[Wesnoth-bugs] [bug #23822] C++ crash in experimental multiplayer lobby

2015-09-04 Thread Magnus Sejer Hansen
Follow-up Comment #2, bug #23822 (project wesnoth): Preferences > Advanced > Experimental multiplayer lobby. ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #23841] a [make_tag] tag to create custom wml tags.

2015-09-04 Thread anonymous
Follow-up Comment #6, bug #23841 (project wesnoth): > ... You can use it to blindly overwrite any WML tag with a new definition ... A check for wesnoth.wml_actions[tagname] == nil should be easy to implement, but also i think the chances that someone really does that accidently are rather small,

[Wesnoth-bugs] [bug #23822] C++ crash in experimental multiplayer lobby

2015-09-04 Thread anonymous
Follow-up Comment #3, bug #23822 (project wesnoth): The assserion showm from grid.cpp means that some gui wigets don't fit in their detinated place. A possible wokraround might be is to run wesnoth in a larger window. But it's also not completeley impossible that this bug happrens when a player