Title: [159745] trunk/Source/WebCore
Revision
159745
Author
stav...@adobe.com
Date
2013-11-25 04:14:52 -0800 (Mon, 25 Nov 2013)

Log Message

Removed obsolete FIXME after the landing of visual overflow patch (https://bugs.webkit.org/show_bug.cgi?id=118665).
https://bugs.webkit.org/show_bug.cgi?id=124833

Reviewed by Mihnea Ovidenie.

* rendering/RenderRegion.cpp:
(WebCore::RenderRegion::layoutBlock):

Modified Paths

Diff

Modified: trunk/Source/WebCore/ChangeLog (159744 => 159745)


--- trunk/Source/WebCore/ChangeLog	2013-11-25 11:36:11 UTC (rev 159744)
+++ trunk/Source/WebCore/ChangeLog	2013-11-25 12:14:52 UTC (rev 159745)
@@ -1,3 +1,13 @@
+2013-11-25  Radu Stavila  <stav...@adobe.com>
+
+        Removed obsolete FIXME after the landing of visual overflow patch (https://bugs.webkit.org/show_bug.cgi?id=118665).
+        https://bugs.webkit.org/show_bug.cgi?id=124833
+
+        Reviewed by Mihnea Ovidenie.
+
+        * rendering/RenderRegion.cpp:
+        (WebCore::RenderRegion::layoutBlock):
+
 2013-11-18  Sergio Villar Senin  <svil...@igalia.com>
 
         [CSS Grid Layout] Cache several vectors to avoid malloc/free churn

Modified: trunk/Source/WebCore/rendering/RenderRegion.cpp (159744 => 159745)


--- trunk/Source/WebCore/rendering/RenderRegion.cpp	2013-11-25 11:36:11 UTC (rev 159744)
+++ trunk/Source/WebCore/rendering/RenderRegion.cpp	2013-11-25 12:14:52 UTC (rev 159745)
@@ -324,17 +324,6 @@
             // This can happen even if we are in the inConstrainedLayoutPhase and it will trigger a pathological layout of the flow thread.
             m_flowThread->invalidateRegions();
     }
-
-    // FIXME: We need to find a way to set up overflow properly. Our flow thread hasn't gotten a layout
-    // yet, so we can't look to it for correct information. It's possible we could wait until after the RenderFlowThread
-    // gets a layout, and then try to propagate overflow information back to the region, and then mark for a second layout.
-    // That second layout would then be able to use the information from the RenderFlowThread to set up overflow.
-    //
-    // The big problem though is that overflow needs to be region-specific. We can't simply use the RenderFlowThread's global
-    // overflow values, since then we'd always think any narrow region had huge overflow (all the way to the width of the
-    // RenderFlowThread itself).
-    //
-    // We'll need to expand RenderBoxRegionInfo to also hold left and right overflow values.
 }
 
 void RenderRegion::computeOverflowFromFlowThread()
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