[Wengophone-devel] Disabling libgaim integration

2007-02-22 Thread Ismail Dönmez
Hi all, In 2.1 SVN I tried to pass -DIMWRAPPER_BACKEND_MULTI=OFF to CMake but its still building libgaim, is there a way to disable that? Regards, ismail -- FFmpeg doxy @ http://cekirdek.pardus.org.tr/~ismail/ffmpeg-docs ___ Wengophone-devel mailing

Re: [Wengophone-devel] Disabling libgaim integration

2007-02-22 Thread Dave Neary
Hi Ismail, Ismail Dönmez wrote: In 2.1 SVN I tried to pass -DIMWRAPPER_BACKEND_MULTI=OFF to CMake but its still building libgaim, is there a way to disable that? Honestly I don't know - but I think it was Julien Bossard who worked on libgaim integration - he might be able to help you out.

Re: [Wengophone-devel] Disabling libgaim integration

2007-02-22 Thread Ismail Dönmez
Hi Dave, On Thursday 22 February 2007 17:46:12 you wrote: In 2.1 SVN I tried to pass -DIMWRAPPER_BACKEND_MULTI=OFF to CMake but its still building libgaim, is there a way to disable that? Honestly I don't know - but I think it was Julien Bossard who worked on libgaim integration - he might

[Wengophone-devel] crash when launching Qtwengophone

2007-02-22 Thread Nicolas Lécureuil
Hi, when i launch wengophone using my rpms, i obtain: qtwengophone: symbol lookup error: qtwengophone: undefined symbol: owplConfigEnablePIM Do you have an idea of why ? thanks in advance Nicolas pgpcaUj0PG6qM.pgp Description: PGP signature