Re: [webkit-dev] PSA: WebKit2 and DrawingAreaImpl

2013-10-03 Thread Anders Carlsson

On Oct 2, 2013, at 10:28 AM, Brent Fulgham bfulg...@apple.com wrote:

 Hi Anders,
 
 On Oct 1, 2013, at 6:19 PM, Anders Carlsson ander...@apple.com wrote:
 
 I just wanted to let everyone know that we (Apple) are moving away from 
 DrawingAreaImpl and always using our tiled drawing area. Longer term we’d 
 like to remove DrawingAreaImpl completely since it was designed back when we 
 didn’t run in accelerated compositing mode all the time.
 
 I believe that this only effects WebKit2, correct? If so, this will have no 
 impact on the Windows port or the WinCairo port.
 

Yup, it’s WebKit2 only.

- Anders

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[webkit-dev] Fwd: WebGL :: Win32 = build successful and rendering assumed so = but white page

2013-10-03 Thread Hugo Machefer
Dear all. Might not the best place  -here-  to describe my issue [Win32],
but I don't know where exactly this shall be submitted, as a novice by
WebKit. To recap, I managed to compile WebKit-r156532 sources by
Microsoft Visual Studio 2010 using CoreGraphics (ie without Cairo) in Debug
mode. To activate WebGL, additionally, I have set:

*#define ENABLE_WEBGL 1
**#define WTF_USE_3D_GRAPHICS 1
**#define WTF_USE_OPENGL 1
**#define WTF_USE_OPENGL_ES_2 1
**#define WTF_USE_EGL 1
**#define WTF_USE_GRAPHICS_SURFACE 1*


I hope/guess this is the right approach = could anyone confirm ? Then LINK
turns out to be fortunate, by adding these libraries : translator_common.lib;
libEGL.lib; libGLESv2.lib; preprocessor.lib; translator_glsl.lib;
translator_hlsl.lib to WebKit sub-project.

However, execution fails by http://get.webgl.org. Indeed, HTML content
pretends :
*Your browser supports WebGL*
However: a blank area is displayed in place of expected movic 3D based
cube...

Apologize in case this concern forsooth comes to break any rule by
lists.webkit.org , due to Windows matters...
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Re: [webkit-dev] WebGL :: Win32 = build successful and rendering assumed so = but white page

2013-10-03 Thread Tim Horton
On 2013.10.03, at 09:06, Hugo Machefer hugo.mache...@gmail.com wrote:

 Dear all. Might not the best place  -here-  to describe my issue [Win32], but 
 I don't know where exactly this shall be submitted, as a novice by WebKit. To 
 recap, I managed to compile WebKit-r156532 sources by Microsoft Visual 
 Studio 2010 using CoreGraphics (ie without Cairo) in Debug mode. To activate 
 WebGL, additionally, I have set: 

The AppleWin port (the one you describe) does not currently support WebGL. Much 
of the underlying mechanism is implemented, but there’s still some work 
required to actually display the result.

 #define ENABLE_WEBGL 1 
 #define WTF_USE_3D_GRAPHICS 1 
 #define WTF_USE_OPENGL 1 
 #define WTF_USE_OPENGL_ES_2 1 
 #define WTF_USE_EGL 1 
 #define WTF_USE_GRAPHICS_SURFACE 1
 
 I hope/guess this is the right approach = could anyone confirm ? Then LINK 
 turns out to be fortunate, by adding these libraries : 
 translator_common.lib; libEGL.lib; libGLESv2.lib; preprocessor.lib; 
 translator_glsl.lib; translator_hlsl.lib to WebKit sub-project.
 
 However, execution fails by http://get.webgl.org. Indeed, HTML content 
 pretends : 
 Your browser supports WebGL
 However: a blank area is displayed in place of expected movic 3D based 
 cube... 
 
 Apologize in case this concern forsooth comes to break any rule by 
 lists.webkit.org , due to Windows matters...
 
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Re: [webkit-dev] WebGL :: Win32 = build successful and rendering assumed so = but white page

2013-10-03 Thread Hugo Machefer
Thanks a lot Timothy. For some: part of my job might consist in doing this
work  -*for Windows*-  required to actually display the result. Then,
assuming WebKit-r156532 compiles and runs WebGL content succesfully  *for
Mac  *(probably provided some settings :  'defaults write com.apple.Safari
WebKitWebGLEnabled -bool YES'  specified from the terminal) would that be a
good approach, according to you, to watch step-by-step what happens across
Mac OS, by using efficient debugger, and report what is missing   -*for
Windows*-   ? To fill the gap...

Do you or anyone assess this analogy to mimic behaviours around OpenGLES2
from Mac OS X to WIN32 (involving Angle in-the-middle ;-) ?

PS: again, sorry for any piece of naivety or groundless indolence in my
analysis: these technical areas turn out to be new to me.

On Thu, Oct 3, 2013 at 6:15 PM, Tim Horton timothy_hor...@apple.com wrote:

 On 2013.10.03, at 09:06, Hugo Machefer hugo.mache...@gmail.com wrote:

 Dear all. Might not the best place  -here-  to describe my issue [Win32],
 but I don't know where exactly this shall be submitted, as a novice by
 WebKit. To recap, I managed to compile WebKit-r156532 sources by
 Microsoft Visual Studio 2010 using CoreGraphics (ie without Cairo) in Debug
 mode. To activate WebGL, additionally, I have set:


 The AppleWin port (the one you describe) does not currently support WebGL.
 Much of the underlying mechanism is implemented, but there’s still some
 work required to actually display the result.

  *#define ENABLE_WEBGL 1
 **#define WTF_USE_3D_GRAPHICS 1
 **#define WTF_USE_OPENGL 1
 **#define WTF_USE_OPENGL_ES_2 1
 **#define WTF_USE_EGL 1
 **#define WTF_USE_GRAPHICS_SURFACE 1*


 I hope/guess this is the right approach = could anyone confirm ? Then
 LINK turns out to be fortunate, by adding these libraries : 
 translator_common.lib;
 libEGL.lib; libGLESv2.lib; preprocessor.lib; translator_glsl.lib;
 translator_hlsl.lib to WebKit sub-project.

 However, execution fails by http://get.webgl.org. Indeed, HTML content
 pretends :
 *Your browser supports WebGL*
 However: a blank area is displayed in place of expected movic 3D based
 cube...

 Apologize in case this concern forsooth comes to break any rule by
 lists.webkit.org , due to Windows matters...

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 webkit-dev@lists.webkit.org
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Re: [webkit-dev] WebGL :: Win32 = build successful and rendering assumed so = but white page

2013-10-03 Thread Brent Fulgham
Hi Hugo,

I think most of us in the WebKit project are aware of the missing pieces on the 
Apple Windows port, and have plans to rectify this.

However, I don’t understand what your needs are regarding WebGL and the Apple 
Windows port. This port is not licensed for use outside of Apple’s own 
products, and only exists as a mechanism for outside developers to debug 
problems and run early-warning builds of our current sources.

If you would like to embed a Windows version of WebKit for use in your own 
software, I would suggest using the WinCairo port, which seeks to be 
feature-compatible with the Apple Windows port.  An added bonus is that WebGL 
*already exists and works* in this port.

Alex Christensen has been working to further expand the WinCairo port, and 
often hangs out on our IRC channel.

Thanks,

-Brent

On Oct 3, 2013, at 1:49 PM, Hugo Machefer hugo.mache...@gmail.com wrote:

 Thanks a lot Timothy. For some: part of my job might consist in doing this 
 work  -for Windows-  required to actually display the result. Then, assuming 
 WebKit-r156532 compiles and runs WebGL content succesfully  for Mac  
 (probably provided some settings :  'defaults write com.apple.Safari 
 WebKitWebGLEnabled -bool YES'  specified from the terminal) would that be a 
 good approach, according to you, to watch step-by-step what happens across 
 Mac OS, by using efficient debugger, and report what is missing   -for 
 Windows-   ? To fill the gap...
 
 Do you or anyone assess this analogy to mimic behaviours around OpenGLES2 
 from Mac OS X to WIN32 (involving Angle in-the-middle ;-) ?
 
 PS: again, sorry for any piece of naivety or groundless indolence in my 
 analysis: these technical areas turn out to be new to me.
 
 On Thu, Oct 3, 2013 at 6:15 PM, Tim Horton timothy_hor...@apple.com wrote:
 On 2013.10.03, at 09:06, Hugo Machefer hugo.mache...@gmail.com wrote:
 
 Dear all. Might not the best place  -here-  to describe my issue [Win32], 
 but I don't know where exactly this shall be submitted, as a novice by 
 WebKit. To recap, I managed to compile WebKit-r156532 sources by Microsoft 
 Visual Studio 2010 using CoreGraphics (ie without Cairo) in Debug mode. To 
 activate WebGL, additionally, I have set: 
 
 The AppleWin port (the one you describe) does not currently support WebGL. 
 Much of the underlying mechanism is implemented, but there’s still some work 
 required to actually display the result.
 
 #define ENABLE_WEBGL 1 
 #define WTF_USE_3D_GRAPHICS 1 
 #define WTF_USE_OPENGL 1 
 #define WTF_USE_OPENGL_ES_2 1 
 #define WTF_USE_EGL 1 
 #define WTF_USE_GRAPHICS_SURFACE 1
 
 I hope/guess this is the right approach = could anyone confirm ? Then LINK 
 turns out to be fortunate, by adding these libraries : 
 translator_common.lib; libEGL.lib; libGLESv2.lib; preprocessor.lib; 
 translator_glsl.lib; translator_hlsl.lib to WebKit sub-project.
 
 However, execution fails by http://get.webgl.org. Indeed, HTML content 
 pretends : 
 Your browser supports WebGL
 However: a blank area is displayed in place of expected movic 3D based 
 cube... 
 
 Apologize in case this concern forsooth comes to break any rule by 
 lists.webkit.org , due to Windows matters...
 
 ___
 webkit-dev mailing list
 webkit-dev@lists.webkit.org
 https://lists.webkit.org/mailman/listinfo/webkit-dev
 
 
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[webkit-dev] Problem authenticating to svn

2013-10-03 Thread Gustavo Noronha Silva
Hey,

I'm having trouble committing a patch. I can login to trac and to the
buildbot, but svn doesn't let me in. I am using git-svn, I'm downloading
the nightly tarball to try with svn itself just in case. My username is
k...@webkit.org, can anyone take a peek at the server to see if there's
anything wrong?

Thanks in advance!

-- 
Gustavo Noronha Silva g...@gnome.org
GNOME Project

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