[webkit-dev] (no subject)

2013-08-25 Thread Xueqing Huang
Hi all:
It seems that WebCore/platform/graphics/win/
MediaPlayerPrivateFullscreenWindow.cpp should not exclude for WinCairo port.
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Re: [webkit-dev] WebGL on Windows

2013-08-05 Thread Xueqing Huang
2013/8/6 Alex Christensen achristen...@apple.com


  2. Do you want to make Angle run on seperated process like Chromium's
 GPU process? If not, maybe WebCore will have more crash.
 I have not looked into this.  I don’t think my work will make WebCore
 crash more unless you’re using it with unsafe WebGL content.


That what I mean, anyway, we should not make WebKit crash although web
developer write some unsafe WebGL code.
As I know, most WebGL crash because driver problem, which out of our
control.
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Re: [webkit-dev] WebGL on Windows

2013-08-04 Thread Xueqing Huang
Great work.
Some problem:
1. Do you have a plan to use ACCELERATED_COMPOSITING on Windows port? I had
enabled WebGL on Windows port via Angle, it seems like WebGL
without ACCELERATED_COMPOSITING has a poor performance.
2. Do you want to make Angle run on seperated process like Chromium's GPU
process? If not, maybe WebCore will have more crash.


Message: 1
 Date: Fri, 02 Aug 2013 13:09:52 -0700
 From: Alex Christensen achristen...@apple.com
 To: webkit-dev@lists.webkit.org
 Subject: [webkit-dev] WebGL on Windows
 Message-ID: 7b7804e8-9f9d-48b4-88f0-cbe731498...@apple.com
 Content-Type: text/plain; charset=windows-1252

 In the near future I plan to enable WebGL on the AppleWin and WinCairo
 ports.

 This change will require the addition of 2 dlls from ANGLE for anyone who
 wants to use WebGL on Windows: libEGL.dll (58kb) and libGLESv2.dll (917kb).
  I?ve soft linked these dlls so that WebKit will work without WebGL for
 anyone who does not want to ship the additional dlls.  This change will
 also add about 30 seconds to the clean build time of these ports.

 Alex Christensen

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