Hi. By the way = is there any roadmap to have ACCELERATED_COMPOSITING
available for WinCairo ?
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On Aug 4, 2013, at 8:07 PM, Xueqing Huang xqhuang.web...@gmail.com wrote:
1. Do you have a plan to use ACCELERATED_COMPOSITING on Windows port? I had
enabled WebGL on Windows port via Angle, it seems like WebGL without
ACCELERATED_COMPOSITING has a poor performance.
The AppleWin port uses
1. Do you have a plan to use ACCELERATED_COMPOSITING on Windows port? I had
enabled WebGL on Windows port via Angle, it seems like WebGL without
ACCELERATED_COMPOSITING has a poor performance.
One of my early experimental builds has much higher performance than what is
currently in WebKit
2013/8/6 Alex Christensen achristen...@apple.com
2. Do you want to make Angle run on seperated process like Chromium's
GPU process? If not, maybe WebCore will have more crash.
I have not looked into this. I don’t think my work will make WebCore
crash more unless you’re using it with unsafe
process? If not, maybe WebCore will have more crash.
Message: 1
Date: Fri, 02 Aug 2013 13:09:52 -0700
From: Alex Christensen achristen...@apple.com
To: webkit-dev@lists.webkit.org
Subject: [webkit-dev] WebGL on Windows
Message-ID: 7b7804e8-9f9d-48b4-88f0-cbe731498...@apple.com
Content-Type: text
In the near future I plan to enable WebGL on the AppleWin and WinCairo ports.
This change will require the addition of 2 dlls from ANGLE for anyone who wants
to use WebGL on Windows: libEGL.dll (58kb) and libGLESv2.dll (917kb). I’ve
soft linked these dlls so that WebKit will work without WebGL
On Fri, Aug 2, 2013 at 1:09 PM, Alex Christensen achristen...@apple.comwrote:
In the near future I plan to enable WebGL on the AppleWin and WinCairo
ports.
This change will require the addition of 2 dlls from ANGLE for anyone who
wants to use WebGL on Windows: libEGL.dll (58kb) and
Let’s do it!
-Brent
On Aug 2, 2013, at 1:57 PM, Benjamin Poulain benja...@webkit.org wrote:
On Fri, Aug 2, 2013 at 1:09 PM, Alex Christensen achristen...@apple.com
wrote:
In the near future I plan to enable WebGL on the AppleWin and WinCairo ports.
This change will require the addition
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