[Wesnoth-bugs] [bug #21983] clearing hotkeys not working properly

2014-06-05 Thread Fabian Müller
Update of bug #21983 (project wesnoth): Status:None = Confirmed ___ Reply to this item at: http://gna.org/bugs/?21983 ___ Message sent

[Wesnoth-bugs] [bug #21983] clearing hotkeys not working properly

2014-06-05 Thread Fabian Müller
Update of bug #21983 (project wesnoth): Severity: 3 - Normal = 2 - Minor Status: Confirmed = Postponed ___ Follow-up Comment #3: I rather like not to

[Wesnoth-bugs] [bug #18201] [tunnel] leads to an assert when used at scenario toplevel

2014-06-05 Thread Fabian Müller
Update of bug #18201 (project wesnoth): Status:None = Postponed ___ Reply to this item at: http://gna.org/bugs/?18201 ___ Message sent

[Wesnoth-bugs] [bug #21859] unit capacity gone after save

2014-06-05 Thread Fabian Müller
Update of bug #21859 (project wesnoth): Status:None = Postponed ___ Reply to this item at: http://gna.org/bugs/?21859 ___ Message sent

[Wesnoth-bugs] [bug #8832] Enabling a generic mod system

2014-06-05 Thread Fabian Müller
Update of bug #8832 (project wesnoth): Status: In Progress = Fixed ___ Reply to this item at: http://gna.org/bugs/?8832 ___ Message sent

[Wesnoth-bugs] [bug #20783] Sometimes, clicking a terrain button after scrolling doesn't do anything

2014-06-05 Thread Fabian Müller
Update of bug #20783 (project wesnoth): Status: Confirmed = Postponed ___ Reply to this item at: http://gna.org/bugs/?20783 ___ Message sent

[Wesnoth-bugs] [bug #22088] Disappearing units in the tutorial

2014-06-05 Thread Alexander van Gessel
Update of bug #22088 (project wesnoth): Status:None = Fixed Assigned to:None = ai0867 ___ Follow-up Comment #3: Fixed in

[Wesnoth-bugs] [bug #22144] Empty label in gamestate inspector fails an assertion

2014-06-05 Thread Alexander van Gessel
URL: http://gna.org/bugs/?22144 Summary: Empty label in gamestate inspector fails an assertion Project: Battle for Wesnoth Submitted by: ai0867 Submitted on: Thu 05 Jun 2014 03:29:02 PM CEST Category: Bug

[Wesnoth-bugs] [bug #21747] test_gui2 unit tests fail

2014-06-05 Thread Alexander van Gessel
Follow-up Comment #1, bug #21747 (project wesnoth): I've 'fixed' this by disabling the run of the tests with new_widgets set to true. ___ Reply to this item at: http://gna.org/bugs/?21747 ___

[Wesnoth-bugs] [bug #21717] F5-reload doesn't work in editor

2014-06-05 Thread Fabian Müller
Update of bug #21717 (project wesnoth): Status: In Progress = Fixed ___ Follow-up Comment #2: Fixed in the 1.12 branch. ___ Reply to

[Wesnoth-bugs] [bug #22073] lua errors in LoW scenario 3

2014-06-05 Thread Fabian Müller
Update of bug #22073 (project wesnoth): Status:None = Postponed ___ Follow-up Comment #5: I postpone this to after the 1.12 release then.

[Wesnoth-bugs] [bug #22144] Empty label in gamestate inspector fails an assertion

2014-06-05 Thread Daniel
Follow-up Comment #1, bug #22144 (project wesnoth): might be related to http://gna.org/bugs/?22046 where i get the same assertion failure. ___ Reply to this item at: http://gna.org/bugs/?22144

[Wesnoth-bugs] [bug #22073] lua errors in LoW scenario 3

2014-06-05 Thread Chris Beck
Follow-up Comment #6, bug #22073 (project wesnoth): fendrin: I don't think that's a good idea. We spent an enormous amount of time debugging the server and clients so that mp campaigns can work correctly in 1.12. LoW works correctly in almost all cases now except for this bug. If you postpone

[Wesnoth-bugs] [bug #22068] Multiplayer scenario start saves are broken.

2014-06-05 Thread Daniel
Follow-up Comment #5, bug #22068 (project wesnoth): I currently have a plan that might (meaning it is not sure) fix this bug, but that's a 1.13-only plan that won't get backported. ___ Reply to this item at: http://gna.org/bugs/?22068