Title: [237854] trunk/Source/WebCore
Revision
237854
Author
grao...@webkit.org
Date
2018-11-06 03:15:35 -0800 (Tue, 06 Nov 2018)

Log Message

[Web Animations] Update the API to implement Animation.updatePlaybackRate()
https://bugs.webkit.org/show_bug.cgi?id=186510
<rdar://problem/41000641>

Reviewed by Dean Jackson.

The Web Animations API has been changed to allow for changes to an animation's playback rate both synchronously,
with the existing "playbackRate" property, and asynchronously, with the new updatePlaybackRate() method. In this
patch we update the various procedures to account for pending playback rate changes and the notion of an "effective
playback rate".

* animation/WebAnimation.cpp:
(WebCore::WebAnimation::setEffect):
(WebCore::WebAnimation::setTimeline):
(WebCore::WebAnimation::setStartTime):
(WebCore::WebAnimation::setCurrentTime):
(WebCore::WebAnimation::effectivePlaybackRate const):
(WebCore::WebAnimation::setPlaybackRate):
(WebCore::WebAnimation::updatePlaybackRate):
(WebCore::WebAnimation::applyPendingPlaybackRate):
(WebCore::WebAnimation::playState const):
(WebCore::WebAnimation::resetPendingTasks):
(WebCore::WebAnimation::finish):
(WebCore::WebAnimation::play):
(WebCore::WebAnimation::runPendingPlayTask):
(WebCore::WebAnimation::reverse):
(WebCore::WebAnimation::runPendingPauseTask):
* animation/WebAnimation.h:
(WebCore::WebAnimation::playbackRate const):
* animation/WebAnimation.idl:

Modified Paths

Diff

Modified: trunk/Source/WebCore/ChangeLog (237853 => 237854)


--- trunk/Source/WebCore/ChangeLog	2018-11-06 11:15:30 UTC (rev 237853)
+++ trunk/Source/WebCore/ChangeLog	2018-11-06 11:15:35 UTC (rev 237854)
@@ -1,5 +1,38 @@
 2018-11-06  Antoine Quint  <grao...@apple.com>
 
+        [Web Animations] Update the API to implement Animation.updatePlaybackRate()
+        https://bugs.webkit.org/show_bug.cgi?id=186510
+        <rdar://problem/41000641>
+
+        Reviewed by Dean Jackson.
+
+        The Web Animations API has been changed to allow for changes to an animation's playback rate both synchronously,
+        with the existing "playbackRate" property, and asynchronously, with the new updatePlaybackRate() method. In this
+        patch we update the various procedures to account for pending playback rate changes and the notion of an "effective
+        playback rate".
+
+        * animation/WebAnimation.cpp:
+        (WebCore::WebAnimation::setEffect):
+        (WebCore::WebAnimation::setTimeline):
+        (WebCore::WebAnimation::setStartTime):
+        (WebCore::WebAnimation::setCurrentTime):
+        (WebCore::WebAnimation::effectivePlaybackRate const):
+        (WebCore::WebAnimation::setPlaybackRate):
+        (WebCore::WebAnimation::updatePlaybackRate):
+        (WebCore::WebAnimation::applyPendingPlaybackRate):
+        (WebCore::WebAnimation::playState const):
+        (WebCore::WebAnimation::resetPendingTasks):
+        (WebCore::WebAnimation::finish):
+        (WebCore::WebAnimation::play):
+        (WebCore::WebAnimation::runPendingPlayTask):
+        (WebCore::WebAnimation::reverse):
+        (WebCore::WebAnimation::runPendingPauseTask):
+        * animation/WebAnimation.h:
+        (WebCore::WebAnimation::playbackRate const):
+        * animation/WebAnimation.idl:
+
+2018-11-06  Antoine Quint  <grao...@apple.com>
+
         [Web Animations] Implement getTiming() and updateTiming()
         https://bugs.webkit.org/show_bug.cgi?id=186511
         <rdar://problem/41000677>

Modified: trunk/Source/WebCore/animation/WebAnimation.cpp (237853 => 237854)


--- trunk/Source/WebCore/animation/WebAnimation.cpp	2018-11-06 11:15:30 UTC (rev 237853)
+++ trunk/Source/WebCore/animation/WebAnimation.cpp	2018-11-06 11:15:35 UTC (rev 237854)
@@ -134,7 +134,7 @@
     auto protectedThis = makeRef(*this);
     setEffectInternal(WTFMove(newEffect), isDeclarativeAnimation());
 
-    // 8. Run the procedure to update an animation’s finished state for animation with the did seek flag set to false,
+    // 8. Run the procedure to update an animation's finished state for animation with the did seek flag set to false,
     // and the synchronously notify flag set to false.
     timingDidChange(DidSeek::No, SynchronouslyNotify::No);
 
@@ -180,7 +180,7 @@
     if (timeline == m_timeline)
         return;
 
-    // 4. If the animation start time of animation is resolved, make animation’s hold time unresolved.
+    // 4. If the animation start time of animation is resolved, make animation's hold time unresolved.
     if (m_startTime)
         m_holdTime = std::nullopt;
 
@@ -204,7 +204,7 @@
 
     setSuspended(is<DocumentTimeline>(m_timeline) && downcast<DocumentTimeline>(*m_timeline).animationsAreSuspended());
 
-    // 5. Run the procedure to update an animation’s finished state for animation with the did seek flag set to false,
+    // 5. Run the procedure to update an animation's finished state for animation with the did seek flag set to false,
     // and the synchronously notify flag set to false.
     timingDidChange(DidSeek::No, SynchronouslyNotify::No);
 
@@ -264,13 +264,16 @@
     // 3. Let previous current time be animation's current time.
     auto previousCurrentTime = currentTime();
 
-    // 4. Set animation's start time to new start time.
+    // 4. Apply any pending playback rate on animation.
+    applyPendingPlaybackRate();
+
+    // 5. Set animation's start time to new start time.
     m_startTime = newStartTime;
 
-    // 5. Update animation's hold time based on the first matching condition from the following,
+    // 6. Update animation's hold time based on the first matching condition from the following,
     if (newStartTime) {
         // If new start time is resolved,
-        // If animation’s playback rate is not zero, make animation’s hold time unresolved.
+        // If animation's playback rate is not zero, make animation's hold time unresolved.
         if (m_playbackRate)
             m_holdTime = std::nullopt;
     } else {
@@ -279,7 +282,7 @@
         m_holdTime = previousCurrentTime;
     }
 
-    // 6. If animation has a pending play task or a pending pause task, cancel that task and resolve animation's current ready promise with animation.
+    // 7. If animation has a pending play task or a pending pause task, cancel that task and resolve animation's current ready promise with animation.
     if (pending()) {
         m_timeToRunPendingPauseTask = TimeToRunPendingTask::NotScheduled;
         m_timeToRunPendingPlayTask = TimeToRunPendingTask::NotScheduled;
@@ -286,7 +289,7 @@
         m_readyPromise->resolve(*this);
     }
 
-    // 7. Run the procedure to update an animation’s finished state for animation with the did seek flag set to true, and the synchronously notify flag set to false.
+    // 8. Run the procedure to update an animation's finished state for animation with the did seek flag set to true, and the synchronously notify flag set to false.
     timingDidChange(DidSeek::Yes, SynchronouslyNotify::No);
 
     invalidateEffect();
@@ -387,11 +390,13 @@
     if (hasPendingPauseTask()) {
         // 1. Set animation's hold time to seek time.
         m_holdTime = seekTime;
-        // 2. Make animation's start time unresolved.
+        // 2. Apply any pending playback rate to animation.
+        applyPendingPlaybackRate();
+        // 3. Make animation's start time unresolved.
         m_startTime = std::nullopt;
-        // 3. Cancel the pending pause task.
+        // 4. Cancel the pending pause task.
         m_timeToRunPendingPauseTask = TimeToRunPendingTask::NotScheduled;
-        // 4. Resolve animation's current ready promise with animation.
+        // 5. Resolve animation's current ready promise with animation.
         m_readyPromise->resolve(*this);
     }
 
@@ -406,37 +411,97 @@
     return { };
 }
 
-void WebAnimation::setPlaybackRate(double newPlaybackRate, Silently silently)
+double WebAnimation::effectivePlaybackRate() const
 {
+    // https://drafts.csswg.org/web-animations/#effective-playback-rate
+    // The effective playback rate of an animation is its pending playback rate, if set, otherwise it is the animation's playback rate.
+    return (m_pendingPlaybackRate ? m_pendingPlaybackRate.value() : m_playbackRate);
+}
+
+void WebAnimation::setPlaybackRate(double newPlaybackRate)
+{
     // 3.4.17.1. Updating the playback rate of an animation
     // https://drafts.csswg.org/web-animations-1/#updating-the-playback-rate-of-an-animation
 
-    if (m_playbackRate == newPlaybackRate)
+    // 1. Clear any pending playback rate on animation.
+    m_pendingPlaybackRate = std::nullopt;
+    
+    // 2. Let previous time be the value of the current time of animation before changing the playback rate.
+    auto previousTime = currentTime();
+
+    // 3. Set the playback rate to new playback rate.
+    m_playbackRate = newPlaybackRate;
+
+    // 4. If previous time is resolved, set the current time of animation to previous time.
+    if (previousTime)
+        setCurrentTime(previousTime);
+}
+
+void WebAnimation::updatePlaybackRate(double newPlaybackRate)
+{
+    // https://drafts.csswg.org/web-animations/#seamlessly-update-the-playback-rate
+
+    // The procedure to seamlessly update the playback rate an animation, animation, to new playback rate preserving its current time is as follows:
+
+    // 1. Let previous play state be animation's play state.
+    //    Note: It is necessary to record the play state before updating animation's effective playback rate since, in the following logic,
+    //    we want to immediately apply the pending playback rate of animation if it is currently finished regardless of whether or not it will
+    //    still be finished after we apply the pending playback rate.
+    auto previousPlayState = playState();
+
+    // 2. Let animation's pending playback rate be new playback rate.
+    m_pendingPlaybackRate = newPlaybackRate;
+
+    // 3. Perform the steps corresponding to the first matching condition from below:
+    if (pending()) {
+        // If animation has a pending play task or a pending pause task,
+        // Abort these steps.
+        // Note: The different types of pending tasks will apply the pending playback rate when they run so there is no further action required in this case.
         return;
+    }
 
-    // The procedure to set the animation playback rate of an animation, animation to new playback rate is as follows.
-    // The procedure to silently set the animation playback rate of animation, animation to new playback rate is identical
-    // to the above procedure except that rather than invoking the procedure to set the current time in the final step,
-    // the procedure to silently set the current time is invoked instead.
+    if (previousPlayState == PlayState::Idle || previousPlayState == PlayState::Paused) {
+        // If previous play state is idle or paused,
+        // Apply any pending playback rate on animation.
+        applyPendingPlaybackRate();
+    } else if (previousPlayState == PlayState::Finished) {
+        // If previous play state is finished,
+        // 1. Let the unconstrained current time be the result of calculating the current time of animation substituting an unresolved time value for the hold time.
+        auto unconstrainedCurrentTime = currentTime(RespectHoldTime::No);
+        // 2. Let animation's start time be the result of evaluating the following _expression_:
+        // timeline time - (unconstrained current time / pending playback rate)
+        // Where timeline time is the current time value of the timeline associated with animation.
+        // If pending playback rate is zero, let animation's start time be timeline time.
+        auto newStartTime = m_timeline->currentTime().value();
+        if (m_pendingPlaybackRate)
+            newStartTime -= (unconstrainedCurrentTime.value() / m_pendingPlaybackRate.value());
+        m_startTime = newStartTime;
+        // 3. Apply any pending playback rate on animation.
+        applyPendingPlaybackRate();
+        // 4. Run the procedure to update an animation's finished state for animation with the did seek flag set to false, and the synchronously notify flag set to false.
+        timingDidChange(DidSeek::No, SynchronouslyNotify::No);
 
-    // 1. Let previous time be the value of the current time of animation before changing the playback rate.
-    auto previousTime = currentTime();
+        invalidateEffect();
+    } else {
+        // Otherwise,
+        // Run the procedure to play an animation for animation with the auto-rewind flag set to false.
+        play(AutoRewind::No);
+    }
+}
 
-    // 2. Set the playback rate to new playback rate.
-    m_playbackRate = newPlaybackRate;
+void WebAnimation::applyPendingPlaybackRate()
+{
+    // https://drafts.csswg.org/web-animations/#apply-any-pending-playback-rate
 
-    // 3. If previous time is resolved, set the current time of animation to previous time.
-    // Changes to the playback rate trigger a compensatory seek so that that the animation's current time
-    // is unaffected by the change to the playback rate.
-    if (!previousTime)
+    // 1. If animation does not have a pending playback rate, abort these steps.
+    if (!m_pendingPlaybackRate)
         return;
 
-    if (silently == Silently::Yes)
-        silentlySetCurrentTime(previousTime);
-    else
-        setCurrentTime(previousTime);
+    // 2. Set animation's playback rate to its pending playback rate.
+    m_playbackRate = m_pendingPlaybackRate.value();
 
-    invalidateEffect();
+    // 3. Clear animation's pending playback rate.
+    m_pendingPlaybackRate = std::nullopt;
 }
 
 auto WebAnimation::playState() const -> PlayState
@@ -461,10 +526,10 @@
         return PlayState::Paused;
 
     // For animation, current time is resolved and either of the following conditions are true:
-    // playback rate > 0 and current time ≥ target effect end; or
-    // playback rate < 0 and current time ≤ 0,
+    // animation's effective playback rate > 0 and current time ≥ target effect end; or
+    // animation's effective playback rate < 0 and current time ≤ 0,
     // → finished
-    if (animationCurrentTime && ((m_playbackRate > 0 && animationCurrentTime.value() >= effectEndTime()) || (m_playbackRate < 0 && animationCurrentTime.value() <= 0_s)))
+    if (animationCurrentTime && ((effectivePlaybackRate() > 0 && animationCurrentTime.value() >= effectEndTime()) || (effectivePlaybackRate() < 0 && animationCurrentTime.value() <= 0_s)))
         return PlayState::Finished;
 
     // Otherwise → running
@@ -568,11 +633,14 @@
     if (hasPendingPauseTask())
         m_timeToRunPendingPauseTask = TimeToRunPendingTask::NotScheduled;
 
-    // 4. Reject animation's current ready promise with a DOMException named "AbortError".
+    // 4. Apply any pending playback rate on animation.
+    applyPendingPlaybackRate();
+
+    // 5. Reject animation's current ready promise with a DOMException named "AbortError".
     if (silently == Silently::No)
         m_readyPromise->reject(Exception { AbortError });
 
-    // 5. Let animation's current ready promise be the result of creating a new resolved Promise object.
+    // 6. Let animation's current ready promise be the result of creating a new resolved Promise object.
     m_readyPromise = makeUniqueRef<ReadyPromise>(*this, &WebAnimation::readyPromiseResolve);
     m_readyPromise->resolve(*this);
 }
@@ -584,24 +652,27 @@
 
     // An animation can be advanced to the natural end of its current playback direction by using the procedure to finish an animation for animation defined below:
     //
-    // 1. If animation playback rate is zero, or if animation playback rate > 0 and target effect end is infinity, throw an InvalidStateError and abort these steps.
-    if (!m_playbackRate || (m_playbackRate > 0 && effectEndTime() == Seconds::infinity()))
+    // 1. If animation's effective playback rate is zero, or if animation's effective playback rate > 0 and target effect end is infinity, throw an InvalidStateError and abort these steps.
+    if (!effectivePlaybackRate() || (effectivePlaybackRate() > 0 && effectEndTime() == Seconds::infinity()))
         return Exception { InvalidStateError };
 
-    // 2. Set limit as follows:
+    // 2. Apply any pending playback rate to animation.
+    applyPendingPlaybackRate();
+
+    // 3. Set limit as follows:
     // If animation playback rate > 0, let limit be target effect end.
     // Otherwise, let limit be zero.
     auto limit = m_playbackRate > 0 ? effectEndTime() : 0_s;
 
-    // 3. Silently set the current time to limit.
+    // 4. Silently set the current time to limit.
     silentlySetCurrentTime(limit);
 
-    // 4. If animation's start time is unresolved and animation has an associated active timeline, let the start time be the result of
+    // 5. If animation's start time is unresolved and animation has an associated active timeline, let the start time be the result of
     //    evaluating timeline time - (limit / playback rate) where timeline time is the current time value of the associated timeline.
     if (!m_startTime && m_timeline && m_timeline->currentTime())
         m_startTime = m_timeline->currentTime().value() - (limit / m_playbackRate);
 
-    // 5. If there is a pending pause task and start time is resolved,
+    // 6. If there is a pending pause task and start time is resolved,
     if (hasPendingPauseTask() && m_startTime) {
         // 1. Let the hold time be unresolved.
         m_holdTime = std::nullopt;
@@ -611,13 +682,13 @@
         m_readyPromise->resolve(*this);
     }
 
-    // 6. If there is a pending play task and start time is resolved, cancel that task and resolve the current ready promise of animation with animation.
+    // 7. If there is a pending play task and start time is resolved, cancel that task and resolve the current ready promise of animation with animation.
     if (hasPendingPlayTask() && m_startTime) {
         m_timeToRunPendingPlayTask = TimeToRunPendingTask::NotScheduled;
         m_readyPromise->resolve(*this);
     }
 
-    // 7. Run the procedure to update an animation's finished state animation with the did seek flag set to true, and the synchronously notify flag set to true.
+    // 8. Run the procedure to update an animation's finished state animation with the did seek flag set to true, and the synchronously notify flag set to true.
     timingDidChange(DidSeek::Yes, SynchronouslyNotify::Yes);
 
     invalidateEffect();
@@ -781,15 +852,15 @@
     bool hasPendingReadyPromise = false;
 
     // 3. Perform the steps corresponding to the first matching condition from the following, if any:
-    if (m_playbackRate > 0 && autoRewind == AutoRewind::Yes && (!localTime || localTime.value() < 0_s || localTime.value() >= endTime)) {
-        // If animation playback rate > 0, the auto-rewind flag is true and either animation's:
+    if (effectivePlaybackRate() > 0 && autoRewind == AutoRewind::Yes && (!localTime || localTime.value() < 0_s || localTime.value() >= endTime)) {
+        // If animation's effective playback rate > 0, the auto-rewind flag is true and either animation's:
         //     - current time is unresolved, or
         //     - current time < zero, or
         //     - current time ≥ target effect end,
         // Set animation's hold time to zero.
         m_holdTime = 0_s;
-    } else if (m_playbackRate < 0 && autoRewind == AutoRewind::Yes && (!localTime || localTime.value() <= 0_s || localTime.value() > endTime)) {
-        // If animation playback rate < 0, the auto-rewind flag is true and either animation's:
+    } else if (effectivePlaybackRate() < 0 && autoRewind == AutoRewind::Yes && (!localTime || localTime.value() <= 0_s || localTime.value() > endTime)) {
+        // If animation's effective playback rate < 0, the auto-rewind flag is true and either animation's:
         //     - current time is unresolved, or
         //     - current time ≤ zero, or
         //     - current time > target effect end
@@ -797,8 +868,8 @@
         if (endTime == Seconds::infinity())
             return Exception { InvalidStateError };
         m_holdTime = endTime;
-    } else if (!m_playbackRate && !localTime) {
-        // If animation playback rate = 0 and animation's current time is unresolved,
+    } else if (!effectivePlaybackRate() && !localTime) {
+        // If animation's effective playback rate = 0 and animation's current time is unresolved,
         // Set animation's hold time to zero.
         m_holdTime = 0_s;
     }
@@ -812,8 +883,12 @@
         hasPendingReadyPromise = true;
     }
 
-    // 5. If animation's hold time is unresolved and aborted pause is false, abort this procedure.
-    if (!m_holdTime && !abortedPause)
+    // 5. If the following three conditions are all satisfied:
+    //    - animation's hold time is unresolved, and
+    //    - aborted pause is false, and
+    //    - animation does not have a pending playback rate,
+    // abort this procedure.
+    if (!m_holdTime && !abortedPause && !m_pendingPlaybackRate)
         return { };
 
     // 6. If animation's hold time is resolved, let its start time be unresolved.
@@ -842,15 +917,18 @@
 
     m_timeToRunPendingPlayTask = TimeToRunPendingTask::NotScheduled;
 
-    // 1. Assert that at least one of animation’s start time or hold time is resolved.
+    // 1. Assert that at least one of animation's start time or hold time is resolved.
     ASSERT(m_startTime || m_holdTime);
 
     // 2. Let ready time be the time value of the timeline associated with animation at the moment when animation became ready.
     auto readyTime = m_timeline->currentTime();
 
-    // 3. If animation's start time is unresolved, perform the following steps:
-    if (!m_startTime) {
-        // 1. Let new start time be the result of evaluating ready time - hold time / animation playback rate for animation.
+    // 3. Perform the steps corresponding to the first matching condition below, if any:
+    if (m_holdTime) {
+        // If animation's hold time is resolved,
+        // 1. Apply any pending playback rate on animation.
+        applyPendingPlaybackRate();
+        // 2. Let new start time be the result of evaluating ready time - hold time / animation playback rate for animation.
         // If the animation playback rate is zero, let new start time be simply ready time.
         // FIXME: Implementation cannot guarantee an active timeline at the point of this async dispatch.
         // Subsequently, the resulting readyTime value can be null. Unify behavior between C++17 and
@@ -859,10 +937,26 @@
         auto newStartTime = readyTime.value_or(0_s);
         if (m_playbackRate)
             newStartTime -= m_holdTime.value() / m_playbackRate;
-        // 2. If animation's playback rate is not 0, make animation's hold time unresolved.
+        // 3. Set the start time of animation to new start time.
+        m_startTime = newStartTime;
+        // 4. If animation's playback rate is not 0, make animation's hold time unresolved.
         if (m_playbackRate)
             m_holdTime = std::nullopt;
-        // 3. Set the animation start time of animation to new start time.
+    } else if (m_startTime && m_pendingPlaybackRate) {
+        // If animation's start time is resolved and animation has a pending playback rate,
+        // 1. Let current time to match be the result of evaluating (ready time - start time) × playback rate for animation.
+        auto currentTimeToMatch = (readyTime.value_or(0_s) - m_startTime.value()) * m_playbackRate;
+        // 2. Apply any pending playback rate on animation.
+        applyPendingPlaybackRate();
+        // 3. If animation's playback rate is zero, let animation's hold time be current time to match.
+        if (m_playbackRate)
+            m_holdTime = currentTimeToMatch;
+        // 4. Let new start time be the result of evaluating ready time - current time to match / playback rate for animation.
+        // If the playback rate is zero, let new start time be simply ready time.
+        auto newStartTime = readyTime.value_or(0_s);
+        if (m_playbackRate)
+            newStartTime -= currentTimeToMatch / m_playbackRate;
+        // 5. Set the start time of animation to new start time.
         m_startTime = newStartTime;
     }
 
@@ -942,20 +1036,19 @@
     if (!m_timeline || !m_timeline->currentTime())
         return Exception { InvalidStateError };
 
-    // 2. Silently set the animation playback rate of animation to −animation playback rate.
-    //    This must be done silently or else we may end up resolving the current ready promise when
-    //    we do the compensatory seek despite the fact that we will most likely still have a pending
-    //    task queued at the end of the operation.
-    setPlaybackRate(-m_playbackRate, Silently::Yes);
+    // 2. Let original pending playback rate be animation's pending playback rate.
+    auto originalPendingPlaybackRate = m_pendingPlaybackRate;
 
-    // 3. Run the steps to play an animation for animation with the auto-rewind flag set to true.
+    // 3. Let animation's pending playback rate be the additive inverse of its effective playback rate (i.e. -effective playback rate).
+    m_pendingPlaybackRate = -effectivePlaybackRate();
+
+    // 4. Run the steps to play an animation for animation with the auto-rewind flag set to true.
     auto playResult = play(AutoRewind::Yes);
 
-    // If the steps to play an animation throw an exception, restore the original animation playback rate
-    // by re-running the procedure to silently set the animation playback rate with the original animation
-    // playback rate.
+    // If the steps to play an animation throw an exception, set animation's pending playback rate to original
+    // pending playback rate and propagate the exception.
     if (playResult.hasException()) {
-        setPlaybackRate(-m_playbackRate, Silently::Yes);
+        m_pendingPlaybackRate = originalPendingPlaybackRate;
         return playResult.releaseException();
     }
 
@@ -986,14 +1079,17 @@
         m_holdTime = (readyTime.value_or(0_s) - animationStartTime.value()) * m_playbackRate;
     }
 
-    // 3. Make animation's start time unresolved.
+    // 3. Apply any pending playback rate on animation.
+    applyPendingPlaybackRate();
+
+    // 4. Make animation's start time unresolved.
     m_startTime = std::nullopt;
 
-    // 4. Resolve animation's current ready promise with animation.
+    // 5. Resolve animation's current ready promise with animation.
     if (!m_readyPromise->isFulfilled())
         m_readyPromise->resolve(*this);
 
-    // 5. Run the procedure to update an animation's finished state for animation with the did seek flag set to false, and the
+    // 6. Run the procedure to update an animation's finished state for animation with the did seek flag set to false, and the
     //    synchronously notify flag set to false.
     timingDidChange(DidSeek::No, SynchronouslyNotify::No);
 

Modified: trunk/Source/WebCore/animation/WebAnimation.h (237853 => 237854)


--- trunk/Source/WebCore/animation/WebAnimation.h	2018-11-06 11:15:30 UTC (rev 237853)
+++ trunk/Source/WebCore/animation/WebAnimation.h	2018-11-06 11:15:35 UTC (rev 237854)
@@ -69,8 +69,8 @@
     ExceptionOr<void> setCurrentTime(std::optional<Seconds>);
 
     enum class Silently { Yes, No };
-    double playbackRate() const { return m_playbackRate; }
-    void setPlaybackRate(double, Silently silently = Silently::No );
+    double playbackRate() const { return m_playbackRate + 0; }
+    void setPlaybackRate(double);
 
     enum class PlayState { Idle, Running, Paused, Finished };
     PlayState playState() const;
@@ -87,6 +87,7 @@
     void cancel(Silently);
     ExceptionOr<void> finish();
     ExceptionOr<void> play();
+    void updatePlaybackRate(double);
     ExceptionOr<void> pause();
     ExceptionOr<void> reverse();
 
@@ -154,6 +155,8 @@
     bool computeRelevance();
     void updateRelevance();
     void invalidateEffect();
+    double effectivePlaybackRate() const;
+    void applyPendingPlaybackRate();
 
     String m_id;
     RefPtr<AnimationEffect> m_effect;
@@ -163,6 +166,7 @@
     std::optional<Seconds> m_holdTime;
     int m_suspendCount { 0 };
     double m_playbackRate { 1 };
+    std::optional<double> m_pendingPlaybackRate;
     bool m_isStopped { false };
     bool m_isSuspended { false };
     bool m_finishNotificationStepsMicrotaskPending;

Modified: trunk/Source/WebCore/animation/WebAnimation.idl (237853 => 237854)


--- trunk/Source/WebCore/animation/WebAnimation.idl	2018-11-06 11:15:30 UTC (rev 237853)
+++ trunk/Source/WebCore/animation/WebAnimation.idl	2018-11-06 11:15:35 UTC (rev 237854)
@@ -53,5 +53,6 @@
     [MayThrowException] void finish();
     [MayThrowException, ImplementedAs=bindingsPlay] void play();
     [MayThrowException, ImplementedAs=bindingsPause] void pause();
+    void updatePlaybackRate(double playbackRate);
     [MayThrowException] void reverse();
 };
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