Title: [110924] trunk/LayoutTests
Revision
110924
Author
le...@chromium.org
Date
2012-03-15 18:08:09 -0700 (Thu, 15 Mar 2012)

Log Message

Unreviewed gardening. Fixing Chromium expectations after we began falling back to the failing
expectation checked in in r110911.

* platform/chromium/platform/chromium/virtual: Added.
* platform/chromium/platform/chromium/virtual/gpu: Added.
* platform/chromium/platform/chromium/virtual/gpu/fast: Added.
* platform/chromium/platform/chromium/virtual/gpu/fast/canvas: Added.
* platform/chromium/platform/chromium/virtual/gpu/fast/canvas/webgl: Added.
* platform/chromium/platform/chromium/virtual/gpu/fast/canvas/webgl/context-lost-expected.txt: Added.

Modified Paths

Added Paths

Diff

Modified: trunk/LayoutTests/ChangeLog (110923 => 110924)


--- trunk/LayoutTests/ChangeLog	2012-03-16 00:55:32 UTC (rev 110923)
+++ trunk/LayoutTests/ChangeLog	2012-03-16 01:08:09 UTC (rev 110924)
@@ -1,3 +1,15 @@
+2012-03-15  Levi Weintraub  <le...@chromium.org>
+
+        Unreviewed gardening. Fixing Chromium expectations after we began falling back to the failing
+        expectation checked in in r110911.
+
+        * platform/chromium/platform/chromium/virtual: Added.
+        * platform/chromium/platform/chromium/virtual/gpu: Added.
+        * platform/chromium/platform/chromium/virtual/gpu/fast: Added.
+        * platform/chromium/platform/chromium/virtual/gpu/fast/canvas: Added.
+        * platform/chromium/platform/chromium/virtual/gpu/fast/canvas/webgl: Added.
+        * platform/chromium/platform/chromium/virtual/gpu/fast/canvas/webgl/context-lost-expected.txt: Added.
+
 2012-03-15  Jessie Berlin  <jber...@apple.com>
 
         fast/events/pagehide-timeout.html, pageshow-pagehide-on-back-cached-with-frames.html, and

Added: trunk/LayoutTests/platform/chromium/platform/chromium/virtual/gpu/fast/canvas/webgl/context-lost-expected.txt (0 => 110924)


--- trunk/LayoutTests/platform/chromium/platform/chromium/virtual/gpu/fast/canvas/webgl/context-lost-expected.txt	                        (rev 0)
+++ trunk/LayoutTests/platform/chromium/platform/chromium/virtual/gpu/fast/canvas/webgl/context-lost-expected.txt	2012-03-16 01:08:09 UTC (rev 110924)
@@ -0,0 +1,185 @@
+Tests behavior under a lost context
+
+On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
+
+Test valid context
+PASS gl.isContextLost() is false
+PASS gl.getError() is gl.NO_ERROR
+PASS gl.enable(gl.BLEND) was expected value: NO_ERROR.
+PASS gl.isBuffer(buffer) is true
+PASS gl.isEnabled(gl.BLEND) is true
+PASS gl.isFramebuffer(framebuffer) is true
+PASS gl.isProgram(program) is true
+PASS gl.isRenderbuffer(renderbuffer) is true
+PASS gl.isShader(shader) is true
+PASS gl.isTexture(texture) is true
+
+Lose context
+
+Test lost context
+PASS gl.isContextLost() is true
+PASS gl.getError() is gl.CONTEXT_LOST_WEBGL
+PASS gl.getError() is gl.NO_ERROR
+PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_UNSUPPORTED
+PASS gl.getAttribLocation(program, 'u_modelViewProjMatrix') is -1
+PASS gl.getVertexAttribOffset(0, gl.VERTEX_ATTRIB_ARRAY_POINTER) is 0
+PASS extension.loseContext() was expected value: INVALID_OPERATION.
+PASS gl.activeTexture(gl.TEXTURE0) was expected value: NO_ERROR.
+PASS gl.attachShader(program, shader) was expected value: NO_ERROR.
+PASS gl.bindBuffer(gl.ARRAY_BUFFER, buffer) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer) was expected value: NO_ERROR.
+PASS gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer) was expected value: NO_ERROR.
+PASS gl.bindTexture(gl.TEXTURE_2D, texture) was expected value: NO_ERROR.
+PASS gl.blendColor(1.0, 1.0, 1.0, 1.0) was expected value: NO_ERROR.
+PASS gl.blendEquation(gl.FUNC_ADD) was expected value: NO_ERROR.
+PASS gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD) was expected value: NO_ERROR.
+PASS gl.blendFunc(gl.ONE, gl.ONE) was expected value: NO_ERROR.
+PASS gl.blendFuncSeparate(gl.ONE, gl.ONE, gl.ONE, gl.ONE) was expected value: NO_ERROR.
+PASS gl.bufferData(gl.ARRAY_BUFFER, 0, gl.STATIC_DRAW) was expected value: NO_ERROR.
+PASS gl.bufferData(gl.ARRAY_BUFFER, arrayBufferView, gl.STATIC_DRAW) was expected value: NO_ERROR.
+PASS gl.bufferData(gl.ARRAY_BUFFER, arrayBuffer, gl.STATIC_DRAW) was expected value: NO_ERROR.
+PASS gl.bufferSubData(gl.ARRAY_BUFFRE, 0, arrayBufferView) was expected value: NO_ERROR.
+PASS gl.bufferSubData(gl.ARRAY_BUFFRE, 0, arrayBuffer) was expected value: NO_ERROR.
+PASS gl.clear(gl.COLOR_BUFFER_BIT) was expected value: NO_ERROR.
+PASS gl.clearColor(1, 1, 1, 1) was expected value: NO_ERROR.
+PASS gl.clearDepth(1) was expected value: NO_ERROR.
+PASS gl.clearStencil(0) was expected value: NO_ERROR.
+PASS gl.colorMask(1, 1, 1, 1) was expected value: NO_ERROR.
+PASS gl.compileShader(shader) was expected value: NO_ERROR.
+PASS gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 0, 0, 0) was expected value: NO_ERROR.
+PASS gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0) was expected value: NO_ERROR.
+PASS gl.cullFace(gl.FRONT) was expected value: NO_ERROR.
+PASS gl.deleteBuffer(buffer) was expected value: NO_ERROR.
+PASS gl.deleteFramebuffer(framebuffer) was expected value: NO_ERROR.
+PASS gl.deleteProgram(program) was expected value: NO_ERROR.
+PASS gl.deleteRenderbuffer(renderbuffer) was expected value: NO_ERROR.
+PASS gl.deleteShader(shader) was expected value: NO_ERROR.
+PASS gl.deleteTexture(texture) was expected value: NO_ERROR.
+PASS gl.depthFunc(gl.NEVER) was expected value: NO_ERROR.
+PASS gl.depthMask(0) was expected value: NO_ERROR.
+PASS gl.depthRange(0, 1) was expected value: NO_ERROR.
+PASS gl.detachShader(program, shader) was expected value: NO_ERROR.
+PASS gl.disable(gl.BLEND) was expected value: NO_ERROR.
+PASS gl.disableVertexAttribArray(0) was expected value: NO_ERROR.
+PASS gl.drawArrays(gl.POINTS, 0, 0) was expected value: NO_ERROR.
+PASS gl.drawElements(gl.POINTS, 0, gl.UNSIGNED_SHORT, 0) was expected value: NO_ERROR.
+PASS gl.enable(gl.BLEND) was expected value: NO_ERROR.
+PASS gl.enableVertexAttribArray(0) was expected value: NO_ERROR.
+PASS gl.finish() was expected value: NO_ERROR.
+PASS gl.flush() was expected value: NO_ERROR.
+PASS gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderbuffer) was expected value: NO_ERROR.
+PASS gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0) was expected value: NO_ERROR.
+PASS gl.frontFace(gl.CW) was expected value: NO_ERROR.
+PASS gl.generateMipmap(gl.TEXTURE_2D) was expected value: NO_ERROR.
+PASS gl.hint(gl.GENERATE_MIPMAP_HINT, gl.FASTEST) was expected value: NO_ERROR.
+PASS gl.lineWidth(0) was expected value: NO_ERROR.
+PASS gl.linkProgram(program) was expected value: NO_ERROR.
+PASS gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0) was expected value: NO_ERROR.
+PASS gl.polygonOffset(0, 0) was expected value: NO_ERROR.
+PASS gl.readPixels(0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, arrayBufferView) was expected value: NO_ERROR.
+PASS gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 0, 0) was expected value: NO_ERROR.
+PASS gl.sampleCoverage(0, 0) was expected value: NO_ERROR.
+PASS gl.scissor(0, 0, 0, 0) was expected value: NO_ERROR.
+PASS gl.shaderSource(shader, '') was expected value: NO_ERROR.
+PASS gl.stencilFunc(gl.NEVER, 0, 0) was expected value: NO_ERROR.
+PASS gl.stencilFuncSeparate(gl.FRONT, gl.NEVER, 0, 0) was expected value: NO_ERROR.
+PASS gl.stencilMask(0) was expected value: NO_ERROR.
+PASS gl.stencilMaskSeparate(gl.FRONT, 0) was expected value: NO_ERROR.
+PASS gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP) was expected value: NO_ERROR.
+PASS gl.stencilOpSeparate(gl.FRONT, gl.KEEP, gl.KEEP, gl.KEEP) was expected value: NO_ERROR.
+PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, arrayBufferView) was expected value: NO_ERROR.
+PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, imageData) was expected value: NO_ERROR.
+PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image) was expected value: NO_ERROR.
+PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas) was expected value: NO_ERROR.
+PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, video) was expected value: NO_ERROR.
+PASS gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST) was expected value: NO_ERROR.
+PASS gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST) was expected value: NO_ERROR.
+PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, arrayBufferView) was expected value: NO_ERROR.
+PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, imageData) was expected value: NO_ERROR.
+PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, image) was expected value: NO_ERROR.
+PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, canvas) was expected value: NO_ERROR.
+PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, video) was expected value: NO_ERROR.
+PASS gl.uniform1f(uniformLocation, 0) was expected value: NO_ERROR.
+PASS gl.uniform1fv(uniformLocation, float32array) was expected value: NO_ERROR.
+PASS gl.uniform1fv(uniformLocation, [0]) was expected value: NO_ERROR.
+PASS gl.uniform1i(uniformLocation, 0) was expected value: NO_ERROR.
+PASS gl.uniform1iv(uniformLocation, int32array) was expected value: NO_ERROR.
+PASS gl.uniform1iv(uniformLocation, [0]) was expected value: NO_ERROR.
+PASS gl.uniform2f(uniformLocation, 0, 0) was expected value: NO_ERROR.
+PASS gl.uniform2fv(uniformLocation, float32array) was expected value: NO_ERROR.
+PASS gl.uniform2fv(uniformLocation, [0, 0]) was expected value: NO_ERROR.
+PASS gl.uniform2i(uniformLocation, 0, 0) was expected value: NO_ERROR.
+PASS gl.uniform2iv(uniformLocation, int32array) was expected value: NO_ERROR.
+PASS gl.uniform2iv(uniformLocation, [0, 0]) was expected value: NO_ERROR.
+PASS gl.uniform3f(uniformLocation, 0, 0, 0) was expected value: NO_ERROR.
+PASS gl.uniform3fv(uniformLocation, float32array) was expected value: NO_ERROR.
+PASS gl.uniform3fv(uniformLocation, [0, 0, 0]) was expected value: NO_ERROR.
+PASS gl.uniform3i(uniformLocation, 0, 0, 0) was expected value: NO_ERROR.
+PASS gl.uniform3iv(uniformLocation, int32array) was expected value: NO_ERROR.
+PASS gl.uniform3iv(uniformLocation, [0, 0, 0]) was expected value: NO_ERROR.
+PASS gl.uniform4f(uniformLocation, 0, 0, 0, 0) was expected value: NO_ERROR.
+PASS gl.uniform4fv(uniformLocation, float32array) was expected value: NO_ERROR.
+PASS gl.uniform4fv(uniformLocation, [0, 0, 0, 0]) was expected value: NO_ERROR.
+PASS gl.uniform4i(uniformLocation, 0, 0, 0, 0) was expected value: NO_ERROR.
+PASS gl.uniform4iv(uniformLocation, int32array) was expected value: NO_ERROR.
+PASS gl.uniform4iv(uniformLocation, [0, 0, 0, 0]) was expected value: NO_ERROR.
+PASS gl.uniformMatrix2fv(uniformLocation, false, float32array) was expected value: NO_ERROR.
+PASS gl.uniformMatrix2fv(uniformLocation, false, [0, 0, 0, 0]) was expected value: NO_ERROR.
+PASS gl.uniformMatrix3fv(uniformLocation, false, float32array) was expected value: NO_ERROR.
+PASS gl.uniformMatrix3fv(uniformLocation, false, [0, 0, 0, 0, 0, 0, 0, 0, 0]) was expected value: NO_ERROR.
+PASS gl.uniformMatrix4fv(uniformLocation, false, float32array) was expected value: NO_ERROR.
+PASS gl.uniformMatrix4fv(uniformLocation, false, [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) was expected value: NO_ERROR.
+PASS gl.useProgram(program) was expected value: NO_ERROR.
+PASS gl.validateProgram(program) was expected value: NO_ERROR.
+PASS gl.vertexAttrib1f(0, 0) was expected value: NO_ERROR.
+PASS gl.vertexAttrib1fv(0, float32array) was expected value: NO_ERROR.
+PASS gl.vertexAttrib1fv(0, [0]) was expected value: NO_ERROR.
+PASS gl.vertexAttrib2f(0, 0, 0) was expected value: NO_ERROR.
+PASS gl.vertexAttrib2fv(0, float32array) was expected value: NO_ERROR.
+PASS gl.vertexAttrib2fv(0, [0, 0]) was expected value: NO_ERROR.
+PASS gl.vertexAttrib3f(0, 0, 0, 0) was expected value: NO_ERROR.
+PASS gl.vertexAttrib3fv(0, float32array) was expected value: NO_ERROR.
+PASS gl.vertexAttrib3fv(0, [0, 0, 0]) was expected value: NO_ERROR.
+PASS gl.vertexAttrib4f(0, 0, 0, 0, 0) was expected value: NO_ERROR.
+PASS gl.vertexAttrib4fv(0, float32array) was expected value: NO_ERROR.
+PASS gl.vertexAttrib4fv(0, [0, 0, 0, 0]) was expected value: NO_ERROR.
+PASS gl.vertexAttribPointer(0, 0, gl.FLOAT, false, 0, 0) was expected value: NO_ERROR.
+PASS gl.viewport(0, 0, 0, 0) was expected value: NO_ERROR.
+PASS gl.createBuffer() is null
+PASS gl.createFramebuffer() is null
+PASS gl.createProgram() is null
+PASS gl.createRenderbuffer() is null
+PASS gl.createShader(gl.GL_VERTEX_SHADER) is null
+PASS gl.createTexture() is null
+PASS gl.getActiveAttrib(program, 0) is null
+PASS gl.getActiveUniform(program, 0) is null
+PASS gl.getAttachedShaders(program) is null
+PASS gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE) is null
+PASS gl.getContextAttributes() is null
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) is null
+PASS gl.getParameter(gl.CURRENT_PROGRAM) is null
+PASS gl.getProgramInfoLog(program) is null
+PASS gl.getProgramParameter(program, gl.LINK_STATUS) is null
+PASS gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH) is null
+PASS gl.getShaderInfoLog(shader) is null
+PASS gl.getShaderParameter(shader, gl.SHADER_TYPE) is null
+PASS gl.getShaderSource(shader) is null
+PASS gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S) is null
+PASS gl.getUniform(program, uniformLocation) is null
+PASS gl.getUniformLocation(program, 'vPosition') is null
+PASS gl.getVertexAttrib(0, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) is null
+PASS gl.getSupportedExtensions() is null
+PASS gl.getExtension('WEBKIT_WEBGL_lose_context') is null
+PASS gl.isBuffer(buffer) is false
+PASS gl.isEnabled(gl.BLEND) is false
+PASS gl.isFramebuffer(framebuffer) is false
+PASS gl.isProgram(program) is false
+PASS gl.isRenderbuffer(renderbuffer) is false
+PASS gl.isShader(shader) is false
+PASS gl.isTexture(texture) is false
+PASS gl.getError() is gl.NO_ERROR
+
+PASS successfullyParsed is true
+
+TEST COMPLETE
+
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