Update of bug #22880 (project wesnoth):
Status:None = Fixed
Assigned to:None = fendrin
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Follow-up Comment #1:
Thanks for
Update of bug #22881 (project wesnoth):
Assigned to:None = fendrin
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Follow-up Comment #1, bug #22881 (project wesnoth):
this seems to be a bug on the c++ side rather then in Low (although it could
be solved by Low in a workaround too ofc).
I tihnk the reason is that extract_preload_scripts which extracts toplevel
[lua] scripts (like the one that defines
Follow-up Comment #2, bug #22881 (project wesnoth):
or maybe it's a resources::lua_kernel-initialize(); call that is missing?
unfortualtely i cannot test that since Low seems to be quite broken on master.
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Follow-up Comment #3, bug #22881 (project wesnoth):
no i think i got it all wrong. I now think that the time over event doesn't
fire in replays and that's why the replace_map etc doesnt even happen.
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Follow-up Comment #4, bug #22881 (project wesnoth):
fixed in master in
https://github.com/wesnoth/wesnoth/commit/52fb0597273f5cfd1783436a623e1eb6038b756f
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Update of bug #22546 (project wesnoth):
Severity: 5 - Blocker = 3 - Normal
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Follow-up Comment #6:
i had problmes with your commit when advancing to the next scenario after
reloading an old start