LIBINPUT_BUTTON_STATE_RELEASED);
                break;
@@ -754,15 +760,93 @@ evdev_sendevents_get_default_mode(struct libinput_device 
*device)
        return LIBINPUT_CONFIG_SEND_EVENTS_ENABLED;
 }
 
+static int
+evdev_left_handed_has(struct libinput_device *device)
+{
+       /* This is only hooked up when we have left-handed configuration, so we
+        * can hardcode 1 here */
+       return 1;
+}
+
+static void
+evdev_change_to_left_handed(struct evdev_device *device)
+{
+       unsigned int button;
+
+       if (device->buttons.want_left_handed == device->buttons.left_handed)
+               return;
+
+       for (button = BTN_LEFT; button < BTN_JOYSTICK; button++) {
+               if (libevdev_has_event_code(device->evdev, EV_KEY, button) &&
+                   hw_is_key_down(device, button))
+                       return;
+       }
+
+       device->buttons.left_handed = device->buttons.want_left_handed;
+}
+
+static enum libinput_config_status
+evdev_left_handed_set(struct libinput_device *device, int left_handed)
+{
+       struct evdev_device *evdev_device = (struct evdev_device *)device;
+
+       evdev_device->buttons.want_left_handed = left_handed ? true : false;
+
+       evdev_device->buttons.change_to_left_handed(evdev_device);
+
+       return LIBINPUT_CONFIG_STATUS_SUCCESS;
+}
+
+static int
+evdev_left_handed_get(struct libinput_device *device)
+{
+       struct evdev_device *evdev_device = (struct evdev_device *)device;
+
+       /* return the wanted configuration, even if it hasn't taken
+        * effect yet! */
+       return evdev_device->buttons.want_left_handed;
+}
+
+static int
+evdev_left_handed_get_default(struct libinput_device *device)
+{
+       return 0;
+}
+
+int
+evdev_init_left_handed(struct evdev_device *device,
+                      void (*change_to_left_handed)(struct evdev_device *))
+{
+       device->buttons.config_left_handed.has = evdev_left_handed_has;
+       device->buttons.config_left_handed.set = evdev_left_handed_set;
+       device->buttons.config_left_handed.get = evdev_left_handed_get;
+       device->buttons.config_left_handed.get_default = 
evdev_left_handed_get_default;
+       device->base.config.left_handed = &device->buttons.config_left_handed;
+       device->buttons.left_handed = false;
+       device->buttons.want_left_handed = false;
+       device->buttons.change_to_left_handed = change_to_left_handed;
+
+       return 0;
+}
+
 static struct evdev_dispatch *
 fallback_dispatch_create(struct libinput_device *device)
 {
        struct evdev_dispatch *dispatch = zalloc(sizeof *dispatch);
+       struct evdev_device *evdev_device = (struct evdev_device *)device;
+
        if (dispatch == NULL)
                return NULL;
 
        dispatch->interface = &fallback_interface;
 
+       if (evdev_device->buttons.want_left_handed &&
+           evdev_init_left_handed(evdev_device,
+                                  evdev_change_to_left_handed) == -1) {
+               free(dispatch);
+               return NULL;
+       }
+
        device->config.calibration = &dispatch->calibration;
 
        dispatch->calibration.has_matrix = evdev_calibration_has_matrix;
@@ -1101,6 +1185,9 @@ evdev_configure_device(struct evdev_device *device)
                         has_abs ? " absolute-motion" : "",
                         has_rel ? " relative-motion": "",
                         has_button ? " button" : "");
+
+               /* want left-handed config option */
+               device->buttons.want_left_handed = true;
        }
        if (has_keyboard) {
                device->seat_caps |= EVDEV_DEVICE_KEYBOARD;
@@ -1461,7 +1548,7 @@ release_pressed_keys(struct evdev_device *device)
                                evdev_pointer_notify_button(
                                        device,
                                        time,
-                                       code,
+                                       evdev_to_left_handed(device, code),
                                        LIBINPUT_BUTTON_STATE_RELEASED);
                                break;
                        }
diff --git a/src/evdev.h b/src/evdev.h
index d4b8ee6..c0d6577 100644
--- a/src/evdev.h
+++ b/src/evdev.h
@@ -124,6 +124,17 @@ struct evdev_device {
        /* Key counter used for multiplexing button events internally in
         * libinput. */
        uint8_t key_count[KEY_CNT];
+
+       struct {
+               struct libinput_device_config_left_handed config_left_handed;
+               /* left-handed currently enabled */
+               bool left_handed;
+               /* set during device init if we want left_handed config,
+                * used at runtime to delay the effect until buttons are up */
+               bool want_left_handed;
+               /* Checks if buttons are down and commits the setting */
+               void (*change_to_left_handed)(struct evdev_device *device);
+       } buttons;
 };
 
 #define EVDEV_UNHANDLED_DEVICE ((struct evdev_device *) 1)
@@ -279,4 +290,21 @@ evdev_convert_to_mm(const struct input_absinfo *absinfo, 
double v)
        return value/absinfo->resolution;
 }
 
+int
+evdev_init_left_handed(struct evdev_device *device,
+                      void (*change_to_left_handed)(struct evdev_device *));
+
+static inline uint32_t
+evdev_to_left_handed(struct evdev_device *device,
+                    uint32_t button)
+{
+       if (device->buttons.left_handed) {
+               if (button == BTN_LEFT)
+                       return BTN_RIGHT;
+               else if (button == BTN_RIGHT)
+                       return BTN_LEFT;
+       }
+       return button;
+}
+
 #endif /* EVDEV_H */
-- 
1.9.3

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