Hi, Pq
Thanks for your comment and idea.
I list several cases for discussion.
Case 1:
Original:
├──
│ B │
└──
Action: Move A leftof B
├───┼───┤
│ A │ B │
└───┴───┘
As you said, B must not change, A will have negative coordinates. That is fine.
Case 2:
Original:
├───┼───┤
│ C │ D │E
└───┴──
Hi, Pq
>
> I meant this very simple example:
>
> There is only one output A.
>
> A
>
> Then I add output B to the left of A.
>
> B->A
>
> The position of A must not change. This means that B must get negative
> coordinates, and A's position stays at 0,0. In Weston, window positions are
> sto
On Wed, 7 May 2014 08:49:47 +
"Wang, Quanxian" wrote:
> > -Original Message-
> > From: Pekka Paalanen [mailto:ppaala...@gmail.com]
> > Sent: Wednesday, May 7, 2014 3:41 PM
> > To: Wang, Quanxian
> > Subject: Re: [Weston] More discussion
son
> Ekstrand (ja...@jlekstrand.net); Kang, Jeong Seok; Fu, Michael
> Subject: Re: [Weston] More discussion about weston output relative motion
> algorithm
>
> On Wed, 7 May 2014 07:03:32 +
> "Wang, Quanxian" wrote:
>
> >
> >
> > > -Origin
gmail.com); Bryce W. Harrington
> > (b.harring...@samsung.com); wayland-devel@lists.freedesktop.org;
> > Jason Ekstrand (ja...@jlekstrand.net); Kang, Jeong Seok; Fu, Michael
> > Subject: Re: [Weston] More discussion about weston output relative
> > motion algorithm
son
> Ekstrand (ja...@jlekstrand.net); Kang, Jeong Seok; Fu, Michael
> Subject: Re: [Weston] More discussion about weston output relative motion
> algorithm
>
> On Wed, 7 May 2014 03:26:56 +
> "Wang, Quanxian" wrote:
>
> > Thanks Pq's comment. Before you cont
On Wed, 7 May 2014 03:26:56 +
"Wang, Quanxian" wrote:
> Thanks Pq's comment. Before you continue my comment, I mentioned one point.
> This is output movement algorithm and it is completely different with
> pre-configuration of output in weston.ini.
> For output, no alive, no movement.
> If y
...@samsung.com); wayland-devel@lists.freedesktop.org; Jason
> Ekstrand (ja...@jlekstrand.net); Kang, Jeong Seok; Fu, Michael
> Subject: Re: [Weston] More discussion about weston output relative motion
> algorithm
>
> On Tue, 6 May 2014 07:26:32 +
> "Wang, Quanxian" wrote:
&g
.org; Jason Ekstrand
> > (ja...@jlekstrand.net); Bryce W. Harrington
> > (b.harring...@samsung.com); Fu, Michael; Hardening
> > (rdp.eff...@gmail.com); Kang, Jeong Seok Subject: Re: [Weston] More
> > discussion about weston output relative motion algorithm
> >
> >
u, Michael; Hardening (rdp.eff...@gmail.com); Kang, Jeong Seok
> Subject: Re: [Weston] More discussion about weston output relative motion
> algorithm
>
> On Wed, 16 Apr 2014 04:21:46 +
> "Wang, Quanxian" wrote:
>
> > Clear some definition for easy understandi
nd.net); Bryce W. Harrington
> (b.harring...@samsung.com); Fu, Michael; Hardening
> (rdp.eff...@gmail.com); Kang, Jeong Seok Subject: [Weston] More
> discussion about weston output relative motion algorithm
>
> Hi, All
>
> Relative motion of output is needed in Weston compositor or ot
; Pekka Paalanen (ppaala...@gmail.com); Jason Ekstrand
(ja...@jlekstrand.net); Bryce W. Harrington (b.harring...@samsung.com); Fu,
Michael; Hardening (rdp.eff...@gmail.com); Kang, Jeong Seok
Subject: [Weston] More discussion about weston output relative motion algorithm
Hi, All
Relative motion of
Hi, All
Relative motion of output is needed in Weston compositor or others. For
example, plugin a monitor, you want move it above or leftof or rightof or below
others.
More details about this motion algorithm will be shown in the email. Before
that, I mention one point, I don't refer any code
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