Re: [webkit-dev] WebGL on Windows
Hi. By the way => is there any roadmap to have ACCELERATED_COMPOSITING available for WinCairo ? -- View this message in context: http://mac-os-forge.2317878.n4.nabble.com/WebGL-on-Windows-tp224559p230651.html Sent from the Webkit mailing list archive at Nabble.com. ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
Re: [webkit-dev] WebGL on Windows
2013/8/6 Alex Christensen > > >> 2. Do you want to make Angle run on seperated process like Chromium's > GPU process? If not, maybe WebCore will have more crash. > >I have not looked into this. I don’t think my work will make WebCore > crash more unless you’re using it with unsafe WebGL content. > That what I mean, anyway, we should not make WebKit crash although web developer write some unsafe WebGL code. As I know, most WebGL crash because driver problem, which out of our control. ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
Re: [webkit-dev] WebGL on Windows
>> 1. Do you have a plan to use ACCELERATED_COMPOSITING on Windows port? I had >> enabled WebGL on Windows port via Angle, it seems like WebGL without >> ACCELERATED_COMPOSITING has a poor performance. One of my early experimental builds has much higher performance than what is currently in WebKit without using accelerated compositing. I think I just forgot to enable optimization in my ANGLE project files, which can be easily fixed. Alex ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
Re: [webkit-dev] WebGL on Windows
On Aug 4, 2013, at 8:07 PM, Xueqing Huang wrote: > 1. Do you have a plan to use ACCELERATED_COMPOSITING on Windows port? I had > enabled WebGL on Windows port via Angle, it seems like WebGL without > ACCELERATED_COMPOSITING has a poor performance. The AppleWin port uses accelerated compositing, but WinCairo does not right now. I have not worked on accelerated compositing. > 2. Do you want to make Angle run on seperated process like Chromium's GPU > process? If not, maybe WebCore will have more crash. I have not looked into this. I don’t think my work will make WebCore crash more unless you’re using it with unsafe WebGL content. Alex Christensen ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
Re: [webkit-dev] WebGL on Windows
Great work. Some problem: 1. Do you have a plan to use ACCELERATED_COMPOSITING on Windows port? I had enabled WebGL on Windows port via Angle, it seems like WebGL without ACCELERATED_COMPOSITING has a poor performance. 2. Do you want to make Angle run on seperated process like Chromium's GPU process? If not, maybe WebCore will have more crash. Message: 1 > Date: Fri, 02 Aug 2013 13:09:52 -0700 > From: Alex Christensen > To: webkit-dev@lists.webkit.org > Subject: [webkit-dev] WebGL on Windows > Message-ID: <7b7804e8-9f9d-48b4-88f0-cbe731498...@apple.com> > Content-Type: text/plain; charset=windows-1252 > > In the near future I plan to enable WebGL on the AppleWin and WinCairo > ports. > > This change will require the addition of 2 dlls from ANGLE for anyone who > wants to use WebGL on Windows: libEGL.dll (58kb) and libGLESv2.dll (917kb). > I?ve soft linked these dlls so that WebKit will work without WebGL for > anyone who does not want to ship the additional dlls. This change will > also add about 30 seconds to the clean build time of these ports. > > Alex Christensen > > -- > ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
Re: [webkit-dev] WebGL on Windows
Let’s do it! -Brent On Aug 2, 2013, at 1:57 PM, Benjamin Poulain wrote: > On Fri, Aug 2, 2013 at 1:09 PM, Alex Christensen > wrote: > In the near future I plan to enable WebGL on the AppleWin and WinCairo ports. > > This change will require the addition of 2 dlls from ANGLE for anyone who > wants to use WebGL on Windows: libEGL.dll (58kb) and libGLESv2.dll (917kb). > I’ve soft linked these dlls so that WebKit will work without WebGL for anyone > who does not want to ship the additional dlls. This change will also add > about 30 seconds to the clean build time of these ports. > > Yay! Great job. > > Benjamin > ___ > webkit-dev mailing list > webkit-dev@lists.webkit.org > https://lists.webkit.org/mailman/listinfo/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
Re: [webkit-dev] WebGL on Windows
On Fri, Aug 2, 2013 at 1:09 PM, Alex Christensen wrote: > In the near future I plan to enable WebGL on the AppleWin and WinCairo > ports. > > This change will require the addition of 2 dlls from ANGLE for anyone who > wants to use WebGL on Windows: libEGL.dll (58kb) and libGLESv2.dll (917kb). > I’ve soft linked these dlls so that WebKit will work without WebGL for > anyone who does not want to ship the additional dlls. This change will > also add about 30 seconds to the clean build time of these ports. > Yay! Great job. Benjamin ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev
[webkit-dev] WebGL on Windows
In the near future I plan to enable WebGL on the AppleWin and WinCairo ports. This change will require the addition of 2 dlls from ANGLE for anyone who wants to use WebGL on Windows: libEGL.dll (58kb) and libGLESv2.dll (917kb). I’ve soft linked these dlls so that WebKit will work without WebGL for anyone who does not want to ship the additional dlls. This change will also add about 30 seconds to the clean build time of these ports. Alex Christensen ___ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev