[Wesnoth-bugs] [bug #22918] Translations dont work for observers

2015-10-27 Thread Wedge009
Follow-up Comment #7, bug #22918 (project wesnoth): Strangely enough, it looks like this only shows itself after the first scenario. I didn't see anything like 'female^' but on the client the story dialogue reverted to English and so did the labels in the third scenario. I'll try to see if I can

[Wesnoth-bugs] [bug #22918] Translations dont work for observers

2015-10-27 Thread Daniel
Follow-up Comment #8, bug #22918 (project wesnoth): Iirc, the main problem is (that makes fixing this bug so complicated), that the #textdomain markes can be quite far away from the translated string. So what i suggest to fix this problem is not to use #textdomain markers when sending wml

[Wesnoth-bugs] [bug #22918] Translations dont work for observers

2015-10-27 Thread Daniel
Follow-up Comment #9, bug #22918 (project wesnoth): s/a few random/a few savefiles ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna!

[Wesnoth-bugs] [bug #23990] Unit advancing in enemy turn cannot be chosen which advancement to take

2015-10-27 Thread anonymous
URL: Summary: Unit advancing in enemy turn cannot be chosen which advancement to take Project: Battle for Wesnoth Submitted by: None Submitted on: Tue 27 Oct 2015 06:03:52 PM UTC Category: Bug

[Wesnoth-bugs] [bug #23990] Unit advancing in enemy turn cannot be chosen which advancement to take

2015-10-27 Thread Ágoston Sipos
Follow-up Comment #2, bug #23990 (project wesnoth): OK, understood, but could you explain what is the system of selecting the advancement? Is it random, does it have a priority unit or uses some more complicated selection? I couldn't find anything about it in manuals. Thanks for answering!

[Wesnoth-bugs] [bug #23990] Unit advancing in enemy turn cannot be chosen which advancement to take

2015-10-27 Thread Daniel
Update of bug #23990 (project wesnoth): Status:None => Invalid ___ Follow-up Comment #1: This is intentional, We don't want to make the currently playing player have to wait for other

[Wesnoth-bugs] [bug #23990] Unit advancing in enemy turn cannot be chosen which advancement to take

2015-10-27 Thread anonymous
Follow-up Comment #3, bug #23990 (project wesnoth): It's just random. Afaik there is a mp mod called 'plan your advancements' on the addon server that allows you to set a prefered advamcent. Maybe this is what you want. ___ Reply to this

[Wesnoth-bugs] [bug #23318] Window Geometry not recognized

2015-10-27 Thread Chris Beck
Follow-up Comment #6, bug #23318 (project wesnoth): @wedge009 If it's mainly about, when there are dialogs open, I would assume that it is a bug in GUI2. One rather unusual thing about GUI2 is that it monopolizes the main loop of the program whenever a GUI2 dialog is open, and I think it has

[Wesnoth-bugs] [bug #21891] [regression] Incorrect save folder on Windows

2015-10-27 Thread Sebastia Kölle
Update of bug #21891 (project wesnoth): Status:None => Wont Fix ___ Follow-up Comment #7: As wedge009 commented, the development team decided to continue using 'My Games' a) Wesnoth

[Wesnoth-bugs] [bug #20900] Game hangs if bad argument to --screenshot command line option is provided.

2015-10-27 Thread Charles Dang
Update of bug #20900 (project wesnoth): Status:None => Fixed Assigned to:None => vultraz ___ Reply to this item at:

[Wesnoth-bugs] [bug #20299] Fake units not always updated

2015-10-27 Thread Charles Dang
Update of bug #20299 (project wesnoth): Status:None => Fixed Assigned to: gabba => vultraz ___ Reply to this item at: