Re: [webkit-dev] WebGL on Windows

2013-10-04 Thread Hugo MACHEFER
Hi. By the way => is there any roadmap to have ACCELERATED_COMPOSITING
available for WinCairo  ? 



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Re: [webkit-dev] WebGL on Windows

2013-08-05 Thread Xueqing Huang
2013/8/6 Alex Christensen 

>
> >> 2. Do you want to make Angle run on seperated process like Chromium's
> GPU process? If not, maybe WebCore will have more crash.
> >I have not looked into this.  I don’t think my work will make WebCore
> crash more unless you’re using it with unsafe WebGL content.
>

That what I mean, anyway, we should not make WebKit crash although web
developer write some unsafe WebGL code.
As I know, most WebGL crash because driver problem, which out of our
control.
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Re: [webkit-dev] WebGL on Windows

2013-08-05 Thread Alex Christensen
>> 1. Do you have a plan to use ACCELERATED_COMPOSITING on Windows port? I had 
>> enabled WebGL on Windows port via Angle, it seems like WebGL without 
>> ACCELERATED_COMPOSITING has a poor performance.
One of my early experimental builds has much higher performance than what is 
currently in WebKit without using accelerated compositing.  I think I just 
forgot to enable optimization in my ANGLE project files, which can be easily 
fixed.

Alex
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Re: [webkit-dev] WebGL on Windows

2013-08-05 Thread Alex Christensen
On Aug 4, 2013, at 8:07 PM, Xueqing Huang  wrote:
> 1. Do you have a plan to use ACCELERATED_COMPOSITING on Windows port? I had 
> enabled WebGL on Windows port via Angle, it seems like WebGL without 
> ACCELERATED_COMPOSITING has a poor performance.
The AppleWin port uses accelerated compositing, but WinCairo does not right 
now.  I have not worked on accelerated compositing.

> 2. Do you want to make Angle run on seperated process like Chromium's GPU 
> process? If not, maybe WebCore will have more crash.
I have not looked into this.  I don’t think my work will make WebCore crash 
more unless you’re using it with unsafe WebGL content.

Alex Christensen
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Re: [webkit-dev] WebGL on Windows

2013-08-04 Thread Xueqing Huang
Great work.
Some problem:
1. Do you have a plan to use ACCELERATED_COMPOSITING on Windows port? I had
enabled WebGL on Windows port via Angle, it seems like WebGL
without ACCELERATED_COMPOSITING has a poor performance.
2. Do you want to make Angle run on seperated process like Chromium's GPU
process? If not, maybe WebCore will have more crash.


Message: 1
> Date: Fri, 02 Aug 2013 13:09:52 -0700
> From: Alex Christensen 
> To: webkit-dev@lists.webkit.org
> Subject: [webkit-dev] WebGL on Windows
> Message-ID: <7b7804e8-9f9d-48b4-88f0-cbe731498...@apple.com>
> Content-Type: text/plain; charset=windows-1252
>
> In the near future I plan to enable WebGL on the AppleWin and WinCairo
> ports.
>
> This change will require the addition of 2 dlls from ANGLE for anyone who
> wants to use WebGL on Windows: libEGL.dll (58kb) and libGLESv2.dll (917kb).
>  I?ve soft linked these dlls so that WebKit will work without WebGL for
> anyone who does not want to ship the additional dlls.  This change will
> also add about 30 seconds to the clean build time of these ports.
>
> Alex Christensen
>
> --
>
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Re: [webkit-dev] WebGL on Windows

2013-08-02 Thread Brent Fulgham
Let’s do it!

-Brent

On Aug 2, 2013, at 1:57 PM, Benjamin Poulain  wrote:

> On Fri, Aug 2, 2013 at 1:09 PM, Alex Christensen  
> wrote:
> In the near future I plan to enable WebGL on the AppleWin and WinCairo ports.
> 
> This change will require the addition of 2 dlls from ANGLE for anyone who 
> wants to use WebGL on Windows: libEGL.dll (58kb) and libGLESv2.dll (917kb).  
> I’ve soft linked these dlls so that WebKit will work without WebGL for anyone 
> who does not want to ship the additional dlls.  This change will also add 
> about 30 seconds to the clean build time of these ports.
> 
> Yay! Great job.
> 
> Benjamin
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Re: [webkit-dev] WebGL on Windows

2013-08-02 Thread Benjamin Poulain
On Fri, Aug 2, 2013 at 1:09 PM, Alex Christensen wrote:

> In the near future I plan to enable WebGL on the AppleWin and WinCairo
> ports.
>
> This change will require the addition of 2 dlls from ANGLE for anyone who
> wants to use WebGL on Windows: libEGL.dll (58kb) and libGLESv2.dll (917kb).
>  I’ve soft linked these dlls so that WebKit will work without WebGL for
> anyone who does not want to ship the additional dlls.  This change will
> also add about 30 seconds to the clean build time of these ports.
>

Yay! Great job.

Benjamin
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[webkit-dev] WebGL on Windows

2013-08-02 Thread Alex Christensen
In the near future I plan to enable WebGL on the AppleWin and WinCairo ports.

This change will require the addition of 2 dlls from ANGLE for anyone who wants 
to use WebGL on Windows: libEGL.dll (58kb) and libGLESv2.dll (917kb).  I’ve 
soft linked these dlls so that WebKit will work without WebGL for anyone who 
does not want to ship the additional dlls.  This change will also add about 30 
seconds to the clean build time of these ports.

Alex Christensen
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