[Wesnoth-bugs] [bug #14011] Map Editor cannot browse to a different drive

2015-08-09 Thread Sebastia Kölle
Update of bug #14011 (project wesnoth): Status: Confirmed => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #2: Tested on 1.12.1, t

[Wesnoth-bugs] [bug #22891] wesnoth doesn't close on Alt+F4

2015-08-09 Thread anonymous
Follow-up Comment #4, bug #22891 (project wesnoth): This bug isn't about general wesnoth hotkey conventions. This bug is about wesnoth for windows not matching windows conventions, and for that it's really not important where wesnoth comes from or what conventions other OS have. On windows pressi

[Wesnoth-bugs] [bug #17995] Infinite loop on scenario load with turns=-1 and only one side defined.

2015-08-09 Thread anonymous
Follow-up Comment #11, bug #17995 (project wesnoth): Also note that there are story-only scenarios, even in mainline campaigns that doesn't contain sides. ___ Reply to this item at: _

[Wesnoth-bugs] [bug #17995] Infinite loop on scenario load with turns=-1 and only one side defined.

2015-08-09 Thread anonymous
Follow-up Comment #10, bug #17995 (project wesnoth): The attached file is not a save file it's an addon. ___ Reply to this item at: ___ Nachricht gesendet von/du

[Wesnoth-bugs] [bug #18204] Redrawing of the screen fails to remove old elements such as old cursor position

2015-08-09 Thread Wedge009
Follow-up Comment #3, bug #18204 (project wesnoth): Yikes, that's some pretty nasty graphical glitches. Unfortunately, I'd agree that Alexey does seem to be alone in this result - I haven't seen anything like this before, in Windows or Linux. Perhaps this one should be closed. ___

[Wesnoth-bugs] [bug #18112] Color cursor causes slow mouse movement at menus

2015-08-09 Thread Wedge009
Follow-up Comment #3, bug #18112 (project wesnoth): I was wondering why the mouse cursor looked so plain... I manually enabled colour cursors with 1.13.1+dev and didn't notice anything substantially different at the main menu. In a game there does seem to be a slightly longer delay in responsiven

[Wesnoth-bugs] [bug #17997] zooming in/out lag in editor

2015-08-09 Thread Wedge009
Follow-up Comment #2, bug #17997 (project wesnoth): Hard to say. I suppose this does depend on the computer performance as well as scaling options selected in the Advanced Display Preferences. Testing the scaling on 1.13.1+dev with +/- keys does feel a bit 'slow' even on my high-end (by contempora

[Wesnoth-bugs] [bug #17995] Infinite loop on scenario load with turns=-1 and only one side defined.

2015-08-09 Thread Wedge009
Follow-up Comment #9, bug #17995 (project wesnoth): Not sure if the save file format is too old but attempting to load this in 1.13.1+dev results in a 'file corrupt' error message. Perhaps this boundary case scenario is being checked for now? __