Hi Dean,
The WinCairo port uses the ANGLE library (and therefore, the “OpenGL”
machinery) to do WebGL.
I’m pretty sure the GTK+ port uses OpenGL directly, but Martin Robinson can
probably confirm that.
I think that only really leaves EFL, which may be using OpenGLES? I’m not sure.
-Brent
Would this be simplify as in tidy up existing code, get down to a simple subset
of required functionality, and maybe abstracting the (E)GL part?
Or are you considering a simplification by just saying it will be EGL version
X, and OpenGL version Y from now on and nothing else?
Steve Harry
On Mon, Feb 10, 2014 at 9:16 AM, Brent Fulgham bfulg...@apple.com wrote:
I’m pretty sure the GTK+ port uses OpenGL directly, but Martin Robinson can
probably confirm that.
The GTK+ port uses the OpenGL or OpenGLES GraphicsContext3D depending
on the system it is compiled on and configuration
On 10 Feb 2014, at 9:27 am, Steven Coul (scoul) sc...@cisco.com wrote:
Would this be simplify as in tidy up existing code, get down to a simple
subset of required functionality, and maybe abstracting the (E)GL part?
Or are you considering a simplification by just saying it will be EGL
Hi,
EFL port is using GraphicsContext3D and configurable for OpenGLES or OpenGL.
On Feb 9, 2014, at 2:59 PM, Dean Jackson dino at apple.com wrote:
Hi floks.
I’m looking into simplifying our WebGL code, particularly our
GraphicsContext3D implementations. Apple uses either the OS X or iOS
Hi floks.
I’m looking into simplifying our WebGL code, particularly our GraphicsContext3D
implementations. Apple uses either the OS X or iOS OpenGL backend for its
ports, but it isn’t clear to me what backend the other ports are using.
Could the other port developers please reply to let me
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