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Subject: Re: [webkit-dev] TextureMapperGL stencil bug?
Please also refer to http://trac.webkit.org/changeset/108696.
TextureMapperGL works stack based and endClip restores previous stack's clip
state.
-- Sun
On Fri, Aug 1, 2014 at 1:18 AM, Darin Adler
mailto:da...@apple.com>
Please also refer to http://trac.webkit.org/changeset/108696.
TextureMapperGL works stack based and endClip restores previous stack's
clip state.
-- Sun
On Fri, Aug 1, 2014 at 1:18 AM, Darin Adler wrote:
> Sounds like you’re probably right. The best way to prove it is to make a
> test case to
Sounds like you’re probably right. The best way to prove it is to make a test
case to demonstrate the problem.
It looks like USE(TEXTURE_MAPPER_GL) is currently used as part of the GTK port,
so the folks who maintain that port are the most likely to be interested.
Please file a bug report
Hi,
Going through the TextureMapperGL implementation, I see that BeginClip advances
the bit plane to the next
clipStack().setStencilIndex(stencilIndex * 2);
However, EndClip does not revert it back before calling
clipStack().applyIfNeeded(m_context3D.get());
The applyIfNeeded disables stencil
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