[Wesnoth-bugs] [bug #22095] inspect dialog assertion failure

2014-06-09 Thread Mark de Wever
Update of bug #22095 (project wesnoth): Status: Confirmed = Fixed ___ Follow-up Comment #5: Fixed in 1.12 with f5942668cecb, master will follow later.

[Wesnoth-bugs] [bug #21785] GUI2 assertion failure in grid.cpp

2014-06-09 Thread Mark de Wever
Update of bug #21785 (project wesnoth): Status:None = Ready For Test ___ Follow-up Comment #1: The issue is probably fixed with f5942668cecb in 1.12, master will follow later.

[Wesnoth-bugs] [bug #15615] Assertion failure in the gamestate inspector... again...

2014-06-09 Thread Mark de Wever
Update of bug #15615 (project wesnoth): Status:None = Ready For Test ___ Follow-up Comment #7: The issue is probably fixed with f5942668cecb in 1.12, master will follow later.

[Wesnoth-bugs] [bug #22154] Some non-character keys unselects [text_input]

2014-06-09 Thread Mark de Wever
Update of bug #22154 (project wesnoth): Status:None = Fixed Assigned to:None = mordante ___ Follow-up Comment #2: This has been fixed

[Wesnoth-bugs] [bug #22130] Press shift/caps lock in the save dialog cause invalid compressed save

2014-06-09 Thread Mark de Wever
Update of bug #22130 (project wesnoth): Status:None = Fixed Assigned to:None = mordante ___ Follow-up Comment #1: The shift issue has

[Wesnoth-bugs] [bug #21785] GUI2 assertion failure in grid.cpp

2014-06-09 Thread Mark de Wever
Follow-up Comment #2, bug #21785 (project wesnoth): The commit in master is 7efb1ba73b7c639246cb8ba2b84ddab88f49454f ___ Reply to this item at: http://gna.org/bugs/?21785 ___ Message sent

[Wesnoth-bugs] [bug #15615] Assertion failure in the gamestate inspector... again...

2014-06-09 Thread Mark de Wever
Follow-up Comment #8, bug #15615 (project wesnoth): The commit in master is 7efb1ba73b7c639246cb8ba2b84ddab88f49454f ___ Reply to this item at: http://gna.org/bugs/?15615 ___ Message sent

[Wesnoth-bugs] [bug #22095] inspect dialog assertion failure

2014-06-09 Thread Mark de Wever
Follow-up Comment #6, bug #22095 (project wesnoth): The commit in master is 7efb1ba73b7c639246cb8ba2b84ddab88f49454f ___ Reply to this item at: http://gna.org/bugs/?22095 ___ Message sent

[Wesnoth-bugs] [bug #22144] Empty label in gamestate inspector fails an assertion

2014-06-09 Thread Mark de Wever
Update of bug #22144 (project wesnoth): Status: Confirmed = In Progress ___ Reply to this item at: http://gna.org/bugs/?22144 ___ Message sent

[Wesnoth-bugs] [bug #13333] Text Input Crashes Wesnoth

2014-06-09 Thread Mark de Wever
Update of bug #1 (project wesnoth): Status: In Progress = Fixed ___ Follow-up Comment #11: aquileia can not longer reproduce it. Since I never could (it didn't occur on Linux) I consider

[Wesnoth-bugs] [bug #21975] linger mode fails in networked context, for looping test scenario

2014-06-09 Thread Andrius Silinskas
Update of bug #21975 (project wesnoth): Assigned to: thunderstruck = involution ___ Follow-up Comment #1: I looked at this and the problem lies with the line allow_new_game = false under

[Wesnoth-bugs] [bug #22068] Multiplayer scenario start saves are broken.

2014-06-09 Thread Andrius Silinskas
Follow-up Comment #6, bug #22068 (project wesnoth): Just for the record I'm adding a link to my attempt to fix this bug: https://github.com/thunderstruck/wesnoth/commit/59a31f26d0fe3aa19ab3aa8f5b18c576eb14f239. This is a commit for 1.12. The commit partially fixed this problem and

[Wesnoth-bugs] [bug #22144] Empty label in gamestate inspector fails an assertion

2014-06-09 Thread Mark de Wever
Update of bug #22144 (project wesnoth): Status: In Progress = Fixed ___ Follow-up Comment #2: Thanks for the test case. The problem has been fixed: - in master by 0322918cefea +

[Wesnoth-bugs] [bug #22046] Error when selecting small gui elements

2014-06-09 Thread Mark de Wever
Update of bug #22046 (project wesnoth): Status:None = Ready For Test Assigned to:None = mordante ___ Follow-up Comment #2: I fixed bug #22144.

[Wesnoth-bugs] [bug #22134] Campaign prefix not used in mp campaign saves

2014-06-09 Thread Andrius Silinskas
Update of bug #22134 (project wesnoth): Assigned to:None = thunderstruck ___ Reply to this item at: http://gna.org/bugs/?22134 ___ Message sent

[Wesnoth-bugs] [bug #22134] Campaign prefix not used in mp campaign saves

2014-06-09 Thread Andrius Silinskas
Update of bug #22134 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: It should be fixed in

[Wesnoth-bugs] [bug #22162] strange warnings in console about unit attributes

2014-06-09 Thread Daniel
Update of bug #22162 (project wesnoth): Status:None = Confirmed ___ Follow-up Comment #1: i noticed this too. ___ Reply to this

[Wesnoth-bugs] [bug #22046] Error when selecting small gui elements

2014-06-09 Thread Daniel
Follow-up Comment #3, bug #22046 (project wesnoth): ___ Reply to this item at: http://gna.org/bugs/?22046 ___ Nachricht gesendet von/durch Gna! http://gna.org/

[Wesnoth-bugs] [bug #22046] Error when selecting small gui elements

2014-06-09 Thread Daniel
Follow-up Comment #4, bug #22046 (project wesnoth): I dont have the original code which gave me the original error. I tried to reproduce the error with the following code: (place the start event in any scenario.) [event] name= start [lua]