On Tue, 31 Jan 2023 11:21:18 +
Simon Ser wrote:
> On Tuesday, January 31st, 2023 at 12:13, Pekka Paalanen
> wrote:
>
> > On Tue, 31 Jan 2023 10:06:39 +
> > Simon Ser wrote:
> >
> > > On Tuesday, January 31st, 2023 at 10:25, Pekka Paalanen
> > > wrote:
> > >
> > > > indeed,
On Tuesday, January 31st, 2023 at 12:13, Pekka Paalanen
wrote:
> On Tue, 31 Jan 2023 10:06:39 +
> Simon Ser wrote:
>
> > On Tuesday, January 31st, 2023 at 10:25, Pekka Paalanen
> > wrote:
> >
> > > indeed, what about simply using a 1x1 framebuffer for real? Why was that
> > > approach
On Tue, 31 Jan 2023 10:06:39 +
Simon Ser wrote:
> On Tuesday, January 31st, 2023 at 10:25, Pekka Paalanen
> wrote:
>
> > indeed, what about simply using a 1x1 framebuffer for real? Why was that
> > approach rejected?
>
> Ideally we don't want to allocate any GPU memory for the
On Tuesday, January 31st, 2023 at 10:25, Pekka Paalanen
wrote:
> indeed, what about simply using a 1x1 framebuffer for real? Why was that
> approach rejected?
Ideally we don't want to allocate any GPU memory for the solid-fill
stuff. And if we special-case 1x1 FB creation to not be backed by
On Fri, 6 Jan 2023 23:49:34 +0200
Dmitry Baryshkov wrote:
> On Fri, 6 Jan 2023 at 20:41, Daniel Vetter wrote:
> >
> > On Fri, Jan 06, 2023 at 05:43:23AM +0200, Dmitry Baryshkov wrote:
> > > On Fri, 6 Jan 2023 at 02:38, Jessica Zhang
> > > wrote:
> > > >
> > > >
> > > >
> > > > On 1/5/2023