Update of bug #21983 (project wesnoth):
Status:None = Confirmed
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Update of bug #21983 (project wesnoth):
Severity: 3 - Normal = 2 - Minor
Status: Confirmed = Postponed
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Follow-up Comment #3:
I rather like not to
Update of bug #18201 (project wesnoth):
Status:None = Postponed
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Update of bug #21859 (project wesnoth):
Status:None = Postponed
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Update of bug #8832 (project wesnoth):
Status: In Progress = Fixed
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Update of bug #20783 (project wesnoth):
Status: Confirmed = Postponed
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Update of bug #22088 (project wesnoth):
Status:None = Fixed
Assigned to:None = ai0867
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Follow-up Comment #3:
Fixed in
URL:
http://gna.org/bugs/?22144
Summary: Empty label in gamestate inspector fails an
assertion
Project: Battle for Wesnoth
Submitted by: ai0867
Submitted on: Thu 05 Jun 2014 03:29:02 PM CEST
Category: Bug
Follow-up Comment #1, bug #21747 (project wesnoth):
I've 'fixed' this by disabling the run of the tests with new_widgets set to
true.
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Update of bug #21717 (project wesnoth):
Status: In Progress = Fixed
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Follow-up Comment #2:
Fixed in the 1.12 branch.
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Update of bug #22073 (project wesnoth):
Status:None = Postponed
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Follow-up Comment #5:
I postpone this to after the 1.12 release then.
Follow-up Comment #1, bug #22144 (project wesnoth):
might be related to http://gna.org/bugs/?22046 where i get the same assertion
failure.
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Follow-up Comment #6, bug #22073 (project wesnoth):
fendrin:
I don't think that's a good idea. We spent an enormous amount of time
debugging the server and clients so that mp campaigns can work correctly in
1.12. LoW works correctly in almost all cases now except for this bug.
If you postpone
Follow-up Comment #5, bug #22068 (project wesnoth):
I currently have a plan that might (meaning it is not sure) fix this bug, but
that's a 1.13-only plan that won't get backported.
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