Re: [webkit-help] hardware accelerated rendering path

2011-08-31 Thread Ariya Hidayat
> The latest cairo port does not support accelerate composition, nor does it > support hardware based primitive drawing. I think FireFox cairo d2d backend > can be a good reference in the primitive drawing. However, accelerated > composition seems to be more complicated because all resources I can

Re: [webkit-help] hardware accelerated rendering path

2011-08-31 Thread vizshala
The latest cairo port does not support accelerate composition, nor does it support hardware based primitive drawing. I think FireFox cairo d2d backend can be a good reference in the primitive drawing. However, accelerated composition seems to be more complicated because all resources I can find is

Re: [webkit-help] hardware accelerated rendering path

2011-08-21 Thread Ariya Hidayat
> Is it possible we apply this rule to a more general web page, like the way > similar to what FireFox has adopted by using Direct2D on Windows port. Yes, this is usually taken care at the platform graphics stack which a certain port is using. CoreGraphics, Skia, Qt's QPainter, and Cairo all have

[webkit-help] hardware accelerated rendering path

2011-08-21 Thread vizshala
Hi all, >From the documents of WebKit and Chrom I know that the hardware accelerated rendering path is not full scale. I can understand it is more efficient to use the hardware composition rule when things like CSS 3D transform are used in web contents. Is it possible we apply this rule to a more