On Fri, May 24, 2013 at 05:07:14PM +0200, David Herrmann wrote:
[...]
This library is intended to solve the classification/detection
problem. While the kernel evdev-interface provides us a bunch of
information for each device, it doesn't provide any classification of
the device (mostly
Hi Peter
On Mon, May 27, 2013 at 12:35 PM, Peter Hutterer
peter.hutte...@who-t.net wrote:
On Fri, May 24, 2013 at 05:07:14PM +0200, David Herrmann wrote:
[...]
This library is intended to solve the classification/detection
problem. While the kernel evdev-interface provides us a bunch of
Hi
On Thu, May 23, 2013 at 7:32 AM, Peter Hutterer
peter.hutte...@who-t.net wrote:
On Tue, May 21, 2013 at 04:30:03PM +0200, David Herrmann wrote:
Hi Peter
On Tue, May 21, 2013 at 6:37 AM, Peter Hutterer
peter.hutte...@who-t.net wrote:
On Thu, May 16, 2013 at 03:16:11PM +0200, David
On Wed, May 22, 2013 at 12:25:19AM -0400, Rick Yorgason wrote:
On 2013-05-20 23:56, Peter Hutterer wrote:
what I am wondering is whether that difference matters to the outside
observer (i.e. the compositor). a gamepad and a joystick are both gaming
devices and with the exception of the odd
On Tue, May 21, 2013 at 04:30:03PM +0200, David Herrmann wrote:
Hi Peter
On Tue, May 21, 2013 at 6:37 AM, Peter Hutterer
peter.hutte...@who-t.net wrote:
On Thu, May 16, 2013 at 03:16:11PM +0200, David Herrmann wrote:
Hi Peter
On Thu, May 16, 2013 at 7:37 AM, Peter Hutterer
Hi Peter
On Tue, May 21, 2013 at 6:37 AM, Peter Hutterer
peter.hutte...@who-t.net wrote:
On Thu, May 16, 2013 at 03:16:11PM +0200, David Herrmann wrote:
Hi Peter
On Thu, May 16, 2013 at 7:37 AM, Peter Hutterer
peter.hutte...@who-t.net wrote:
On Sun, May 12, 2013 at 04:20:59PM +0200, David
On 2013-05-20 23:56, Peter Hutterer wrote:
what I am wondering is whether that difference matters to the outside
observer (i.e. the compositor). a gamepad and a joystick are both gaming
devices and with the exception of the odd need to control the pointer it
doesn't matter much which type they
On Thu, May 16, 2013 at 08:38:44AM -0400, Todd Showalter wrote:
On Thu, May 16, 2013 at 1:37 AM, Peter Hutterer
peter.hutte...@who-t.net wrote:
why are gamepads and joysticks different? buttons, a few axes that may or
may not map to x/y and the rest is device-specific.
this may be in the
On Thu, May 16, 2013 at 03:16:11PM +0200, David Herrmann wrote:
Hi Peter
On Thu, May 16, 2013 at 7:37 AM, Peter Hutterer
peter.hutte...@who-t.net wrote:
On Sun, May 12, 2013 at 04:20:59PM +0200, David Herrmann wrote:
[..]
So what is the proposed solution?
My recommendation is, that
On Thu, May 16, 2013 at 1:37 AM, Peter Hutterer
peter.hutte...@who-t.net wrote:
why are gamepads and joysticks different? buttons, a few axes that may or
may not map to x/y and the rest is device-specific.
this may be in the thread, but I still haven't gone through all msgs here.
Hi Peter
On Thu, May 16, 2013 at 7:37 AM, Peter Hutterer
peter.hutte...@who-t.net wrote:
On Sun, May 12, 2013 at 04:20:59PM +0200, David Herrmann wrote:
[..]
So what is the proposed solution?
My recommendation is, that compositors still search for devices via
udev and use device drivers like
David Herrmann wrote:
/**
* @INMAP_CAP_ACCELEROMETER
* Accelerometer interface
*
* Accelerometer devices report linear acceleration data as ABS_X/Y/Z
* and rotational acceleration as ABS_RX/Y/Z.
*
* @TODO this collides with ABS_X/Y of absolute pointing devices
* introduce ABS_ACCELX/Y/Z
On Sun, May 12, 2013 at 04:20:59PM +0200, David Herrmann wrote:
[bcc to gnome-shell-list and kwin, to keep discussion on wayland-devel]
Without a generic graphics-server like xserver, compositors need to
handle input devices themselves if run as wayland compositors. To
avoid having several
On Sun, May 12, 2013 at 10:20 AM, David Herrmann dh.herrm...@gmail.com wrote:
So what is the proposed solution?
My recommendation is, that compositors still search for devices via
udev and use device drivers like libxkbcommon. So linux evdev handling
is still controlled by the compositor.
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