, but maybe there are ways around it.
>
>
>
> *From:* webkit-dev-boun...@lists.webkit.org [mailto:webkit-dev-bounces@
> lists.webkit.org] *On Behalf Of *Rogovin, Kevin
> *Sent:* Wednesday, November 2, 2016 9:36 AM
> *To:* webkit-dev@lists.webkit.org
> *Subject:* [webkit-dev
it.
From: webkit-dev-boun...@lists.webkit.org
[mailto:webkit-dev-boun...@lists.webkit.org] On Behalf Of Rogovin, Kevin
Sent: Wednesday, November 2, 2016 9:36 AM
To: webkit-dev@lists.webkit.org
Subject: [webkit-dev] WebKit GPU rendering possibility
Hi,
I was directed here by some colleagues
was a reliance on boost, but
maybe there are ways around it.
From: webkit-dev-boun...@lists.webkit.org
[mailto:webkit-dev-boun...@lists.webkit.org] On Behalf Of Rogovin, Kevin
Sent: Wednesday, November 2, 2016 9:36 AM
To: webkit-dev@lists.webkit.org
Subject: [webkit-dev] WebKit GPU rendering possibility
On Fri, Nov 4, 2016, at 02:34 PM, Rogovin, Kevin wrote:
> Hi,
>
> >I should mention, though, that we require support for hardware that only
> >supports OpenGL ES 2.0.
> >If FastUIDraw can't handle this, then we would need to keep a fallback
> >codepath that uses Cairo, which would be
> On 5 Nov. 2016, at 12:34 am, Rogovin, Kevin wrote:
>
> One question, what happens with WebGL 2.0 support on WebKit? I ask because
> WebGL 2.0 is essentially OpenGL ES 3.x for JavaScript.
We've started on a WebGL 2.0 implementation.
Dean
Hi,
>I should mention, though, that we require support for hardware that only
>supports OpenGL ES 2.0.
>If FastUIDraw can't handle this, then we would need to keep a fallback
>codepath that uses Cairo, which would be unfortunate.
FastUIDraw requires features beyond what OpenGL ES 2.0 offers.
On Fri, 2016-11-04 at 08:23 +0100, Carlos Garcia Campos wrote:
> What I can say as the GTK+ port maintainer is that we are very
> interested in this. We are actually looking for a cairo replacement,
> because unfortunately cairo is nowadays pretty much unmaintained. So,
> if FastUIDraw can be used
webkit.org]
> Sent: Thursday, November 3, 2016 9:43 AM
> To: Rogovin, Kevin <kevin.rogo...@intel.com>; Myles C. Maxfield fi...@apple.com>
> Cc: webkit-dev@lists.webkit.org
> Subject: Re: [webkit-dev] WebKit GPU rendering possibility
>
> El jue, 03-11-2016 a las 07:35 +, R
gt; —Myles
>
>
> -Kevin
>
> -Original Message-
> From: mmaxfi...@apple.com [mailto:mmaxfi...@apple.com
> <mmaxfi...@apple.com>]
> Sent: Thursday, November 3, 2016 9:07 PM
> To: Rogovin, Kevin <kevin.rogo...@intel.com>
> Cc: Carlos Garcia Campos &
t;>> could piggy back the work there if it still is alive...
>>>
>>> Also, to get permission to do this work, I need significant community
>>> enthusiasm otherwise I will not be able to justify the large amount of work
>>> needed. This is another area w
end
>>>> that did not require a large toolkit, just SDL.. is that still alive?
>>>> where is it? I could piggy back the work there if it still is alive...
>>>>
>>>> Also, to get permission to do this work, I need significant community
>>>> ent
Campos <carlo...@webkit.org>; webkit-dev@lists.webkit.org
> Subject: Re: [webkit-dev] WebKit GPU rendering possibility
>
> It sounds like the primary focus of your work is improving performance. It
> also sounds like the only benchmark you’ve run is an artificial one that you
>
m <mailto:mmaxfi...@apple.com>]
>> Sent: Thursday, November 3, 2016 9:07 PM
>> To: Rogovin, Kevin <kevin.rogo...@intel.com <mailto:kevin.rogo...@intel.com>>
>> Cc: Carlos Garcia Campos <carlo...@webkit.org <mailto:carlo...@webkit.org>>;
>> webk
From: mmaxfi...@apple.com [mailto:mmaxfi...@apple.com]
> Sent: Thursday, November 3, 2016 9:07 PM
> To: Rogovin, Kevin <kevin.rogo...@intel.com>
> Cc: Carlos Garcia Campos <carlo...@webkit.org>; webkit-dev@lists.webkit.org
> Subject: Re: [webkit-dev] WebKit GPU renderi
o...@webkit.org]
> Sent: Thursday, November 3, 2016 9:43 AM
> To: Rogovin, Kevin <kevin.rogo...@intel.com>; Myles C. Maxfield
> <mmaxfi...@apple.com>
> Cc: webkit-dev@lists.webkit.org
> Subject: Re: [webkit-dev] WebKit GPU rendering possibility
>
> El jue, 03-11-2016
t: Thursday, November 3, 2016 9:43 AM
> To: Rogovin, Kevin <kevin.rogo...@intel.com>; Myles C. Maxfield
> <mmaxfi...@apple.com>
> Cc: webkit-dev@lists.webkit.org
> Subject: Re: [webkit-dev] WebKit GPU rendering possibility
>
> El jue, 03-11-2016 a las 07:35 +, Rog
<kevin.rogo...@intel.com>; Myles C. Maxfield
<mmaxfi...@apple.com>
Cc: webkit-dev@lists.webkit.org
Subject: Re: [webkit-dev] WebKit GPU rendering possibility
El jue, 03-11-2016 a las 07:35 +, Rogovin, Kevin escribió:
> Hi,
>
> The main issue of making a Cairo backend to F
o: Rogovin, Kevin <kevin.rogo...@intel.com>; Myles C. Maxfield fi...@apple.com>
> Cc: webkit-dev@lists.webkit.org
> Subject: Re: [webkit-dev] WebKit GPU rendering possibility
>
> El jue, 03-11-2016 a las 06:58 +, Rogovin, Kevin escribió:
> > Hi!
> >
> > Quest
tter my chances for continuing the work.
This looks really interesting, I think the GTK+ port could benefit from this if
it eventually can be used as a cairo replacement.
> Best Regards,
> -Kevin Rogovin
>
> From: Myles C. Maxfield [mailto:mmaxfi...@apple.com]
> Sent: Thursday, Nove
ooks really interesting, I think the GTK+ port could benefit from
this if it eventually can be used as a cairo replacement.
> Best Regards,
> -Kevin Rogovin
>
> From: Myles C. Maxfield [mailto:mmaxfi...@apple.com]
> Sent: Thursday, November 3, 2016 1:30 AM
> To: Rogovin, Kevin &
. Maxfield [mailto:mmaxfi...@apple.com]
Sent: Thursday, November 3, 2016 1:30 AM
To: Rogovin, Kevin <kevin.rogo...@intel.com>
Cc: webkit-dev@lists.webkit.org
Subject: Re: [webkit-dev] WebKit GPU rendering possibility
Hello,
This is certainly interesting work! I have a few questions about the ap
Hello,
This is certainly interesting work! I have a few questions about the approach
of this renderer.
1. What API is this on top of? OpenGL? Metal? Vulkan? Raw GPU commands[1]?
2. You mention in your video that you have already migrated Cairo on top of
your new tech. Traditionally, a web
Hi,
I was directed here by some colleagues as this is the place to post the
following to get started on the following proposal.
I have been working on an experimental 2D renderer that requires a GPU, the
project is open sourced on github at https://github.com/01org/fastuidraw. I
gave a
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