On Fri, Aug 14, 2015, at 07:19 PM, Alex Christensen wrote:
The days of supporting VS2013 are behind us, so if it works with VS2015, go
for it. Not all c++14 features are supported, though. See
https://msdn.microsoft.com/en-us/library/hh567368.aspx#cpp14table
I’m not sure what the oldest
On Tue, Aug 25, 2015, at 12:55 PM, Carlos Garcia Campos wrote:
El mar, 25-08-2015 a las 12:47 +0200, z...@falconsigh.net escribió:
On Fri, Aug 14, 2015, at 07:19 PM, Alex Christensen wrote:
The days of supporting VS2013 are behind us, so if it works with
VS2015, go for it. Not all c++14
On Tue, Aug 25, 2015, at 02:35 PM, Osztrogonác Csaba wrote:
Hi,
On 2015-08-25 14:29, z...@falconsigh.net wrote:
On Tue, Aug 25, 2015, at 12:55 PM, Carlos Garcia Campos wrote:
El mar, 25-08-2015 a las 12:47 +0200, z...@falconsigh.net escribió:
On Fri, Aug 14, 2015, at 07:19 PM, Alex
Cairo as a fallback and baseline
rasterizer.
> One question, what happens with WebGL 2.0 support on WebKit? I ask
> because WebGL 2.0 is essentially OpenGL ES 3.x for JavaScript.
>
WebGL 2.0 wouldn't be supported on platforms that don't off
Hi,
unfortunately nobody from Igalia will be attending this year. While we
did plan to participate, the announcement came in too late for us to
find any sensible travel plans.
Hope to see you next year.
Regards,
Zan
On Thu, Oct 20, 2016, at 11:32 PM, Jonathan Davis wrote:
> We will be clos
On Sat, Jan 7, 2017, at 08:30 PM, Alex Christensen wrote:
> We are looking into using more C++14 features in WebKit, which would require
> increasing the minimum supported compiler versions. For example, Yusuke’s
> patch in https://bugs.webkit.org/show_bug.cgi?id=165093 compiles successfully
>
we can investigate.
> Thanks,
> Lucas
The git.webkit.org mirror doesn't seem to be operational. The server
itself is up and running, but Git requests against it time out.
Cheers,
Zan
>
>> On Mar 27, 2017, at 5:36 PM, Lucas Forschler
>> <lforsch...@apple.com> wr
On Tue, Mar 28, 2017, at 10:01 AM, Ling Ho wrote:
> Hi Zan,
>
> I have tested a git clone earlier and it should be working for you
> too. We have also taken care notification emails issue to webkit-
> changes list.
>
> Thanks,
> ...
> ling
>
Hi,
baselines would be landed separately. (Those too would be subject to
alignment with the GTK+ port.)
We're happy to address any questions or considerations.
Regards,
Zan
[1]
https://lists.webkit.org/pipermail/webkit-dev/2014-December/027087.html
[2]
https://blogs.igalia.com/magomez/2016/12/19/wpe-web
on
importing a C++17-compliant implementation, but currently seems stalled.
https://bugs.webkit.org/show_bug.cgi?id=175583
Are there any other reservations or obstacles about adopting std::variant?
Cheers,
Zan
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WebKit
product, or whether Safari would like to be treated as a separate browser[1],
etc.
Regards,
Zan
[1] There's for instance this from a year ago (though not sure about its
functionality):
https://github.com/w3c/web-platform-tests/tree/wptrunner-safari
Hi,
in case of no additional comments against this, I'll be opening a pull request
to merge the web-platform-tests changes into that repository in the following
days. The WebKit changes will follow after some further work.
Cheers,
Zan
On Mon, Feb 12, 2018, at 4:06 PM, z...@falconsigh.net
like
ImageBuffer and GraphicsContext, all the work is port-agnostic.
Reviews appreciated.
Regards,
Zan
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ports.
Cheers,
Zan
> Simon
>
> ___
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> https://lists.webkit.org/mailman/listinfo/webkit-dev
>
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,
pending to land:
https://bugs.webkit.org/show_bug.cgi?id=217603
There's also some preference cruft still left in the WebKit layer that's going
to be removed later.
Regards,
Zan
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is now not needed
Regards,
Zan Dobersek
[1]http://trac.webkit.org/browser/trunk/WebKitTools/DumpRenderTree/gtk/DumpRenderTree.cpp#L199
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what Mac folks think of this approach and if there are any
other ideas that address this problem.
Regards,
Zan Dobersek
[1] https://bugs.webkit.org/show_bug.cgi?id=31517
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Zan
(Below are the two messages in their entirety that weren't sent to the
list.)
On Wed, Feb 23, 2011 at 7:15 PM, Mo, Zhenyao zhen...@gmail.com wrote:
You could just create a new Extension3DOpenGLGtk class that inherits
from Extension3DOpenGL, and do your specific thing
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