Given all the discussion that had gone on, ACCELERATED_2D_CANVAS was
created using Skia GPU instead of GraphicsContext3D.
Now, ACCELERATED_2D_CANVAS can be used by only Chromium, and
IOSURFACE_CANVAS_BACKING_STORE
is only for Mac.
Is there any plan of other ports similar to ACCELERATED_2D_CANVAS?
I think Mr. Russell has changed tesseleration code from glu tesseleration to
LoopBlinn algorithm.
Does it mean that LoopBlinn algorithm is better than glu tesseleration? If
yes, why?
You mentioned your second trial was Kokojima's algorithm that was
detrimental to performance.
Why is the LoopBlinn
On Aug 30, 2010, at 11:56 AM, Kenneth Russell wrote:
On Sat, Aug 28, 2010 at 12:36 PM, Darin Fisher da...@chromium.org wrote:
On Sat, Aug 28, 2010 at 11:32 AM, Adam Barth aba...@webkit.org wrote:
On Sat, Aug 28, 2010 at 7:44 AM, Chris Marrin cmar...@apple.com wrote:
That's why I still
On Mon, Aug 30, 2010 at 1:10 PM, Chris Marrin cmar...@apple.com wrote:
On Aug 30, 2010, at 11:56 AM, Kenneth Russell wrote:
On Sat, Aug 28, 2010 at 12:36 PM, Darin Fisher da...@chromium.org wrote:
On Sat, Aug 28, 2010 at 11:32 AM, Adam Barth aba...@webkit.org wrote:
On Sat, Aug 28, 2010 at
On Aug 27, 2010, at 4:32 PM, Kenneth Russell wrote:
...
Since I decided not to attach these files, here are the non-quantized
versions:
http://www.rawbw.com/~kbrussel/tmp/butterfly.png
http://www.rawbw.com/~kbrussel/tmp/butterfly-o3d.png
Another thing we need to discuss are the
On Aug 27, 2010, at 5:32 PM, Kenneth Russell wrote:
...
So here's my concern. If you have to multisample for anti-aliasing anyway,
why not just tesselate the shape at an appropriate sampling resolution and
multisample the resulting triangle rendering. That would have the
disadvantage of
On Sat, Aug 28, 2010 at 7:44 AM, Chris Marrin cmar...@apple.com wrote:
That's why I still think this should all go into a branch for now. It will
help us all see the results without having to deal with the issues of (2)
right now.
An alternative to a branch is to use a run-time setting.
Hi Ken,
It would help me, and I think many others, if we could have a discussion of how
exactly your tessellation logic works and what it is intended to do. For
instance, is the algorithm you're using based on Loop-Blinn? I'm a bit familiar
with that algorithm and some of the problems it has
On Fri, Aug 27, 2010 at 10:18 AM, Chris Marrin cmar...@apple.com wrote:
Hi Ken,
It would help me, and I think many others, if we could have a discussion of
how exactly your tessellation logic works and what it is intended to do. For
instance, is the algorithm you're using based on Loop-Blinn?
On Fri, Aug 27, 2010 at 10:51 AM, Chris Marrin cmar...@apple.com wrote:
On Aug 27, 2010, at 10:32 AM, Nico Weber wrote:
On Fri, Aug 27, 2010 at 10:18 AM, Chris Marrin cmar...@apple.com wrote:
Hi Ken,
It would help me, and I think many others, if we could have a discussion of
how exactly
On Aug 27, 2010, at 10:59 AM, Nico Weber wrote:
On Fri, Aug 27, 2010 at 10:51 AM, Chris Marrin cmar...@apple.com wrote:
On Aug 27, 2010, at 10:32 AM, Nico Weber wrote:
On Fri, Aug 27, 2010 at 10:18 AM, Chris Marrin cmar...@apple.com wrote:
Hi Ken,
It would help me, and I think many
On Fri, Aug 27, 2010 at 10:18 AM, Chris Marrin cmar...@apple.com wrote:
Hi Ken,
It would help me, and I think many others, if we could have a discussion of
how exactly your tessellation logic works and what it is intended to do. For
instance, is the algorithm you're using based on Loop-Blinn?
On Fri, Aug 27, 2010 at 4:21 PM, Kenneth Russell k...@google.com wrote:
On Fri, Aug 27, 2010 at 10:18 AM, Chris Marrin cmar...@apple.com wrote:
Hi Ken,
It would help me, and I think many others, if we could have a discussion of
how exactly your tessellation logic works and what it is intended
On Aug 27, 2010, at 4:21 PM, Kenneth Russell wrote:
On Fri, Aug 27, 2010 at 10:18 AM, Chris Marrin cmar...@apple.com wrote:
Hi Ken,
It would help me, and I think many others, if we could have a discussion of
how exactly your tessellation logic works and what it is intended to do. For
On Fri, Aug 27, 2010 at 5:10 PM, Chris Marrin cmar...@apple.com wrote:
On Aug 27, 2010, at 4:21 PM, Kenneth Russell wrote:
On Fri, Aug 27, 2010 at 10:18 AM, Chris Marrin cmar...@apple.com wrote:
Hi Ken,
It would help me, and I think many others, if we could have a discussion of
how exactly
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