[Wesnoth-bugs] [bug #22880] Legend of Wesmere - Ka'lian under Attack - one side has fog, other does not

2014-10-28 Thread Matthias Schoeck
Update of bug #22880 (project wesnoth): Status:None = Fixed Assigned to:None = fendrin ___ Follow-up Comment #1: Thanks for

[Wesnoth-bugs] [bug #22881] Legend of Wesmere - Ka'lian under Attack - replay corrupt/out of sync

2014-10-28 Thread Matthias Schoeck
Update of bug #22881 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?22881 ___ Message sent

[Wesnoth-bugs] [bug #22881] Legend of Wesmere - Ka'lian under Attack - replay corrupt/out of sync

2014-10-28 Thread Daniel
Follow-up Comment #1, bug #22881 (project wesnoth): this seems to be a bug on the c++ side rather then in Low (although it could be solved by Low in a workaround too ofc). I tihnk the reason is that extract_preload_scripts which extracts toplevel [lua] scripts (like the one that defines

[Wesnoth-bugs] [bug #22881] Legend of Wesmere - Ka'lian under Attack - replay corrupt/out of sync

2014-10-28 Thread Daniel
Follow-up Comment #2, bug #22881 (project wesnoth): or maybe it's a resources::lua_kernel-initialize(); call that is missing? unfortualtely i cannot test that since Low seems to be quite broken on master. ___ Reply to this item at:

[Wesnoth-bugs] [bug #22881] Legend of Wesmere - Ka'lian under Attack - replay corrupt/out of sync

2014-10-28 Thread Daniel
Follow-up Comment #3, bug #22881 (project wesnoth): no i think i got it all wrong. I now think that the time over event doesn't fire in replays and that's why the replace_map etc doesnt even happen. ___ Reply to this item at:

[Wesnoth-bugs] [bug #22881] Legend of Wesmere - Ka'lian under Attack - replay corrupt/out of sync

2014-10-28 Thread Daniel
Follow-up Comment #4, bug #22881 (project wesnoth): fixed in master in https://github.com/wesnoth/wesnoth/commit/52fb0597273f5cfd1783436a623e1eb6038b756f ___ Reply to this item at: http://gna.org/bugs/?22881

[Wesnoth-bugs] [bug #22546] wesnoth cannot load old start-of-scenario saves

2014-10-28 Thread Daniel
Update of bug #22546 (project wesnoth): Severity: 5 - Blocker = 3 - Normal ___ Follow-up Comment #6: i had problmes with your commit when advancing to the next scenario after reloading an old start