Re: [webkit-dev] PSA: WebKit2 and DrawingAreaImpl
On Oct 2, 2013, at 10:28 AM, Brent Fulgham bfulg...@apple.com wrote: Hi Anders, On Oct 1, 2013, at 6:19 PM, Anders Carlsson ander...@apple.com wrote: I just wanted to let everyone know that we (Apple) are moving away from DrawingAreaImpl and always using our tiled drawing area. Longer term we’d like to remove DrawingAreaImpl completely since it was designed back when we didn’t run in accelerated compositing mode all the time. I believe that this only effects WebKit2, correct? If so, this will have no impact on the Windows port or the WinCairo port. Yup, it’s WebKit2 only. - Anders ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
[webkit-dev] Fwd: WebGL :: Win32 = build successful and rendering assumed so = but white page
Dear all. Might not the best place -here- to describe my issue [Win32], but I don't know where exactly this shall be submitted, as a novice by WebKit. To recap, I managed to compile WebKit-r156532 sources by Microsoft Visual Studio 2010 using CoreGraphics (ie without Cairo) in Debug mode. To activate WebGL, additionally, I have set: *#define ENABLE_WEBGL 1 **#define WTF_USE_3D_GRAPHICS 1 **#define WTF_USE_OPENGL 1 **#define WTF_USE_OPENGL_ES_2 1 **#define WTF_USE_EGL 1 **#define WTF_USE_GRAPHICS_SURFACE 1* I hope/guess this is the right approach = could anyone confirm ? Then LINK turns out to be fortunate, by adding these libraries : translator_common.lib; libEGL.lib; libGLESv2.lib; preprocessor.lib; translator_glsl.lib; translator_hlsl.lib to WebKit sub-project. However, execution fails by http://get.webgl.org. Indeed, HTML content pretends : *Your browser supports WebGL* However: a blank area is displayed in place of expected movic 3D based cube... Apologize in case this concern forsooth comes to break any rule by lists.webkit.org , due to Windows matters... ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
Re: [webkit-dev] WebGL :: Win32 = build successful and rendering assumed so = but white page
On 2013.10.03, at 09:06, Hugo Machefer hugo.mache...@gmail.com wrote: Dear all. Might not the best place -here- to describe my issue [Win32], but I don't know where exactly this shall be submitted, as a novice by WebKit. To recap, I managed to compile WebKit-r156532 sources by Microsoft Visual Studio 2010 using CoreGraphics (ie without Cairo) in Debug mode. To activate WebGL, additionally, I have set: The AppleWin port (the one you describe) does not currently support WebGL. Much of the underlying mechanism is implemented, but there’s still some work required to actually display the result. #define ENABLE_WEBGL 1 #define WTF_USE_3D_GRAPHICS 1 #define WTF_USE_OPENGL 1 #define WTF_USE_OPENGL_ES_2 1 #define WTF_USE_EGL 1 #define WTF_USE_GRAPHICS_SURFACE 1 I hope/guess this is the right approach = could anyone confirm ? Then LINK turns out to be fortunate, by adding these libraries : translator_common.lib; libEGL.lib; libGLESv2.lib; preprocessor.lib; translator_glsl.lib; translator_hlsl.lib to WebKit sub-project. However, execution fails by http://get.webgl.org. Indeed, HTML content pretends : Your browser supports WebGL However: a blank area is displayed in place of expected movic 3D based cube... Apologize in case this concern forsooth comes to break any rule by lists.webkit.org , due to Windows matters... ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
Re: [webkit-dev] WebGL :: Win32 = build successful and rendering assumed so = but white page
Thanks a lot Timothy. For some: part of my job might consist in doing this work -*for Windows*- required to actually display the result. Then, assuming WebKit-r156532 compiles and runs WebGL content succesfully *for Mac *(probably provided some settings : 'defaults write com.apple.Safari WebKitWebGLEnabled -bool YES' specified from the terminal) would that be a good approach, according to you, to watch step-by-step what happens across Mac OS, by using efficient debugger, and report what is missing -*for Windows*- ? To fill the gap... Do you or anyone assess this analogy to mimic behaviours around OpenGLES2 from Mac OS X to WIN32 (involving Angle in-the-middle ;-) ? PS: again, sorry for any piece of naivety or groundless indolence in my analysis: these technical areas turn out to be new to me. On Thu, Oct 3, 2013 at 6:15 PM, Tim Horton timothy_hor...@apple.com wrote: On 2013.10.03, at 09:06, Hugo Machefer hugo.mache...@gmail.com wrote: Dear all. Might not the best place -here- to describe my issue [Win32], but I don't know where exactly this shall be submitted, as a novice by WebKit. To recap, I managed to compile WebKit-r156532 sources by Microsoft Visual Studio 2010 using CoreGraphics (ie without Cairo) in Debug mode. To activate WebGL, additionally, I have set: The AppleWin port (the one you describe) does not currently support WebGL. Much of the underlying mechanism is implemented, but there’s still some work required to actually display the result. *#define ENABLE_WEBGL 1 **#define WTF_USE_3D_GRAPHICS 1 **#define WTF_USE_OPENGL 1 **#define WTF_USE_OPENGL_ES_2 1 **#define WTF_USE_EGL 1 **#define WTF_USE_GRAPHICS_SURFACE 1* I hope/guess this is the right approach = could anyone confirm ? Then LINK turns out to be fortunate, by adding these libraries : translator_common.lib; libEGL.lib; libGLESv2.lib; preprocessor.lib; translator_glsl.lib; translator_hlsl.lib to WebKit sub-project. However, execution fails by http://get.webgl.org. Indeed, HTML content pretends : *Your browser supports WebGL* However: a blank area is displayed in place of expected movic 3D based cube... Apologize in case this concern forsooth comes to break any rule by lists.webkit.org , due to Windows matters... ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
Re: [webkit-dev] WebGL :: Win32 = build successful and rendering assumed so = but white page
Hi Hugo, I think most of us in the WebKit project are aware of the missing pieces on the Apple Windows port, and have plans to rectify this. However, I don’t understand what your needs are regarding WebGL and the Apple Windows port. This port is not licensed for use outside of Apple’s own products, and only exists as a mechanism for outside developers to debug problems and run early-warning builds of our current sources. If you would like to embed a Windows version of WebKit for use in your own software, I would suggest using the WinCairo port, which seeks to be feature-compatible with the Apple Windows port. An added bonus is that WebGL *already exists and works* in this port. Alex Christensen has been working to further expand the WinCairo port, and often hangs out on our IRC channel. Thanks, -Brent On Oct 3, 2013, at 1:49 PM, Hugo Machefer hugo.mache...@gmail.com wrote: Thanks a lot Timothy. For some: part of my job might consist in doing this work -for Windows- required to actually display the result. Then, assuming WebKit-r156532 compiles and runs WebGL content succesfully for Mac (probably provided some settings : 'defaults write com.apple.Safari WebKitWebGLEnabled -bool YES' specified from the terminal) would that be a good approach, according to you, to watch step-by-step what happens across Mac OS, by using efficient debugger, and report what is missing -for Windows- ? To fill the gap... Do you or anyone assess this analogy to mimic behaviours around OpenGLES2 from Mac OS X to WIN32 (involving Angle in-the-middle ;-) ? PS: again, sorry for any piece of naivety or groundless indolence in my analysis: these technical areas turn out to be new to me. On Thu, Oct 3, 2013 at 6:15 PM, Tim Horton timothy_hor...@apple.com wrote: On 2013.10.03, at 09:06, Hugo Machefer hugo.mache...@gmail.com wrote: Dear all. Might not the best place -here- to describe my issue [Win32], but I don't know where exactly this shall be submitted, as a novice by WebKit. To recap, I managed to compile WebKit-r156532 sources by Microsoft Visual Studio 2010 using CoreGraphics (ie without Cairo) in Debug mode. To activate WebGL, additionally, I have set: The AppleWin port (the one you describe) does not currently support WebGL. Much of the underlying mechanism is implemented, but there’s still some work required to actually display the result. #define ENABLE_WEBGL 1 #define WTF_USE_3D_GRAPHICS 1 #define WTF_USE_OPENGL 1 #define WTF_USE_OPENGL_ES_2 1 #define WTF_USE_EGL 1 #define WTF_USE_GRAPHICS_SURFACE 1 I hope/guess this is the right approach = could anyone confirm ? Then LINK turns out to be fortunate, by adding these libraries : translator_common.lib; libEGL.lib; libGLESv2.lib; preprocessor.lib; translator_glsl.lib; translator_hlsl.lib to WebKit sub-project. However, execution fails by http://get.webgl.org. Indeed, HTML content pretends : Your browser supports WebGL However: a blank area is displayed in place of expected movic 3D based cube... Apologize in case this concern forsooth comes to break any rule by lists.webkit.org , due to Windows matters... ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
[webkit-dev] Problem authenticating to svn
Hey, I'm having trouble committing a patch. I can login to trac and to the buildbot, but svn doesn't let me in. I am using git-svn, I'm downloading the nightly tarball to try with svn itself just in case. My username is k...@webkit.org, can anyone take a peek at the server to see if there's anything wrong? Thanks in advance! -- Gustavo Noronha Silva g...@gnome.org GNOME Project ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev