[Wesnoth-bugs] [bug #23690] Enable [effect] to heal the same amount when increase max_hitpoints

2015-07-13 Thread Daniel
Update of bug #23690 (project wesnoth): Status:None = Invalid Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #13228] Checkbox to disallow/reduce frequency of 1v1 mirror matches

2015-07-13 Thread Daniel
Update of bug #13228 (project wesnoth): Status:None = Fixed Assigned to:None = involution ___ Follow-up Comment #2: 'Random no mirror'

[Wesnoth-bugs] [bug #13256] Assertion failure in src/actions.cpp, happened when moved (12, 8)- (10, 10)

2015-07-13 Thread Daniel
Follow-up Comment #10, bug #13256 (project wesnoth): There are a lot of ways to abuse [allow_undo] and i see no reason why we should specially guard against [kill] or [(un)store_unit] (specially since it doesn't cause crashs anymore). Also i think there could be cases where a wml developer want

[Wesnoth-bugs] [bug #4201] ability to continue with another map in multiplayer

2015-07-13 Thread anonymous
Follow-up Comment #7, bug #4201 (project wesnoth): Note that mp campaigns already work (more or less) in latest wesnoth versions. Also implementing this is not trivial, specially becasue currently in campaigns it is defined by wml which sides unit carries over to which side of the next scenario.

[Wesnoth-bugs] [bug #23558] enter/exit_hex events without [allow_undo] do no prevent undo

2015-07-13 Thread Daniel
Update of bug #23558 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #2: Fixed in master:

[Wesnoth-bugs] [bug #23454] Variables not loaded for observers after scenario trnasition

2015-07-13 Thread Daniel
Update of bug #23454 (project wesnoth): Status: Ready For Test = Fixed ___ Follow-up Comment #11: assuming to be fixed ___ Reply to

[Wesnoth-bugs] [bug #22334] MP Modifications can no longer be directly chosen for MP campaigns

2015-07-13 Thread Daniel
Update of bug #22334 (project wesnoth): Status: Ready For Test = Fixed ___ Follow-up Comment #5: assuming to be fixed ___ Reply to this

[Wesnoth-bugs] [bug #21861] Generator map tempered bug

2015-07-13 Thread Daniel
Update of bug #21861 (project wesnoth): Status: Ready For Test = Invalid ___ Follow-up Comment #2: It is intentional that the map settings not work with all map generators. Some of the map

[Wesnoth-bugs] [bug #22936] LoW MP - Gold carryover from scenario 1 to 2

2015-07-13 Thread Daniel
Update of bug #22936 (project wesnoth): Status: Ready For Test = Fixed ___ Follow-up Comment #7: assuming to be fixed ___ Reply to this

[Wesnoth-bugs] [bug #18746] No prestart event/settings for start of scenario save in MP campaign for non-host

2015-07-13 Thread Daniel
Update of bug #18746 (project wesnoth): Status: Ready For Test = Fixed ___ Follow-up Comment #10: assuming to be fixed ___ Reply to

[Wesnoth-bugs] [bug #20267] MP campaign: reload scenario with droided side creates OOS

2015-07-13 Thread Daniel
Update of bug #20267 (project wesnoth): Status: Ready For Test = Fixed ___ Follow-up Comment #2: assuming to be fixed ___ Reply to this

[Wesnoth-bugs] [bug #11599] All ANL factions (currently only loyalist available)

2015-07-13 Thread Daniel
Update of bug #11599 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: Idk since when, but currently it is possile to choose any faction in ANL.

[Wesnoth-bugs] [bug #22334] MP Modifications can no longer be directly chosen for MP campaigns

2015-07-13 Thread SigurdFireDragon
Follow-up Comment #6, bug #22334 (project wesnoth): yes, it seems to be fixed. ___ Reply to this item at: http://gna.org/bugs/?22334 ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #21647] Elipses randomly missing

2015-07-13 Thread Ignacio R. Morelle
Update of bug #21647 (project wesnoth): Status: Need Info = Fixed Assigned to:None = shadowmaster Open/Closed:Open = Closed