Re: [PATCH weston 4/7] Calculate next-frame target time in absolute space

2017-02-17 Thread Daniel Stone
Hi, On 16 February 2017 at 10:23, Pekka Paalanen wrote: > On Tue, 14 Feb 2017 13:18:04 + > Daniel Stone wrote: >> @@ -2389,34 +2390,35 @@ weston_output_finish_frame(struct weston_output >> *output, >>

Re: [PATCH weston 4/7] Calculate next-frame target time in absolute space

2017-02-16 Thread Pekka Paalanen
On Tue, 14 Feb 2017 13:18:04 + Daniel Stone wrote: > Rather than determining the time until next-frame repaint in relative > space (time until repaint), determine it first in absolute space, and > then later convert this to relative. > > This will later allow us to

[PATCH weston 4/7] Calculate next-frame target time in absolute space

2017-02-14 Thread Daniel Stone
Rather than determining the time until next-frame repaint in relative space (time until repaint), determine it first in absolute space, and then later convert this to relative. This will later allow us to store these per-output, so we can have a single idle timer which will allow us to aggregate