The end result of the discussion was to give the developers a way to detect
the devices using request.user_agent() to get info from the user agent
string, and then the developer can do whatever they want with that
information, so the creating of mobile and desktop sites is still completely
up
I find it unfortunate that it was never implemented.
Would it be possible to get a web2pyslice of how to do something like
what was the orginal idea?
Kenneth
The end result of the discussion was to give the developers a way to
detect the devices using request.user_agent() to get info from
On Thursday, July 28, 2011 6:06:43 PM UTC-4, Kenneth wrote:
I find it unfortunate that it was never implemented.
Would it be possible to get a web2pyslice of how to do something like
what was the orginal idea?
The mobile device detector has been implemented (in trunk). I don't think
any
It was just browser sniffing to set an is_mobile variable.
http://www.getskeleton.com/#theFuture
I'm new to web2py but since I have an iphone I've been interested in
the mobile
view/standard view capability of web2py so I've been watching this
thread.
Could you possibly generalize display devices even more, to even
provide per-user
or per-session skinning of the web page, storing the display
On Jul 26, 2011, at 3:12 PM, Rufus rufusvsm...@gmail.com wrote:
(to tell the truth, the mobile-enabled websites really tick me off
when there is no way for
me to force it back to the standard page.)
It's a good point. I just visited a site that insisted that my iPad was an
iPhone. I've seen
I agree. It's very important to not annoy the site visitor by forcing
him into one view / solution / experience.
Judging by the parallel discussion in the developer group (http://
groups.google.com/group/web2py-developers/browse_thread/thread/
2056602a6c30af27#) and the corresponding issue
If this functionality is desired, then consider the mentioned patch to be
the first of many to come:
http://code.google.com/p/web2py/issues/detail?id=346
+1
On Friday, July 22, 2011 3:14:02 PM UTC-4, Ross Peoples wrote:
As mobile devices get more popular, it is important for many sites and apps
to provide both a regular (desktop) site and a mobile site. It is currently
difficult to accomplish this with web2py. Plugin jqmobile is great for
Hey Ross, thanks for starting this discussion. And what a timely
discussion, considering today's Smashing Magazine article is a roundup
of Responsive Design (RD) patterns. (www.smashingmagazine.com)
(For those unfamiliar with RD, also check out A List Apart for a great
intro:
it's been years since i last was doing device detection, but i used the
WURFL: http://wurfl.sourceforge.net/
I have already submitted a patch to address device detection. It's very simple
and uses the user agent string. It may not be the most elegant way to do
detection, but it works and it's really fast. I tested the detection using an
iPhone and an iPad, but I don't have any other devices to test
This came out recently:
http://www.getskeleton.com
It seems to me pretty difficult to make one web app work well on both large
and small screens.
It is difficult to make the same views and everything work on small and large
screens. The solution I am proposing is a separate layout for mobile devices
based on plugin_jqmobile. Views would use .html versions of the views unless
overridden by a .mobile view. This way, simple views don't need
Ah, I see. That could be interesting. Possible to upload the changes as
patches so we could isolate the differences?
The changes are all over the place right now. I was hoping to release these as
a series of patches to make later testing easier. I submitted the mobile
detection already as issue 346. All of the changes since have been to the
welcome application, since layout selection is a per app thing.
After some hacking on the welcome application, I have finally got this
working! I attached a screenshot of a /default/test function I created.
That URL uses the test.html view when viewed on the desktop browser, and
the same URL uses the test.mobile.html view when viewed using the iPhone
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