Re: [webkit-dev] Updating and Enabling the CSS Font Loading Spec

2014-07-29 Thread Benjamin Poulain

On 7/29/14, 3:33 PM, Bear Travis wrote:

On 7/29/14, 12:26 PM, "Benjamin Poulain"  wrote:


On 7/29/14, 11:38 AM, Dirk Schulze wrote:


On Jul 29, 2014, at 7:42 PM, Bear Travis  wrote:


Hi All,

WebKit has support for an older version of the CSS Font Loading
Specification [1], implemented back in 2013 [2]. I would like to bring
this work in line with the current version of the specification, and
enable it by default in the nightlies. The specification provides
support for coordinating font loading: querying if fonts have loaded,
requesting specific fonts to load, and providing notifications as fonts
are loading.

Other browsers have a positive outlook on the feature. Chrome has
already shipped it [3], and Mozilla is in the process of implementing
it [4].


Do you want to implement it behind a compile time flag? IMO it is an
important and great API. However, Cameron filed a lot of specifications
but reports while implementing it [1]. So there might still be some
issues to discover.

I strongly support the implementation though.


+1.



Yep, the implementation will be behind a compile time flag (the old
implementation already is). That said, I would like to have it enabled by
default in dev builds and the nightlies, both to get it into users’ hands
for testing and to keep the bots running the tests.


That's okay.

The flags are useful to disable unfinished features when shipping (until 
they are ready). You can enable a flag in nightly if the code is stable 
and has good test coverage, the feature does not need to be complete.


Successful examples are CSS Grid Layout and the Picture Element. Both 
are work in progress, they are enabled in Nightly, but none of that code 
is compiled into the released WebKit.


Benjamin

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Re: [webkit-dev] Updating and Enabling the CSS Font Loading Spec

2014-07-29 Thread Bear Travis
On 7/29/14, 12:26 PM, "Benjamin Poulain"  wrote:

>On 7/29/14, 11:38 AM, Dirk Schulze wrote:
>>
>> On Jul 29, 2014, at 7:42 PM, Bear Travis  wrote:
>>
>>> Hi All,
>>>
>>> WebKit has support for an older version of the CSS Font Loading
>>>Specification [1], implemented back in 2013 [2]. I would like to bring
>>>this work in line with the current version of the specification, and
>>>enable it by default in the nightlies. The specification provides
>>>support for coordinating font loading: querying if fonts have loaded,
>>>requesting specific fonts to load, and providing notifications as fonts
>>>are loading.
>>>
>>> Other browsers have a positive outlook on the feature. Chrome has
>>>already shipped it [3], and Mozilla is in the process of implementing
>>>it [4].
>>
>> Do you want to implement it behind a compile time flag? IMO it is an
>>important and great API. However, Cameron filed a lot of specifications
>>but reports while implementing it [1]. So there might still be some
>>issues to discover.
>>
>> I strongly support the implementation though.
>
>+1.
>

Yep, the implementation will be behind a compile time flag (the old
implementation already is). That said, I would like to have it enabled by
default in dev builds and the nightlies, both to get it into users’ hands
for testing and to keep the bots running the tests.

-Bear

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Re: [webkit-dev] Updating and Enabling the CSS Font Loading Spec

2014-07-29 Thread Benjamin Poulain

On 7/29/14, 11:38 AM, Dirk Schulze wrote:


On Jul 29, 2014, at 7:42 PM, Bear Travis  wrote:


Hi All,

WebKit has support for an older version of the CSS Font Loading Specification 
[1], implemented back in 2013 [2]. I would like to bring this work in line with 
the current version of the specification, and enable it by default in the 
nightlies. The specification provides support for coordinating font loading: 
querying if fonts have loaded, requesting specific fonts to load, and providing 
notifications as fonts are loading.

Other browsers have a positive outlook on the feature. Chrome has already 
shipped it [3], and Mozilla is in the process of implementing it [4].


Do you want to implement it behind a compile time flag? IMO it is an important 
and great API. However, Cameron filed a lot of specifications but reports while 
implementing it [1]. So there might still be some issues to discover.

I strongly support the implementation though.


+1.

Benjamin
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Re: [webkit-dev] Updating and Enabling the CSS Font Loading Spec

2014-07-29 Thread Dirk Schulze

On Jul 29, 2014, at 7:42 PM, Bear Travis  wrote:

> Hi All,
> 
> WebKit has support for an older version of the CSS Font Loading Specification 
> [1], implemented back in 2013 [2]. I would like to bring this work in line 
> with the current version of the specification, and enable it by default in 
> the nightlies. The specification provides support for coordinating font 
> loading: querying if fonts have loaded, requesting specific fonts to load, 
> and providing notifications as fonts are loading.
> 
> Other browsers have a positive outlook on the feature. Chrome has already 
> shipped it [3], and Mozilla is in the process of implementing it [4].

Do you want to implement it behind a compile time flag? IMO it is an important 
and great API. However, Cameron filed a lot of specifications but reports while 
implementing it [1]. So there might still be some issues to discover.

I strongly support the implementation though.

Greetings,
Dirk

[1] http://lists.w3.org/Archives/Public/www-style/2014Jun/

> 
> Please let me know if you have any questions, comments, or concerns.
> -Bear
> 
> [1] http://dev.w3.org/csswg/css-font-loading/
> [2] https://bugs.webkit.org/show_bug.cgi?id=98395
> [3] http://www.chromestatus.com/features/6244676289953792
> [4] https://bugzilla.mozilla.org/show_bug.cgi?id=835247
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[webkit-dev] Updating and Enabling the CSS Font Loading Spec

2014-07-29 Thread Bear Travis
Hi All,

WebKit has support for an older version of the CSS Font Loading Specification 
[1], implemented back in 2013 [2]. I would like to bring this work in line with 
the current version of the specification, and enable it by default in the 
nightlies. The specification provides support for coordinating font loading: 
querying if fonts have loaded, requesting specific fonts to load, and providing 
notifications as fonts are loading.

Other browsers have a positive outlook on the feature. Chrome has already 
shipped it [3], and Mozilla is in the process of implementing it [4].

Please let me know if you have any questions, comments, or concerns.
-Bear

[1] http://dev.w3.org/csswg/css-font-loading/
[2] https://bugs.webkit.org/show_bug.cgi?id=98395
[3] http://www.chromestatus.com/features/6244676289953792
[4] https://bugzilla.mozilla.org/show_bug.cgi?id=835247
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Re: [webkit-dev] Swift in WebKit

2014-07-29 Thread David Farler

> On Jul 29, 2014, at 00:14, Maciej Stachowiak  wrote:
> 
> 
>> On Jul 28, 2014, at 8:44 PM, David Farler  wrote:
>> 
>>> On Jul 28, 2014, at 17:10, Ryosuke Niwa  wrote:
>>> 
>> 
>>> In particular see Maciej's response in 
>>> https://lists.webkit.org/pipermail/webkit-dev/2011-December/018865.html.
>> 
>> From the second e-mail:
>> 
>> "In conclusion, I think we should be very hesitant to introduce new 
>> languages for tools unless there are massive benefits that cannot be 
>> achieved with any of the languages that the WebKit project already uses.”
>> 
>> I myself am hesitant, hence the e-mail, but I think there is more to the 
>> picture here regarding the two languages which I outline below.
> 
> I think Swift is worth considering, but I think my argument in that email 
> still holds. Any new language added increases the number of languages you 
> have to potentially understand to work on WebKit, a number which is already 
> quite high (C, C++, Objective-C, Objective-C++, Perl, Python, Ruby, shell 
> scripts, probably others).
> 
> I feel like there’s not a great basis for approving of Swift when I objected 
> to Go, so for consistency’s sake I have to at least mildly object.
> 
>> For everyday automation tasks, I agree that we should continue to converge 
>> on Python because of its coverage across platforms, one-way-to-do-it-ness, 
>> strong style guidelines, large standard library, popularity, easy to learn, 
>> etc. It’s one of my goals to do just that and create a strong, unified, 
>> hackable, well-documented tools platform. I wouldn't advocate that 
>> automation be written in Swift.
> 
> Why would this tool be an exception to the general approach of using Python 
> for tools? Is it just because of the bindings to the CoreSimulator framework? 
> Would ObjC be your only alternative? I have a hard time understanding the 
> rest of your message because it’s all about comparing Objective-C to Swift, 
> but we don’t normally use ObjC as a tools language.
> 
> [snip]

In this particular case, Obj-C is the only alternative. I originally started 
this effort with PyObjC and after discussing it more with the framework's 
author I was sufficiently convinced it wouldn't be a good idea after some 
technical problems.

> 
>> Fine, twist my arm. :) In comparison to Objective-C, I don’t think it’s a 
>> stretch to think of these as major achievements:
>> 
>> - Modern type inference (although it could’ve gone a few steps further, IMO)
>> - Static types
>> - Sum types
>> - Enforced optional/maybe type
>> - Promotion of immutability
>> - Safer usage or downright omission of pointers
>> - Better numeric type conversion (IMO)
>> - Enforced initialization of objects
>> - Nice Unicode string primitives
>> - Low resistance to reasonable functional programming patterns
>> - Generics with constraints
>> - Pretty fast
>> - Terse syntax
>> - String interpolation with expressions
>> - No class prefixes needed
> 
> Why is Objective-C the relevant point of comparison here? We don’t use much 
> Obj-C in WebKit. It’s basically limited to the glue needed to be a public 
> framework on OS X and iOS, and to call system APIs that are only offered in 
> Obj-C, often mingled with C++ code. Unfortunately it’s not possible at this 
> time to replace Obj-C with Swift for either of these uses. I do think it is 
> possible that someday Swift will support that and that WebKit would likely 
> make use of it.
> 
> Also worth noting: anyone could make a similarly long list of bullet points 
> for their preferred language of choice. It would be a bad precedent to accept 
> such an argument or we’ll end up with even more different programming 
> languages used for our tools.
> 
> Cheers,
> Maciej

OK. It sounds like there isn't enough interest so I will rework the patch.

Thanks,
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Re: [webkit-dev] Trying to turn WebRTC's code on - MEDIA_STREAM flags

2014-07-29 Thread Jacques-Olivier
Hi everyone, 

I have some updates regarding my enabling of media_stream and some new question.

I managed to build the project with the following options ON:
ENABLE_MEDIA_CAPTURE
ENABLE_MEDIA_CONTROLS_SCRIPT
ENABLE_MEDIA_SOURCE
ENABLE_MEDIA_STATISTICS
ENABLE_MEDIA_STREAM
ENABLE_VIDEO
ENABLE_VIDEO_TRACK
For this I had to:
1) copy the content of these folders
WebKit/WebKitBuild/Debug/DerivedSources/WebCore
WebKit/WebKitBuild/Release/DerivedSources/WebCore
into DerivedSources/WebCore

2) Add some header and source files to the Xcode projects. The files were 
present in the repo, but not added to the projects.
3) Add some headers to be copied into WebCore.framework

Given those changes, I was able to build the project with both Xcode and the 
build script;

I tried running a very basic test that only calls navigator.webkitGetUserMedia, 
but the call fails with the folioing error:
[Error] NotSupportedError: DOM Exception 9: The implementation did not support 
the requested type of object or operation.

I went into the code with Xcode’s debugger and found that the error happens in 
NavigatorUserMedia::webkitGetUserMedia (basically the function’s entrance).
My understanding is that the NavigatorUserMedia is trying to get the content of 
a “supplement” for the key “UserMediaController"
The access to the supplement itself is fine, but its map only contains one 
object with a key value set to NULL.
Therefore the supplement returns NULL, and the NavigatorUserMedia triggers an 
error.

There are some comments in the code about how supplements work, but not what 
they are for. Can anyone enlighten me about this?
Did I miss an initialisation somewhere?

This was what is blocking me now.
I also have a couple of more generic questions about the project:

1) When I build with the script and then with Xcode, Xcode starts from the 
beginning, generates new binaries and links against them. Why are the script 
and Xcode not using the same files? It feels like a waste of time and space.

2) I had to do a number of modifications to the project to get here. At some 
point I will send pull requests, but I understand most of the people do not 
want to have media_stream enabled by default. Does that mean that for each pull 
request, I will have to remove my changes, send the pull request and do them 
again?What is the right way of handling this situation?

Regards,
J-O H

--
Haché Jacques-Olivier
R&D Engineer at Temasys Communications Pte Ltd
Fr : 06 45 85 48 80
Sg : 9086 3673 

On 23 Jul 2014, at 16:49, Alexandre GOUAILLARD  wrote:

> Hi benjamain, thanks for the answers, 
> 
> Cmake is not a build system in itself, it is a cross platform build 
> generator. i.e. you can generate a make file, an VS solution file and a Xcode 
> file from CMakeLists.txt (cmake -G).
> 
> So you mean to say that the committed make files and Xcode files are not 
> generated from CMake, is that correct? Also, do you have any insight what the 
> people using cmake end up using for building (is it make/gcc/ld, 
> make/clang/ld, other flavors of build/compiler/linker) ?
> 
> regards,
> 
> Alex.
> 
>  
> 
> 
> On Wed, Jul 23, 2014 at 4:24 PM, Benjamin Poulain  wrote:
> 
> On 7/22/14, 12:48 AM, Jacques-Olivier wrote:
>> HI Benjamin,
>> 
>> Thanks for you answer.
>> 
>> I just deleted the XCodeBuild folder and added a couple of files in the 
>> project manually. 
>> My computer is re-building the project, I will see how it goes.
>> A couple of extra questions:
>> 
>> 1) After deleting the XCodeBuild folder, I cannot make my first build using 
>> Xcode. I end up with a file not found on 
>> #include 
>> in JavaScriptCore/llvm/LLVMHeaders.h
>> I actually had the same issue on my first build. After a successful build 
>> from build-webkit, I can build again using Xcode (not clean and build).
>> Any lead regarding why?
> No idea, I only use build-webkit and make for building.
> A lot of people use Xcode so there must be a way to get it to work.
> 
>> 2) The Xcode projects is versioned on the repo. Is there anyway to 
>> re-generate it automatically?
>> Having the Xcode project shared sounds very unsafe. What is someone 
>> introduces a bug in it someday?
> The Xcode project files are not generated, they are real project files 
> created by Xcode. WebKit contributors maintain 3 build systems in parallel: 
> Xcode, CMake, and VS.
>> Regards,
>> J-O H
>> 
>> --
>> Haché Jacques-Olivier
>> R&D Engineer at Temasys Communications Pte Ltd
>> Fr : 06 45 85 48 80
>> Sg : 9086 3673 
>> 
>> On 22 Jul 2014, at 15:16, Benjamin Poulain  wrote:
>> 
>>> Quick answers inline:
>>> 
>>> On 7/21/14, 9:22 PM, Jacques-Olivier wrote:
 Note: I already sent this email, but I didn’t get any answer, nor can I 
 see the thread in the archives. Therefore I think it was blocked, maybe 
 because of the attachment that I remove this time.
 
 I’m new on this mailing so I’ll start by introducing myself:
 My name Jacques-Olivier Haché (J-O), I’m working for Temasys 
 Co

Re: [webkit-dev] Swift in WebKit

2014-07-29 Thread Maciej Stachowiak

> On Jul 28, 2014, at 8:44 PM, David Farler  wrote:
> 
> On Jul 28, 2014, at 17:10, Ryosuke Niwa  wrote:
> 
>> 
> 
>> In particular see Maciej's response in 
>> https://lists.webkit.org/pipermail/webkit-dev/2011-December/018865.html.
> 
> From the second e-mail:
> 
> "In conclusion, I think we should be very hesitant to introduce new languages 
> for tools unless there are massive benefits that cannot be achieved with any 
> of the languages that the WebKit project already uses.”
> 
> I myself am hesitant, hence the e-mail, but I think there is more to the 
> picture here regarding the two languages which I outline below.

I think Swift is worth considering, but I think my argument in that email still 
holds. Any new language added increases the number of languages you have to 
potentially understand to work on WebKit, a number which is already quite high 
(C, C++, Objective-C, Objective-C++, Perl, Python, Ruby, shell scripts, 
probably others).

I feel like there’s not a great basis for approving of Swift when I objected to 
Go, so for consistency’s sake I have to at least mildly object.

> For everyday automation tasks, I agree that we should continue to converge on 
> Python because of its coverage across platforms, one-way-to-do-it-ness, 
> strong style guidelines, large standard library, popularity, easy to learn, 
> etc. It’s one of my goals to do just that and create a strong, unified, 
> hackable, well-documented tools platform. I wouldn't advocate that automation 
> be written in Swift.

Why would this tool be an exception to the general approach of using Python for 
tools? Is it just because of the bindings to the CoreSimulator framework? Would 
ObjC be your only alternative? I have a hard time understanding the rest of 
your message because it’s all about comparing Objective-C to Swift, but we 
don’t normally use ObjC as a tools language.

[snip]

> Fine, twist my arm. :) In comparison to Objective-C, I don’t think it’s a 
> stretch to think of these as major achievements:
> 
> - Modern type inference (although it could’ve gone a few steps further, IMO)
> - Static types
> - Sum types
> - Enforced optional/maybe type
> - Promotion of immutability
> - Safer usage or downright omission of pointers
> - Better numeric type conversion (IMO)
> - Enforced initialization of objects
> - Nice Unicode string primitives
> - Low resistance to reasonable functional programming patterns
> - Generics with constraints
> - Pretty fast
> - Terse syntax
> - String interpolation with expressions
> - No class prefixes needed

Why is Objective-C the relevant point of comparison here? We don’t use much 
Obj-C in WebKit. It’s basically limited to the glue needed to be a public 
framework on OS X and iOS, and to call system APIs that are only offered in 
Obj-C, often mingled with C++ code. Unfortunately it’s not possible at this 
time to replace Obj-C with Swift for either of these uses. I do think it is 
possible that someday Swift will support that and that WebKit would likely make 
use of it.

Also worth noting: anyone could make a similarly long list of bullet points for 
their preferred language of choice. It would be a bad precedent to accept such 
an argument or we’ll end up with even more different programming languages used 
for our tools.

Cheers,
Maciej





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