Update of bug #8813 (project wesnoth):
Status:None = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #1:
Fulfilled by the
Follow-up Comment #13, bug #20895 (project wesnoth):
Some things in std_err when using --log-debug=all
that might be relevant to the remaining error of The scenario is invalid
because it has no id when loading a start of scenario save in multiplayer.
20140505 11:28:45 debug config: Key »id«
URL:
http://gna.org/bugs/?22028
Summary: Crashing Titlescreen with an empty background
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Fri 09 May 2014 06:22:22 PM UTC
Category: Bug
Follow-up Comment #14, bug #20895 (project wesnoth):
Something that might be relevant to the scenario has no id error:
when I switched to 91139b26c76817c089b4ee9ab1ce10c74c074af5 (2012-08-25)
it produced the has no id from a multiplayer start of scenario save as
expected.
From this point, when
Follow-up Comment #15, bug #20895 (project wesnoth):
For clarification, the referred to start of scenario saves are all ones that
are using the default map generator.
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Reply to this item at:
http://gna.org/bugs/?20895