[Wesnoth-bugs] [bug #23756] Translation list does not wrap in 1.12 announcement

2015-08-04 Thread Charles Dang
URL: Summary: Translation list does not wrap in 1.12 announcement Project: Battle for Wesnoth Submitted by: vultraz Submitted on: Wed 05 Aug 2015 04:28:15 AM UTC Category: Bug S

[Wesnoth-bugs] [bug #23753] Default to using Documents\My Games\WesnothX.Y for user config and data directories

2015-08-04 Thread Ignacio R. Morelle
URL: Summary: Default to using Documents\My Games\WesnothX.Y for user config and data directories Project: Battle for Wesnoth Submitted by: shadowmaster Submitted on: Tue 04 Aug 2015 08:46:43 PM CLT

[Wesnoth-bugs] [bug #23752] gui2 listboxes header not working correctly

2015-08-04 Thread anonymous
URL: Summary: gui2 listboxes header not working correctly Project: Battle for Wesnoth Submitted by: None Submitted on: Di 04 Aug 2015 23:11:33 UTC Category: Bug Severity: 3 - No

[Wesnoth-bugs] [bug #23751] sortable gui2 listboxes

2015-08-04 Thread anonymous
URL: Summary: sortable gui2 listboxes Project: Battle for Wesnoth Submitted by: None Submitted on: Di 04 Aug 2015 23:07:21 UTC Category: Feature Request Severity: 4 - Important

[Wesnoth-bugs] [bug #22891] wesnoth doesn't close on Alt+F4

2015-08-04 Thread anonymous
Follow-up Comment #2, bug #22891 (project wesnoth): I didn't say that Alt-F4 should close wesnoh on linux. This report was about wesnoth for windows. Where every application i know closes on alt-F4. ___ Reply to this item at:

[Wesnoth-bugs] [bug #22891] wesnoth doesn't close on Alt+F4

2015-08-04 Thread Wedge009
Follow-up Comment #1, bug #22891 (project wesnoth): I suspect this may be deliberate. Alt-F4 is a Windows convention, while in Unix it's often Ctrl-Shift-W. On the other hand, it could also be polling for these key combinations is quite a bit of effort for not much utility. Using the main menu Qu

[Wesnoth-bugs] [bug #15763] Pressing Enter in Delete Save dialog loads saved game

2015-08-04 Thread Wedge009
Follow-up Comment #1, bug #15763 (project wesnoth): I'm trying to get my head around construct_dialog.cpp and dialogs.cpp as of 1.13.1+dev. Past experience tells me that working through UI code tends to be tricky and confusing but it seems to me in this case that there is some sort of timing-relat