[Wesnoth-bugs] [bug #8813] Allow filtering for valid/invalid targets in [attack]

2014-05-09 Thread Lari Nieminen
Update of bug #8813 (project wesnoth): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #1: Fulfilled by the

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-05-09 Thread SigurdFireDragon
Follow-up Comment #13, bug #20895 (project wesnoth): Some things in std_err when using --log-debug=all that might be relevant to the remaining error of The scenario is invalid because it has no id when loading a start of scenario save in multiplayer. 20140505 11:28:45 debug config: Key »id«

[Wesnoth-bugs] [bug #22028] Crashing Titlescreen with an empty background

2014-05-09 Thread Fabian Müller
URL: http://gna.org/bugs/?22028 Summary: Crashing Titlescreen with an empty background Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Fri 09 May 2014 06:22:22 PM UTC Category: Bug

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-05-09 Thread SigurdFireDragon
Follow-up Comment #14, bug #20895 (project wesnoth): Something that might be relevant to the scenario has no id error: when I switched to 91139b26c76817c089b4ee9ab1ce10c74c074af5 (2012-08-25) it produced the has no id from a multiplayer start of scenario save as expected. From this point, when

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-05-09 Thread SigurdFireDragon
Follow-up Comment #15, bug #20895 (project wesnoth): For clarification, the referred to start of scenario saves are all ones that are using the default map generator. ___ Reply to this item at: http://gna.org/bugs/?20895