Update of bug #22095 (project wesnoth):
Status: Confirmed = Fixed
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Follow-up Comment #5:
Fixed in 1.12 with f5942668cecb, master will follow later.
Update of bug #21785 (project wesnoth):
Status:None = Ready For Test
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Follow-up Comment #1:
The issue is probably fixed with f5942668cecb in 1.12, master will follow
later.
Update of bug #15615 (project wesnoth):
Status:None = Ready For Test
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Follow-up Comment #7:
The issue is probably fixed with f5942668cecb in 1.12, master will follow
later.
Update of bug #22154 (project wesnoth):
Status:None = Fixed
Assigned to:None = mordante
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Follow-up Comment #2:
This has been fixed
Update of bug #22130 (project wesnoth):
Status:None = Fixed
Assigned to:None = mordante
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Follow-up Comment #1:
The shift issue has
Follow-up Comment #2, bug #21785 (project wesnoth):
The commit in master is 7efb1ba73b7c639246cb8ba2b84ddab88f49454f
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Reply to this item at:
http://gna.org/bugs/?21785
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Message sent
Follow-up Comment #8, bug #15615 (project wesnoth):
The commit in master is 7efb1ba73b7c639246cb8ba2b84ddab88f49454f
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Reply to this item at:
http://gna.org/bugs/?15615
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Message sent
Follow-up Comment #6, bug #22095 (project wesnoth):
The commit in master is 7efb1ba73b7c639246cb8ba2b84ddab88f49454f
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Reply to this item at:
http://gna.org/bugs/?22095
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Message sent
Update of bug #22144 (project wesnoth):
Status: Confirmed = In Progress
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Reply to this item at:
http://gna.org/bugs/?22144
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Update of bug #1 (project wesnoth):
Status: In Progress = Fixed
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Follow-up Comment #11:
aquileia can not longer reproduce it. Since I never could (it didn't occur on
Linux) I consider
Update of bug #21975 (project wesnoth):
Assigned to: thunderstruck = involution
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Follow-up Comment #1:
I looked at this and the problem lies with the line allow_new_game = false
under
Follow-up Comment #6, bug #22068 (project wesnoth):
Just for the record I'm adding a link to my attempt to fix this bug:
https://github.com/thunderstruck/wesnoth/commit/59a31f26d0fe3aa19ab3aa8f5b18c576eb14f239.
This is a commit for 1.12.
The commit partially fixed this problem and
Update of bug #22144 (project wesnoth):
Status: In Progress = Fixed
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Follow-up Comment #2:
Thanks for the test case. The problem has been fixed:
- in master by 0322918cefea +
Update of bug #22046 (project wesnoth):
Status:None = Ready For Test
Assigned to:None = mordante
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Follow-up Comment #2:
I fixed bug #22144.
Update of bug #22134 (project wesnoth):
Assigned to:None = thunderstruck
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http://gna.org/bugs/?22134
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Update of bug #22134 (project wesnoth):
Status:None = Fixed
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Follow-up Comment #1:
It should be fixed in
Update of bug #22162 (project wesnoth):
Status:None = Confirmed
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Follow-up Comment #1:
i noticed this too.
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Reply to this
Follow-up Comment #3, bug #22046 (project wesnoth):
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Reply to this item at:
http://gna.org/bugs/?22046
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Nachricht gesendet von/durch Gna!
http://gna.org/
Follow-up Comment #4, bug #22046 (project wesnoth):
I dont have the original code which gave me the original error. I tried to
reproduce the error with the following code:
(place the start event in any scenario.)
[event]
name= start
[lua]
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