Re: [webkit-dev] WebKit GPU rendering possibility

2017-01-26 Thread Yusuke SUZUKI
, but maybe there are ways around it. > > > > *From:* webkit-dev-boun...@lists.webkit.org [mailto:webkit-dev-bounces@ > lists.webkit.org] *On Behalf Of *Rogovin, Kevin > *Sent:* Wednesday, November 2, 2016 9:36 AM > *To:* webkit-dev@lists.webkit.org > *Subject:* [webkit-dev

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-22 Thread Rogovin, Kevin
it. From: webkit-dev-boun...@lists.webkit.org [mailto:webkit-dev-boun...@lists.webkit.org] On Behalf Of Rogovin, Kevin Sent: Wednesday, November 2, 2016 9:36 AM To: webkit-dev@lists.webkit.org Subject: [webkit-dev] WebKit GPU rendering possibility Hi, I was directed here by some colleagues

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-22 Thread Olmstead, Don
was a reliance on boost, but maybe there are ways around it. From: webkit-dev-boun...@lists.webkit.org [mailto:webkit-dev-boun...@lists.webkit.org] On Behalf Of Rogovin, Kevin Sent: Wednesday, November 2, 2016 9:36 AM To: webkit-dev@lists.webkit.org Subject: [webkit-dev] WebKit GPU rendering possibility

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-07 Thread zan
On Fri, Nov 4, 2016, at 02:34 PM, Rogovin, Kevin wrote: > Hi, > > >I should mention, though, that we require support for hardware that only > >supports OpenGL ES 2.0. > >If FastUIDraw can't handle this, then we would need to keep a fallback > >codepath that uses Cairo, which would be

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-04 Thread Dean Jackson
> On 5 Nov. 2016, at 12:34 am, Rogovin, Kevin wrote: > > One question, what happens with WebGL 2.0 support on WebKit? I ask because > WebGL 2.0 is essentially OpenGL ES 3.x for JavaScript. We've started on a WebGL 2.0 implementation. Dean

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-04 Thread Rogovin, Kevin
Hi, >I should mention, though, that we require support for hardware that only >supports OpenGL ES 2.0. >If FastUIDraw can't handle this, then we would need to keep a fallback >codepath that uses Cairo, which would be unfortunate. FastUIDraw requires features beyond what OpenGL ES 2.0 offers.

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-04 Thread Michael Catanzaro
On Fri, 2016-11-04 at 08:23 +0100, Carlos Garcia Campos wrote: > What I can say as the GTK+ port maintainer is that we are very > interested in this. We are actually looking for a cairo replacement, > because unfortunately cairo is nowadays pretty much unmaintained. So, > if FastUIDraw can be used

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-04 Thread Carlos Garcia Campos
webkit.org]  > Sent: Thursday, November 3, 2016 9:43 AM > To: Rogovin, Kevin <kevin.rogo...@intel.com>; Myles C. Maxfield fi...@apple.com> > Cc: webkit-dev@lists.webkit.org > Subject: Re: [webkit-dev] WebKit GPU rendering possibility > > El jue, 03-11-2016 a las 07:35 +, R

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Yusuke SUZUKI
gt; —Myles > > > -Kevin > > -Original Message- > From: mmaxfi...@apple.com [mailto:mmaxfi...@apple.com > <mmaxfi...@apple.com>] > Sent: Thursday, November 3, 2016 9:07 PM > To: Rogovin, Kevin <kevin.rogo...@intel.com> > Cc: Carlos Garcia Campos &

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Myles C. Maxfield
t;>> could piggy back the work there if it still is alive... >>> >>> Also, to get permission to do this work, I need significant community >>> enthusiasm otherwise I will not be able to justify the large amount of work >>> needed. This is another area w

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread S. Litherum
end >>>> that did not require a large toolkit, just SDL.. is that still alive? >>>> where is it? I could piggy back the work there if it still is alive... >>>> >>>> Also, to get permission to do this work, I need significant community >>>> ent

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Konstantin Tokarev
Campos <carlo...@webkit.org>; webkit-dev@lists.webkit.org > Subject: Re: [webkit-dev] WebKit GPU rendering possibility > > It sounds like the primary focus of your work is improving performance. It > also sounds like the only benchmark you’ve run is an artificial one that you >

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread S. Litherum
m <mailto:mmaxfi...@apple.com>] >> Sent: Thursday, November 3, 2016 9:07 PM >> To: Rogovin, Kevin <kevin.rogo...@intel.com <mailto:kevin.rogo...@intel.com>> >> Cc: Carlos Garcia Campos <carlo...@webkit.org <mailto:carlo...@webkit.org>>; >> webk

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Brent Fulgham
From: mmaxfi...@apple.com [mailto:mmaxfi...@apple.com] > Sent: Thursday, November 3, 2016 9:07 PM > To: Rogovin, Kevin <kevin.rogo...@intel.com> > Cc: Carlos Garcia Campos <carlo...@webkit.org>; webkit-dev@lists.webkit.org > Subject: Re: [webkit-dev] WebKit GPU renderi

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Rogovin, Kevin
o...@webkit.org] > Sent: Thursday, November 3, 2016 9:43 AM > To: Rogovin, Kevin <kevin.rogo...@intel.com>; Myles C. Maxfield > <mmaxfi...@apple.com> > Cc: webkit-dev@lists.webkit.org > Subject: Re: [webkit-dev] WebKit GPU rendering possibility > > El jue, 03-11-2016

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Myles C. Maxfield
t: Thursday, November 3, 2016 9:43 AM > To: Rogovin, Kevin <kevin.rogo...@intel.com>; Myles C. Maxfield > <mmaxfi...@apple.com> > Cc: webkit-dev@lists.webkit.org > Subject: Re: [webkit-dev] WebKit GPU rendering possibility > > El jue, 03-11-2016 a las 07:35 +, Rog

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Rogovin, Kevin
<kevin.rogo...@intel.com>; Myles C. Maxfield <mmaxfi...@apple.com> Cc: webkit-dev@lists.webkit.org Subject: Re: [webkit-dev] WebKit GPU rendering possibility El jue, 03-11-2016 a las 07:35 +, Rogovin, Kevin escribió: > Hi, > >  The main issue of making a Cairo backend to F

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Carlos Garcia Campos
o: Rogovin, Kevin <kevin.rogo...@intel.com>; Myles C. Maxfield fi...@apple.com> > Cc: webkit-dev@lists.webkit.org > Subject: Re: [webkit-dev] WebKit GPU rendering possibility > > El jue, 03-11-2016 a las 06:58 +, Rogovin, Kevin escribió: > > Hi! > >   > > Quest

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Rogovin, Kevin
tter my chances for continuing the work. This looks really interesting, I think the GTK+ port could benefit from this if it eventually can be used as a cairo replacement.   > Best Regards, > -Kevin Rogovin >   > From: Myles C. Maxfield [mailto:mmaxfi...@apple.com] > Sent: Thursday, Nove

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Carlos Garcia Campos
ooks really interesting, I think the GTK+ port could benefit from this if it eventually can be used as a cairo replacement.   > Best Regards, > -Kevin Rogovin >   > From: Myles C. Maxfield [mailto:mmaxfi...@apple.com]  > Sent: Thursday, November 3, 2016 1:30 AM > To: Rogovin, Kevin &

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Rogovin, Kevin
. Maxfield [mailto:mmaxfi...@apple.com] Sent: Thursday, November 3, 2016 1:30 AM To: Rogovin, Kevin <kevin.rogo...@intel.com> Cc: webkit-dev@lists.webkit.org Subject: Re: [webkit-dev] WebKit GPU rendering possibility Hello, This is certainly interesting work! I have a few questions about the ap

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-02 Thread Myles C. Maxfield
Hello, This is certainly interesting work! I have a few questions about the approach of this renderer. 1. What API is this on top of? OpenGL? Metal? Vulkan? Raw GPU commands[1]? 2. You mention in your video that you have already migrated Cairo on top of your new tech. Traditionally, a web

[webkit-dev] WebKit GPU rendering possibility

2016-11-02 Thread Rogovin, Kevin
Hi, I was directed here by some colleagues as this is the place to post the following to get started on the following proposal. I have been working on an experimental 2D renderer that requires a GPU, the project is open sourced on github at https://github.com/01org/fastuidraw. I gave a