Re: [webkit-dev] WebGL on Windows

2013-10-04 Thread Hugo MACHEFER
Hi. By the way = is there any roadmap to have ACCELERATED_COMPOSITING available for WinCairo ? -- View this message in context: http://mac-os-forge.2317878.n4.nabble.com/WebGL-on-Windows-tp224559p230651.html Sent from the Webkit mailing list archive at Nabble.com.

Re: [webkit-dev] WebGL on Windows

2013-08-05 Thread Alex Christensen
On Aug 4, 2013, at 8:07 PM, Xueqing Huang xqhuang.web...@gmail.com wrote: 1. Do you have a plan to use ACCELERATED_COMPOSITING on Windows port? I had enabled WebGL on Windows port via Angle, it seems like WebGL without ACCELERATED_COMPOSITING has a poor performance. The AppleWin port uses

Re: [webkit-dev] WebGL on Windows

2013-08-05 Thread Alex Christensen
1. Do you have a plan to use ACCELERATED_COMPOSITING on Windows port? I had enabled WebGL on Windows port via Angle, it seems like WebGL without ACCELERATED_COMPOSITING has a poor performance. One of my early experimental builds has much higher performance than what is currently in WebKit

Re: [webkit-dev] WebGL on Windows

2013-08-05 Thread Xueqing Huang
2013/8/6 Alex Christensen achristen...@apple.com 2. Do you want to make Angle run on seperated process like Chromium's GPU process? If not, maybe WebCore will have more crash. I have not looked into this. I don’t think my work will make WebCore crash more unless you’re using it with unsafe

Re: [webkit-dev] WebGL on Windows

2013-08-04 Thread Xueqing Huang
process? If not, maybe WebCore will have more crash. Message: 1 Date: Fri, 02 Aug 2013 13:09:52 -0700 From: Alex Christensen achristen...@apple.com To: webkit-dev@lists.webkit.org Subject: [webkit-dev] WebGL on Windows Message-ID: 7b7804e8-9f9d-48b4-88f0-cbe731498...@apple.com Content-Type: text

[webkit-dev] WebGL on Windows

2013-08-02 Thread Alex Christensen
In the near future I plan to enable WebGL on the AppleWin and WinCairo ports. This change will require the addition of 2 dlls from ANGLE for anyone who wants to use WebGL on Windows: libEGL.dll (58kb) and libGLESv2.dll (917kb). I’ve soft linked these dlls so that WebKit will work without WebGL

Re: [webkit-dev] WebGL on Windows

2013-08-02 Thread Benjamin Poulain
On Fri, Aug 2, 2013 at 1:09 PM, Alex Christensen achristen...@apple.comwrote: In the near future I plan to enable WebGL on the AppleWin and WinCairo ports. This change will require the addition of 2 dlls from ANGLE for anyone who wants to use WebGL on Windows: libEGL.dll (58kb) and

Re: [webkit-dev] WebGL on Windows

2013-08-02 Thread Brent Fulgham
Let’s do it! -Brent On Aug 2, 2013, at 1:57 PM, Benjamin Poulain benja...@webkit.org wrote: On Fri, Aug 2, 2013 at 1:09 PM, Alex Christensen achristen...@apple.com wrote: In the near future I plan to enable WebGL on the AppleWin and WinCairo ports. This change will require the addition