Background:
According to CSS 2.1 spec, an element becomes a stacking context when:
- it is positioned (relative, absolute, or fixed)
- and it has a non-auto z-index
Spec also mentions that there's room for expanding this definition; the
examples I know about are fixed-position elements and
isStackingContext but that might be slower.
Changing the name of the method would make the code more confusing, since
it is checking the right thing just through some complicated process.
On Wed, Apr 3, 2013 at 3:48 PM, Shawn Singh shawnsi...@chromium.orgwrote:
Background:
According to CSS 2.1
Hi Marcin,
I wonder if you might accidentally have a perspective-origin set
differently? Or maybe there is something in your code where window size
that affects how the transforms appear? Maybe you can attach a reduced
simple example of the difference you're seeing? I just whipped up the
Personally I like the idea of removing the subtraction operator (point
minus point returns size) and make it explicit.
*** However ***, if we change the data type of objects from Size to Point,
we have to be careful to check whether they are ever mapped by transforms.
In particular, Points use
It also seems to be down for me here in Mountain View, CA USA, right next
to Apple...
On Tue, Aug 7, 2012 at 9:20 AM, Osztrogonac Csaba o...@inf.u-szeged.huwrote:
Hi,
It seems bugs.webkit.org and trac.webkit.org is unavailable
now. (at least from Hungary) Have you got any idea what
on
bugs.webkit.org if I were you, and cc relevant people (use
trac.webkit.org to see who has authored/reviewed patches in the relevant
files).
- Ryosuke
On Mon, May 14, 2012 at 7:30 PM, Shawn Singh shawnsi...@chromium.orgwrote:
I'm looking at TransformationMatrix::rotate3d(rx, ry, rz
Nope, the matrices in the code are just basic rotations about x/y/z/ axes.
On Tue, May 15, 2012 at 9:25 AM, Shawn Singh shawnsi...@google.com wrote:
Nope, the matrices in the code are just basic rotations about x/y/z/ axes.
~Shawn
On Tue, May 15, 2012 at 7:57 AM, W. James MacLean
wjmacl
Hi all,
I'm looking at TransformationMatrix::rotate3d(rx, ry, rz). This code does
something indirect, and I don't understand why. Instead of initializing
each rotation using sin(theta), cos(theta), the code computes theta/2, and
then uses trig identities to initialize the rotation matrix.
I
Quote from the discussion:
that's why I said that having something like webkit-patch upload
range_of_commits will be nice to have, as you wouldn't have to create a
new branch and rebase several commits, just to upload a new patch to the
bz.
You can do this with the current -g option by
Awesome thanks very much. =)
Yeah, the way you proposed to deal with it seems better, now I think of it.
~Shawn
On Wed, Feb 29, 2012 at 4:33 PM, Shawn Singh shawnsi...@google.com wrote:
Awesome thanks very much. =)
Yeah, the way you proposed to deal with it seems better, now I think
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