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I might be dumb but doesnt this require motion between clicks?
In that case you would lose for example track balls which do not
necessary move between clicks.
Best wishes
Michael
On 25.03.2014 21:45, Jonas Ådahl wrote:
When the kernel sends
On Wed, Mar 26, 2014 at 07:45:32AM +0100, Michael Schellenberger Costa wrote:
I might be dumb but doesnt this require motion between clicks?
In that case you would lose for example track balls which do not
necessary move between clicks.
this is for touch events only here, and the only way
On Wed, Mar 26, 2014 at 05:30:14PM +1000, Peter Hutterer wrote:
On Wed, Mar 26, 2014 at 07:45:32AM +0100, Michael Schellenberger Costa wrote:
I might be dumb but doesnt this require motion between clicks?
In that case you would lose for example track balls which do not
necessary move
On Wed, Mar 26, 2014 at 08:40:43AM +0100, Jonas Ådahl wrote:
On Wed, Mar 26, 2014 at 05:30:14PM +1000, Peter Hutterer wrote:
On Wed, Mar 26, 2014 at 07:45:32AM +0100, Michael Schellenberger Costa
wrote:
I might be dumb but doesnt this require motion between clicks?
In that case you
When the kernel sends multiple touch down or touch up for the same slot
in a row, ignore any such subsequent event ensuring libinput always
produces 1 x touch down - [n x touch motion] - 1 x touch up event
series.
Signed-off-by: Jonas Ådahl jad...@gmail.com
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src/evdev.c | 13 +
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