Title: [236456] releases/WebKitGTK/webkit-2.22/Source/WebCore
- Revision
- 236456
- Author
- ape...@igalia.com
- Date
- 2018-09-25 07:18:19 -0700 (Tue, 25 Sep 2018)
Log Message
Merge r236391 - [ARM] Building FELightingNEON.cpp fails due to missing lightVector member
https://bugs.webkit.org/show_bug.cgi?id=189890
Reviewed by Darin Adler.
No new tests needed.
* platform/graphics/cpu/arm/filters/FELightingNEON.h:
(WebCore::FELighting::platformApplyNeon): Adapt to new layout of "struct PaintingData" after r225122.
Modified Paths
Diff
Modified: releases/WebKitGTK/webkit-2.22/Source/WebCore/ChangeLog (236455 => 236456)
--- releases/WebKitGTK/webkit-2.22/Source/WebCore/ChangeLog 2018-09-25 06:36:04 UTC (rev 236455)
+++ releases/WebKitGTK/webkit-2.22/Source/WebCore/ChangeLog 2018-09-25 14:18:19 UTC (rev 236456)
@@ -1,3 +1,15 @@
+2018-09-22 Adrian Perez de Castro <ape...@igalia.com>
+
+ [ARM] Building FELightingNEON.cpp fails due to missing lightVector member
+ https://bugs.webkit.org/show_bug.cgi?id=189890
+
+ Reviewed by Darin Adler.
+
+ No new tests needed.
+
+ * platform/graphics/cpu/arm/filters/FELightingNEON.h:
+ (WebCore::FELighting::platformApplyNeon): Adapt to new layout of "struct PaintingData" after r225122.
+
2018-09-21 Alicia Boya GarcĂa <ab...@igalia.com>
[MSE] Fix comparsion with uninitialized greatestDecodeDuration
Modified: releases/WebKitGTK/webkit-2.22/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h (236455 => 236456)
--- releases/WebKitGTK/webkit-2.22/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h 2018-09-25 06:36:04 UTC (rev 236455)
+++ releases/WebKitGTK/webkit-2.22/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h 2018-09-25 14:18:19 UTC (rev 236456)
@@ -144,9 +144,9 @@
neonData.flags |= FLAG_CONE_EXPONENT_IS_1;
} else {
ASSERT(m_lightSource->type() == LS_DISTANT);
- floatArguments.lightX = paintingData.lightVector.x();
- floatArguments.lightY = paintingData.lightVector.y();
- floatArguments.lightZ = paintingData.lightVector.z();
+ floatArguments.lightX = paintingData.initialLightingData.lightVector.x();
+ floatArguments.lightY = paintingData.initialLightingData.lightVector.y();
+ floatArguments.lightZ = paintingData.initialLightingData.lightVector.z();
floatArguments.padding2 = 1;
}
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