Re: [webkit-dev] WebGL :: Win32 = build successful and rendering assumed so = but white page
On 2013.10.03, at 09:06, Hugo Machefer hugo.mache...@gmail.com wrote: Dear all. Might not the best place -here- to describe my issue [Win32], but I don't know where exactly this shall be submitted, as a novice by WebKit. To recap, I managed to compile WebKit-r156532 sources by Microsoft Visual Studio 2010 using CoreGraphics (ie without Cairo) in Debug mode. To activate WebGL, additionally, I have set: The AppleWin port (the one you describe) does not currently support WebGL. Much of the underlying mechanism is implemented, but there’s still some work required to actually display the result. #define ENABLE_WEBGL 1 #define WTF_USE_3D_GRAPHICS 1 #define WTF_USE_OPENGL 1 #define WTF_USE_OPENGL_ES_2 1 #define WTF_USE_EGL 1 #define WTF_USE_GRAPHICS_SURFACE 1 I hope/guess this is the right approach = could anyone confirm ? Then LINK turns out to be fortunate, by adding these libraries : translator_common.lib; libEGL.lib; libGLESv2.lib; preprocessor.lib; translator_glsl.lib; translator_hlsl.lib to WebKit sub-project. However, execution fails by http://get.webgl.org. Indeed, HTML content pretends : Your browser supports WebGL However: a blank area is displayed in place of expected movic 3D based cube... Apologize in case this concern forsooth comes to break any rule by lists.webkit.org , due to Windows matters... ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
Re: [webkit-dev] WebGL :: Win32 = build successful and rendering assumed so = but white page
Thanks a lot Timothy. For some: part of my job might consist in doing this work -*for Windows*- required to actually display the result. Then, assuming WebKit-r156532 compiles and runs WebGL content succesfully *for Mac *(probably provided some settings : 'defaults write com.apple.Safari WebKitWebGLEnabled -bool YES' specified from the terminal) would that be a good approach, according to you, to watch step-by-step what happens across Mac OS, by using efficient debugger, and report what is missing -*for Windows*- ? To fill the gap... Do you or anyone assess this analogy to mimic behaviours around OpenGLES2 from Mac OS X to WIN32 (involving Angle in-the-middle ;-) ? PS: again, sorry for any piece of naivety or groundless indolence in my analysis: these technical areas turn out to be new to me. On Thu, Oct 3, 2013 at 6:15 PM, Tim Horton timothy_hor...@apple.com wrote: On 2013.10.03, at 09:06, Hugo Machefer hugo.mache...@gmail.com wrote: Dear all. Might not the best place -here- to describe my issue [Win32], but I don't know where exactly this shall be submitted, as a novice by WebKit. To recap, I managed to compile WebKit-r156532 sources by Microsoft Visual Studio 2010 using CoreGraphics (ie without Cairo) in Debug mode. To activate WebGL, additionally, I have set: The AppleWin port (the one you describe) does not currently support WebGL. Much of the underlying mechanism is implemented, but there’s still some work required to actually display the result. *#define ENABLE_WEBGL 1 **#define WTF_USE_3D_GRAPHICS 1 **#define WTF_USE_OPENGL 1 **#define WTF_USE_OPENGL_ES_2 1 **#define WTF_USE_EGL 1 **#define WTF_USE_GRAPHICS_SURFACE 1* I hope/guess this is the right approach = could anyone confirm ? Then LINK turns out to be fortunate, by adding these libraries : translator_common.lib; libEGL.lib; libGLESv2.lib; preprocessor.lib; translator_glsl.lib; translator_hlsl.lib to WebKit sub-project. However, execution fails by http://get.webgl.org. Indeed, HTML content pretends : *Your browser supports WebGL* However: a blank area is displayed in place of expected movic 3D based cube... Apologize in case this concern forsooth comes to break any rule by lists.webkit.org , due to Windows matters... ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
Re: [webkit-dev] WebGL :: Win32 = build successful and rendering assumed so = but white page
Hi Hugo, I think most of us in the WebKit project are aware of the missing pieces on the Apple Windows port, and have plans to rectify this. However, I don’t understand what your needs are regarding WebGL and the Apple Windows port. This port is not licensed for use outside of Apple’s own products, and only exists as a mechanism for outside developers to debug problems and run early-warning builds of our current sources. If you would like to embed a Windows version of WebKit for use in your own software, I would suggest using the WinCairo port, which seeks to be feature-compatible with the Apple Windows port. An added bonus is that WebGL *already exists and works* in this port. Alex Christensen has been working to further expand the WinCairo port, and often hangs out on our IRC channel. Thanks, -Brent On Oct 3, 2013, at 1:49 PM, Hugo Machefer hugo.mache...@gmail.com wrote: Thanks a lot Timothy. For some: part of my job might consist in doing this work -for Windows- required to actually display the result. Then, assuming WebKit-r156532 compiles and runs WebGL content succesfully for Mac (probably provided some settings : 'defaults write com.apple.Safari WebKitWebGLEnabled -bool YES' specified from the terminal) would that be a good approach, according to you, to watch step-by-step what happens across Mac OS, by using efficient debugger, and report what is missing -for Windows- ? To fill the gap... Do you or anyone assess this analogy to mimic behaviours around OpenGLES2 from Mac OS X to WIN32 (involving Angle in-the-middle ;-) ? PS: again, sorry for any piece of naivety or groundless indolence in my analysis: these technical areas turn out to be new to me. On Thu, Oct 3, 2013 at 6:15 PM, Tim Horton timothy_hor...@apple.com wrote: On 2013.10.03, at 09:06, Hugo Machefer hugo.mache...@gmail.com wrote: Dear all. Might not the best place -here- to describe my issue [Win32], but I don't know where exactly this shall be submitted, as a novice by WebKit. To recap, I managed to compile WebKit-r156532 sources by Microsoft Visual Studio 2010 using CoreGraphics (ie without Cairo) in Debug mode. To activate WebGL, additionally, I have set: The AppleWin port (the one you describe) does not currently support WebGL. Much of the underlying mechanism is implemented, but there’s still some work required to actually display the result. #define ENABLE_WEBGL 1 #define WTF_USE_3D_GRAPHICS 1 #define WTF_USE_OPENGL 1 #define WTF_USE_OPENGL_ES_2 1 #define WTF_USE_EGL 1 #define WTF_USE_GRAPHICS_SURFACE 1 I hope/guess this is the right approach = could anyone confirm ? Then LINK turns out to be fortunate, by adding these libraries : translator_common.lib; libEGL.lib; libGLESv2.lib; preprocessor.lib; translator_glsl.lib; translator_hlsl.lib to WebKit sub-project. However, execution fails by http://get.webgl.org. Indeed, HTML content pretends : Your browser supports WebGL However: a blank area is displayed in place of expected movic 3D based cube... Apologize in case this concern forsooth comes to break any rule by lists.webkit.org , due to Windows matters... ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev