Re: [webkit-dev] Painting /Drawing mechanism in webkit

2015-02-03 Thread Said Abou-Hallawa
In CachedImage::finishLoading(), the SharedBuffer parameter should have the raw data of the image. The data in this buffer is the content of the image file. BitmapImage::dataChanged() might be a better place to alter the image data if you want your solution to be specific to bitmap images.

Re: [webkit-dev] Painting /Drawing mechanism in webkit

2015-02-03 Thread ankit srivastav
Thanks Max, But the problem I'm facing in Imageloader.cpp is the unavailability of raw image data [unsigned char*]. I'm trying to get the image data in ImageLoader::notifyFinished(CachedResource* resource) So that after getting data I can do my changes and set the data again But m_image is not pro

Re: [webkit-dev] Painting /Drawing mechanism in webkit

2015-01-31 Thread Myles C. Maxfield
Take a look at the ImageLoader class. This is involved when new bytes of an image are downloaded, and thus eventually ends up triggering the update of the relevant portion of the screen. You can use this class as a model for updating the screen once your algorithm is complete. —Myles > On Jan 3

[webkit-dev] Painting /Drawing mechanism in webkit

2015-01-30 Thread ankit srivastav
Hi All, I'm new to webkit in context of Painting/Drawing. I'm trying to use my own algo instead of Webkit defaults Bilenear Interpolation algo for interpolation of images on a webpage. That is if destImage Size is greater then SrcImage Size my algo will also come into picture alongside Webkit Bil