[webkit-dev] Adding archive.org-based page loading time performance tests
*Summary* I propose to add a new page load time performance test suite that loads pages on archive.org. *Problem* Google's page cycler and Apple's PLT test suites are both private due to copyright restrictions, and people outside of these two organizations cannot see the contents. This severely limits the utility and the effectiveness of these test suites because not all contributors can run them locally. We need a publicly distributable version of these two test suites. *Proposal* We can measure the performance metrics on the snapshots of popular websites at a specific date and time on archive.org. Because archive.org will give us the same snapshot each time for given a URL, our test suite only need to store a list of URLs. It eliminates the need for distributing the page contents with the suite and still allows all contributors to obtain the same test page when running the test suite. In order to avoid DoS'ing archive.org, we can use web-page-replay: http://code.google.com/p/web-page-replay/ to create persistent cache. Credit for this novel idea: Greg Simon. I have posted a work in progress patch on https://bugs.webkit.org/show_bug.cgi?id=84008. In addition, I have notified the Internet Archive of the proposed plan on April 12th but I haven't received any responses yet. Best, Ryosuke Niwa Software Engineer Google Inc. ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
Re: [webkit-dev] Feature announcement: canvas pixel access API additions for high-resolution backing stores
On Apr 16, 2012, at 10:52 AM, Darin Fisher wrote: Could this be an opportunity to design an asynchronous API for fetching the pixel buffer? It seems like many implementations are GPU backed now, and fetching the pixel buffer is an expensive (blocking) operation. Had you considered making such a change? Adding async support was suggested on the whatwg thread about this. I think async support is useful, but should not be tied to high DPI support. In particular, we shouldn't, in my opinion, require authors to rewrite their existing sync code to an async model just to properly support higher resolutions. In addition, the whatwg thread revealed that there are many hidden complexities in the design of get/putImageData, in particular designing how they work in the face of sychronous drawing operations to the same canvas. The HiDPI problem is much more straightforward and does not need to be gated on resolving the async design issues. - Maciej Regards, -Darin On Thu, Apr 12, 2012 at 6:17 PM, Dan Bernstein m...@apple.com wrote: [This is actually an enhancement announcement to an existing feature] Over at http://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2012-March/035112.html, Edward O’Connor has proposed enhancements to CanvasRenderingContext2D to allow authors to take full advantage of high-resolution backing stores, when available (whereas the existing API hides the fact that the backing store resolution is not CSS pixel resolution, for compatibility with existing content). The enhancements include a backingStorePixelRatio attribute and {get,put}ImageDataHD functions on CanvasRenderingContext2D. Through https://bugs.webkit.org/show_bug.cgi?id=83619 and https://bugs.webkit.org/show_bug.cgi?id=83836, I am making these enhancements, with the names prefixed with “webkit”. There is no build-time option to disable these enhancements. Ports that don’t opt into ENABLE_HIGH_DPI_CANVAS get a working, albeit boring, version of the additional API. Ports that opt into high-DPI canvas need to enhance their ImageBuffer implementation to fully support the resolutionScale and CoordinateSystem parameters. ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
Re: [webkit-dev] Feature announcement: canvas pixel access API additions for high-resolution backing stores
On Mon, Apr 16, 2012 at 12:55 PM, Maciej Stachowiak m...@apple.com wrote: On Apr 16, 2012, at 10:52 AM, Darin Fisher wrote: Could this be an opportunity to design an asynchronous API for fetching the pixel buffer? It seems like many implementations are GPU backed now, and fetching the pixel buffer is an expensive (blocking) operation. Had you considered making such a change? Adding async support was suggested on the whatwg thread about this. I think async support is useful, but should not be tied to high DPI support. In particular, we shouldn't, in my opinion, require authors to rewrite their existing sync code to an async model just to properly support higher resolutions. In addition, the whatwg thread revealed that there are many hidden complexities in the design of get/putImageData, in particular designing how they work in the face of sychronous drawing operations to the same canvas. The HiDPI problem is much more straightforward and does not need to be gated on resolving the async design issues. I think you are giving up a good opportunity. The barriers to an async API are more readily overcome when there are extra benefits to developers. HiDPI could be a great way to attract developers to a better API. I've addressed those other concerns on the WhatWG thread. -Darin Regards, -Darin On Thu, Apr 12, 2012 at 6:17 PM, Dan Bernstein m...@apple.com wrote: [This is actually an enhancement announcement to an existing feature] Over at http://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2012-March/035112.html, Edward O’Connor has proposed enhancements to CanvasRenderingContext2D to allow authors to take full advantage of high-resolution backing stores, when available (whereas the existing API hides the fact that the backing store resolution is not CSS pixel resolution, for compatibility with existing content). The enhancements include a backingStorePixelRatio attribute and {get,put}ImageDataHD functions on CanvasRenderingContext2D. Through https://bugs.webkit.org/show_bug.cgi?id=83619 and https://bugs.webkit.org/show_bug.cgi?id=83836, I am making these enhancements, with the names prefixed with “webkit”. There is no build-time option to disable these enhancements. Ports that don’t opt into ENABLE_HIGH_DPI_CANVAS get a working, albeit boring, version of the additional API. Ports that opt into high-DPI canvas need to enhance their ImageBuffer implementation to fully support the resolutionScale and CoordinateSystem parameters. ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
Re: [webkit-dev] Feature announcement: canvas pixel access API additions for high-resolution backing stores
On 4/16/2012 12:55 PM, Maciej Stachowiak wrote: On Apr 16, 2012, at 10:52 AM, Darin Fisher wrote: Could this be an opportunity to design an asynchronous API for fetching the pixel buffer? It seems like many implementations are GPU backed now, and fetching the pixel buffer is an expensive (blocking) operation. Had you considered making such a change? Adding async support was suggested on the whatwg thread about this. I think async support is useful, but should not be tied to high DPI support. In particular, we shouldn't, in my opinion, require authors to rewrite their existing sync code to an async model just to properly support higher resolutions. TL;DR: Canvas authors will largely be using web workers (thus async) regardless of this proposal. Oliver Hunt is suggests that an async fetch would be of significant additional complexity for content authors; Maciej, you're also saying that authors [would have] to rewrite their existing sync code. ImageData operations are very much a niche, a very small niche, inside of yet another very small niche. Canvas is an expensive low-level API to work with. Cheaper than SVG support, but still expensive. Authors working with Canvas have taken on complexity already. All authors working with Canvas ImageData are looking at it from an async perspective because they'd like to offload the work to another thread. We've had to wait awhile for it but webkitPostMessage and Uint8ClampedArray are coming along. Those are already an async pairing. Further, we can do little optimizations to treat the typed array as a Float32. Once we're knee-deep in ImageData, everything is on the table. The code complexity of async vs sync on ImageData is minor. Authors are looking at using async anyway so that they have the option to move the heavy lifting off-thread so as not to block the UI. I just have to disagree with Oliver and Maciej here on the complexity and rewrite portions. 1) It's already being done as common practice so as not to block the UI, 2) It's not complex nor a rewrite, it's just a simple layer of code, and 3) we're already looking at far more complex things in Canvas such as simply supporting requestAnimationFrame. -Charles ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
Re: [webkit-dev] Feature announcement: canvas pixel access API additions for high-resolution backing stores
On Apr 16, 2012, at 1:00 PM, Darin Fisher da...@chromium.org wrote: On Mon, Apr 16, 2012 at 12:55 PM, Maciej Stachowiak m...@apple.com wrote: On Apr 16, 2012, at 10:52 AM, Darin Fisher wrote: Could this be an opportunity to design an asynchronous API for fetching the pixel buffer? It seems like many implementations are GPU backed now, and fetching the pixel buffer is an expensive (blocking) operation. Had you considered making such a change? Adding async support was suggested on the whatwg thread about this. I think async support is useful, but should not be tied to high DPI support. In particular, we shouldn't, in my opinion, require authors to rewrite their existing sync code to an async model just to properly support higher resolutions. In addition, the whatwg thread revealed that there are many hidden complexities in the design of get/putImageData, in particular designing how they work in the face of sychronous drawing operations to the same canvas. The HiDPI problem is much more straightforward and does not need to be gated on resolving the async design issues. I think you are giving up a good opportunity. The barriers to an async API are more readily overcome when there are extra benefits to developers. HiDPI could be a great way to attract developers to a better API. I've addressed those other concerns on the WhatWG thread. No, gating HiDPI on rewriting your code into a more complex, and generally slower model seems like a great way to encourage developers to ignore high dpi. --Oliver -Darin Regards, -Darin On Thu, Apr 12, 2012 at 6:17 PM, Dan Bernstein m...@apple.com wrote: [This is actually an enhancement announcement to an existing feature] Over at http://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2012-March/035112.html, Edward O’Connor has proposed enhancements to CanvasRenderingContext2D to allow authors to take full advantage of high-resolution backing stores, when available (whereas the existing API hides the fact that the backing store resolution is not CSS pixel resolution, for compatibility with existing content). The enhancements include a backingStorePixelRatio attribute and {get,put}ImageDataHD functions on CanvasRenderingContext2D. Through https://bugs.webkit.org/show_bug.cgi?id=83619 and https://bugs.webkit.org/show_bug.cgi?id=83836, I am making these enhancements, with the names prefixed with “webkit”. There is no build-time option to disable these enhancements. Ports that don’t opt into ENABLE_HIGH_DPI_CANVAS get a working, albeit boring, version of the additional API. Ports that opt into high-DPI canvas need to enhance their ImageBuffer implementation to fully support the resolutionScale and CoordinateSystem parameters. ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
Re: [webkit-dev] Feature announcement: canvas pixel access API additions for high-resolution backing stores
On Mon, Apr 16, 2012 at 1:42 PM, Oliver Hunt oli...@apple.com wrote: On Apr 16, 2012, at 1:00 PM, Darin Fisher da...@chromium.org wrote: On Mon, Apr 16, 2012 at 12:55 PM, Maciej Stachowiak m...@apple.com wrote: On Apr 16, 2012, at 10:52 AM, Darin Fisher wrote: Could this be an opportunity to design an asynchronous API for fetching the pixel buffer? It seems like many implementations are GPU backed now, and fetching the pixel buffer is an expensive (blocking) operation. Had you considered making such a change? Adding async support was suggested on the whatwg thread about this. I think async support is useful, but should not be tied to high DPI support. In particular, we shouldn't, in my opinion, require authors to rewrite their existing sync code to an async model just to properly support higher resolutions. In addition, the whatwg thread revealed that there are many hidden complexities in the design of get/putImageData, in particular designing how they work in the face of sychronous drawing operations to the same canvas. The HiDPI problem is much more straightforward and does not need to be gated on resolving the async design issues. I think you are giving up a good opportunity. The barriers to an async API are more readily overcome when there are extra benefits to developers. HiDPI could be a great way to attract developers to a better API. I've addressed those other concerns on the WhatWG thread. No, gating HiDPI on rewriting your code into a more complex, and generally slower model seems like a great way to encourage developers to ignore high dpi. --Oliver I'm not sure why developers would choose to ignore HiDPI. It seems like it helps their apps/pages look better! You really feel like you need to kowtow to developers to get them to adopt HiDPI? -Darin -Darin Regards, -Darin On Thu, Apr 12, 2012 at 6:17 PM, Dan Bernstein m...@apple.com wrote: [This is actually an enhancement announcement to an existing feature] Over at http://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2012-March/035112.html, Edward O’Connor has proposed enhancements to CanvasRenderingContext2D to allow authors to take full advantage of high-resolution backing stores, when available (whereas the existing API hides the fact that the backing store resolution is not CSS pixel resolution, for compatibility with existing content). The enhancements include a backingStorePixelRatio attribute and {get,put}ImageDataHD functions on CanvasRenderingContext2D. Through https://bugs.webkit.org/show_bug.cgi?id=83619 and https://bugs.webkit.org/show_bug.cgi?id=83836, I am making these enhancements, with the names prefixed with “webkit”. There is no build-time option to disable these enhancements. Ports that don’t opt into ENABLE_HIGH_DPI_CANVAS get a working, albeit boring, version of the additional API. Ports that opt into high-DPI canvas need to enhance their ImageBuffer implementation to fully support the resolutionScale and CoordinateSystem parameters. ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
Re: [webkit-dev] Feature announcement: canvas pixel access API additions for high-resolution backing stores
On Apr 16, 2012, at 1:48 PM, Oliver Hunt wrote: On Apr 16, 2012, at 1:44 PM, Darin Fisher da...@chromium.org wrote: I'm not sure why developers would choose to ignore HiDPI. It seems like it helps their apps/pages look better! You really feel like you need to kowtow to developers to get them to adopt HiDPI? The existing API supported high dpi, no one wrote there code to handle it because no one really uses it. It will be decades before high dpi is the norm (eg. it will remain a no one really uses it feature), so why would you go for the more complex and slower code path to support something that will in general not effect anyone? Apple ships systems with a non 1-to-1 ratio of CSS pixels to device pixels (iPhone 4, iPhone 4S, the new iPad), though presently none of them scale canvas backing stores by default. Part of the reason it was necessary to stick with unscaled canvas backing store is compat issues which are addressed by the HiDPI proposal. It seems likely to me that more of the industry will move to high resolution displays over time. Regards, Maciej ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
Re: [webkit-dev] Feature announcement: canvas pixel access API additions for high-resolution backing stores
On Apr 16, 2012, at 1:44 PM, Darin Fisher wrote: On Mon, Apr 16, 2012 at 1:42 PM, Oliver Hunt oli...@apple.com wrote: On Apr 16, 2012, at 1:00 PM, Darin Fisher da...@chromium.org wrote: On Mon, Apr 16, 2012 at 12:55 PM, Maciej Stachowiak m...@apple.com wrote: On Apr 16, 2012, at 10:52 AM, Darin Fisher wrote: Could this be an opportunity to design an asynchronous API for fetching the pixel buffer? It seems like many implementations are GPU backed now, and fetching the pixel buffer is an expensive (blocking) operation. Had you considered making such a change? Adding async support was suggested on the whatwg thread about this. I think async support is useful, but should not be tied to high DPI support. In particular, we shouldn't, in my opinion, require authors to rewrite their existing sync code to an async model just to properly support higher resolutions. In addition, the whatwg thread revealed that there are many hidden complexities in the design of get/putImageData, in particular designing how they work in the face of sychronous drawing operations to the same canvas. The HiDPI problem is much more straightforward and does not need to be gated on resolving the async design issues. I think you are giving up a good opportunity. The barriers to an async API are more readily overcome when there are extra benefits to developers. HiDPI could be a great way to attract developers to a better API. I've addressed those other concerns on the WhatWG thread. No, gating HiDPI on rewriting your code into a more complex, and generally slower model seems like a great way to encourage developers to ignore high dpi. --Oliver I'm not sure why developers would choose to ignore HiDPI. It seems like it helps their apps/pages look better! You really feel like you need to kowtow to developers to get them to adopt HiDPI? Different developers will have different priorities. HD image data and async readback both have potential benefits in image quality and nonblocking responsiveness respectively. Here is an example of an application using getImageData which would clearly benefit from HD, but it's not obvious that async would be useful: http://mudcu.be/sketchpad/ Here is another where HD helps but benefits of async are unclear, since it does a pixel read-write-modify cycle: http://nerget.com/pressure/pressure.html Tying HD to async may hurt the adoption of both by requiring developers to take two different code change hits when they only care about one. In particular, the async change is likely to be more invasive to code structure. If developers are discouraged, they may end up using neither. Thus, in my opinion, these two enhancements to ImageData should stand and fall on their own merits. Regards, Maciej ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
Re: [webkit-dev] Feature announcement: canvas pixel access API additions for high-resolution backing stores
Different developers will have different priorities. HD image data and async readback both have potential benefits in image quality and nonblocking responsiveness respectively. Here is an example of an application using getImageData which would clearly benefit from HD, but it's not obvious that async would be useful: http://mudcu.be/sketchpad/ This seems to be a use case for SVG and not canvas :) Dirk Here is another where HD helps but benefits of async are unclear, since it does a pixel read-write-modify cycle: http://nerget.com/pressure/pressure.html Tying HD to async may hurt the adoption of both by requiring developers to take two different code change hits when they only care about one. In particular, the async change is likely to be more invasive to code structure. If developers are discouraged, they may end up using neither. Thus, in my opinion, these two enhancements to ImageData should stand and fall on their own merits. Regards, Maciej ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
Re: [webkit-dev] Feature announcement: canvas pixel access API additions for high-resolution backing stores
On 4/16/2012 3:34 PM, Maciej Stachowiak wrote: On Apr 16, 2012, at 1:44 PM, Darin Fisher wrote: On Mon, Apr 16, 2012 at 1:42 PM, Oliver Hunt oli...@apple.com mailto:oli...@apple.com wrote: On Apr 16, 2012, at 1:00 PM, Darin Fisher da...@chromium.org mailto:da...@chromium.org wrote: On Mon, Apr 16, 2012 at 12:55 PM, Maciej Stachowiak m...@apple.com mailto:m...@apple.com wrote: On Apr 16, 2012, at 10:52 AM, Darin Fisher wrote: Could this be an opportunity to design an asynchronous API for fetching the pixel buffer? It seems like many implementations are GPU backed now, and fetching the pixel buffer is an expensive (blocking) operation. Had you considered making such a change? Adding async support was suggested on the whatwg thread about this. I think async support is useful, but should not be tied to high DPI support. In particular, we shouldn't, in my opinion, require authors to rewrite their existing sync code to an async model just to properly support higher resolutions. In addition, the whatwg thread revealed that there are many hidden complexities in the design of get/putImageData, in particular designing how they work in the face of sychronous drawing operations to the same canvas. The HiDPI problem is much more straightforward and does not need to be gated on resolving the async design issues. I think you are giving up a good opportunity. The barriers to an async API are more readily overcome when there are extra benefits to developers. HiDPI could be a great way to attract developers to a better API. I've addressed those other concerns on the WhatWG thread. No, gating HiDPI on rewriting your code into a more complex, and generally slower model seems like a great way to encourage developers to ignore high dpi. --Oliver I'm not sure why developers would choose to ignore HiDPI. It seems like it helps their apps/pages look better! You really feel like you need to kowtow to developers to get them to adopt HiDPI? Different developers will have different priorities. HD image data and async readback both have potential benefits in image quality and nonblocking responsiveness respectively. Here is an example of an application using getImageData which would clearly benefit from HD, but it's not obvious that async would be useful: http://mudcu.be/sketchpad/ Developers are rarely targeting existing HiDPI with iOS via window.devicePixelRatio. They have learned though, word spreads around. That's just an issue of project and community maturity. Canvas on iOS requires a lot of advanced techniques for good operation. I was heavily involved in Sketchpad as well as a Canvas-based image editor, Darkroom. http://www.youtube.com/watch?v=4MrEtsplano#t=2m In a subsequent version we did enable arbitrary blend modes in drawing. Michael put together several dozen modes. Blocking was and is a big issue. Especially with high resolution devices like Wacom pen-tablets. If there's any blocking due to heavy computations, we end up losing a lot of precision of movement and pen pressure. Some drawing applications have a quick render, which is then followed up by a high quality composite (running on pixels). The actual getImageData call is not a big deal, but regardless, we already face the need of an async loop, of possibly dropping frames and of keeping various state data around. In the sketchpad project as you are looking at it, it is not using getImageData. It's using a lot of drawImage calls. Here is another where HD helps but benefits of async are unclear, since it does a pixel read-write-modify cycle: http://nerget.com/pressure/pressure.html Tying HD to async may hurt the adoption of both by requiring developers to take two different code change hits when they only care about one. In particular, the async change is likely to be more invasive to code structure. If developers are discouraged, they may end up using neither. Thus, in my opinion, these two enhancements to ImageData should stand and fall on their own merits. That project has one getImageData call, it's kept in memory and it's initialized from a blank canvas. It would only need an additional line of code (and argument) to support async getHD. It's not a separate code path. I am trying to say this: an async getImageDataHD will not hurt developers nor discourage them. The fluid dynamics demo would benefit from using requestAnimationFrame instead of setInterval, and using webkitPostMessage to do the heavy lifting in the displayDensity method. It could benefit from multiple-cores (in theory) by using several buffers. I think there are excellent points to discuss; points that have been discussed in this thread. There were calls for benchmarking, weighing up the technical overhead. I want
Re: [webkit-dev] Feature announcement: canvas pixel access API additions for high-resolution backing stores
On Apr 16, 2012, at 4:03 PM, Dirk Schulze wrote: Different developers will have different priorities. HD image data and async readback both have potential benefits in image quality and nonblocking responsiveness respectively. Here is an example of an application using getImageData which would clearly benefit from HD, but it's not obvious that async would be useful: http://mudcu.be/sketchpad/ This seems to be a use case for SVG and not canvas :) It's a raster-oriented paint app, not a vector-oriented draw app, so I don't think SVG would be helpful. Regards, Maciej ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
Re: [webkit-dev] Feature announcement: canvas pixel access API additions for high-resolution backing stores
On Apr 16, 2012, at 4:30 PM, Maciej Stachowiak wrote: On Apr 16, 2012, at 4:03 PM, Dirk Schulze wrote: Different developers will have different priorities. HD image data and async readback both have potential benefits in image quality and nonblocking responsiveness respectively. Here is an example of an application using getImageData which would clearly benefit from HD, but it's not obvious that async would be useful: http://mudcu.be/sketchpad/ This seems to be a use case for SVG and not canvas :) It's a raster-oriented paint app, not a vector-oriented draw app, so I don't think SVG would be helpful. This is off topic, but I disagree. The only thing that you want is a rasterized result at the end. In the meantime it can be object and vector based (and in high resolution) on the screen. This would even allow you to create high resolution PNGs. I see a lot more benefits, but we can discuss it on another place. Dirk Regards, Maciej ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
Re: [webkit-dev] What is the relationship between WebIDL and WebKitIDL?
On Wed, Mar 14, 2012 at 07:08, Seo Sanghyeon sanx...@gmail.com wrote: However, there doesn't seem to be any progress on this. I am interested in moving this forward. Is it okay? Yes. It would be much appreciated. -- erik ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev