On Friday, November 09, 2012 02:16:33 AM Zhao, Halley wrote:
when using g++ -E, I found the issue after pre-processing: (thanks
suggestion from Philippe) After include GLContextEGL.h, MediaPlayer::None
changes to MediaPlayer::0L after pre-processing.
Ah, that's a classic. It's a macro the X11
I've just submitted a patch for this issue (bug
90823https://bugs.webkit.org/show_bug.cgi?id=90823).
I'm also a shameless printfer and I believe the project could benefit with
such debugging helpers.
I've decided to isolate the debug definitions in a single place, so instead
of adding alien code
On Nov 9, 2012, at 12:27 AM, Simon Hausmann simon.hausm...@digia.com wrote:
It's the X11 headers that are broken and the usual workaround is to do things
like
#undef None
after including them. That should probably happen in GLContextEGL.h or even
nearer to the inclusion.
I agree.
You're right. Do you have any consensus of which approach is the best?
I'd go with the overloads in a single file, as each one of them are likely
inline, and this would make easier to add overloads.
On Fri, Nov 9, 2012 at 2:33 PM, Maciej Stachowiak m...@apple.com wrote:
You could either put
On Nov 9, 2012, at 9:59 AM, Rafael Brandao rafael.l...@openbossa.org wrote:
I'd go with the overloads in a single file
Why? Seems the overloads should be in the files of the classes they are for.
-- Darin
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Hi,
I'd like to add support for blending modes to Canvas.
The spec for this feature can be found here:
https://dvcs.w3.org/hg/FXTF/rawfile/tip/compositing/index.html#canvascompositingandblending
The implementation will be tracked by a meta bug:
https://bugs.webkit.org/show_bug.cgi?id=100069
I
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