Re: [webkit-dev] Regd. Hardware Rendering

2012-05-27 Thread kui zheng
Hi, Do you mean Canvas 2D using GPU or Software? I think you can start with Macro ACCELERATED_2D_CANVAS -Kui On Thu, May 24, 2012 at 8:22 PM, debojyoti@wipro.com wrote: Hello, Webkit has two rendering path, software rendering and hardware rendering. When hardware rendering is enabled,

Re: [webkit-dev] Transformations precision: double - float

2012-05-22 Thread kui zheng
Hi, I have the same questions. Using float, It's easier to map to OGLES2, Decrease memory usage and accelerated using ARM SIMD. if you do profiling for CSS transformation/Animation, you'll find TransformationMatrix hotspots that should be well optimized using NEON. -Kuii On Mon, May 21, 2012