[Wesnoth-bugs] [bug #24476] [SDL2] Moving window with transient dialog up results in black bg for a moment

2016-02-29 Thread Andreas Löf
Update of bug #24476 (project wesnoth): Status:None => Invalid ___ Follow-up Comment #1: Not a bug, it's black while going through a full redraw cycle. HW acceleration will make this

[Wesnoth-bugs] [bug #24429] Resetting to default hot-keys results in apparent display loop

2016-02-29 Thread Wedge009
Follow-up Comment #8, bug #24429 (project wesnoth): Confirmed, fixed. Thanks. Looks nice, but might take a bit getting used to. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #23834] Scenario editor crashes upon placing a unit with ambush

2016-02-29 Thread Charles Dang
Follow-up Comment #2, bug #23834 (project wesnoth): Seems to affect all units, period. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #15693] Lobby crash: terminate called after throwing an instance of 'gui2::tlayout_placement_failed'

2016-02-29 Thread Charles Dang
Update of bug #15693 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #16: Marking this as fixed since it's been forever since anyone's experienced this.

[Wesnoth-bugs] [bug #23822] C++ crash in experimental multiplayer lobby

2016-02-29 Thread Charles Dang
Update of bug #23822 (project wesnoth): Status:None => In Progress Assigned to:None => vultraz ___ Follow-up Comment #5: The assert has

[Wesnoth-bugs] [bug #18002] GUI2 assertion fail in grid.cpp

2016-02-29 Thread Charles Dang
Update of bug #18002 (project wesnoth): Status: In Progress => Fixed Assigned to:mordante => vultraz ___ Follow-up Comment #2: *5 years later*

[Wesnoth-bugs] [bug #24478] [option]s become black on hover

2016-02-29 Thread Charles Dang
Follow-up Comment #1, bug #24478 (project wesnoth): I've also noticed there is the same black background under transient messages in certain cases (like the Reset prompt in Prefs -> Hotkeys). Could be related. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24479] Hang when resetting hotkeys to default

2016-02-29 Thread Charles Dang
Update of bug #24479 (project wesnoth): Open/Closed:Open => Closed ___ Follow-up Comment #2: The other bug was fixed. Closing this.

[Wesnoth-bugs] [bug #24429] Resetting to default hot-keys results in apparent display loop

2016-02-29 Thread Charles Dang
Update of bug #24429 (project wesnoth): Status:None => Fixed Assigned to: vultraz => gfgtdf ___ Follow-up Comment #7: Thanks to the hard

[Wesnoth-bugs] [bug #13448] Description of Add-ons when browsing items on server

2016-02-29 Thread ancestral
Update of bug #13448 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #4: I believe this FR has been implemented well, I’m sufficiently satisfied.

[Wesnoth-bugs] [bug #23752] gui2 listboxes header not working correctly

2016-02-29 Thread Charles Dang
Follow-up Comment #5, bug #23752 (project wesnoth): I committed a similar workaround to what I had suggested before: https://github.com/wesnoth/wesnoth/commit/12ba9bd5c78919621718434591d511c66c10d774 Instead of doing it on a per-dialog basis, doing this in the widget definition means dialogs

[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons

2016-02-29 Thread Andreas Löf
Update of bug #19666 (project wesnoth): Status: Fixed => Ready For Test ___ Follow-up Comment #15: Changing status back so I don't forget to include this bug when updating release notes.

[Wesnoth-bugs] [bug #24481] lobby's games filter input slow and choppy

2016-02-29 Thread Federico
Follow-up Comment #1, bug #24481 (project wesnoth): when entering input text to filter it gets applied at every letter causing a slow and unresponsive behaviour. There should be a timer (like 300ms) before applying filter to let the insertion of a reasonable number of nick's letters, map name or

[Wesnoth-bugs] [bug #24481] lobby's games filter input slow and choppy

2016-02-29 Thread Federico
URL: Summary: lobby's games filter input slow and choppy Project: Battle for Wesnoth Submitted by: neverenough Submitted on: lun 29 feb 2016 18:45:35 UTC Category: Bug

[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons

2016-02-29 Thread Charles Dang
Update of bug #19666 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #14: Confirmed fixed. ___ Reply to this

[Wesnoth-bugs] [bug #18679] [ai] blocks are ignored

2016-02-29 Thread Celtic Minstrel
Update of bug #18679 (project wesnoth): Assigned to:crab => celticminstrel ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23625] Custom menu item hotkeys are not preserved through save/load or scenario progression

2016-02-29 Thread Charles Dang
Update of bug #23625 (project wesnoth): Status: Confirmed => Fixed ___ Follow-up Comment #8: This appears to be fixed in 1.13.2+dev.

[Wesnoth-bugs] [bug #18715] Game hangs at loading screen after flushing caches and save index and pressing F5

2016-02-29 Thread Charles Dang
Update of bug #18715 (project wesnoth): Status: Confirmed => Fixed ___ Follow-up Comment #10: This no longer happens in 1.13.2+dev.

[Wesnoth-bugs] [bug #23632] Save file names are truncated/ellipsized on disk, breaking the Filter option in Load Game

2016-02-29 Thread Charles Dang
Update of bug #23632 (project wesnoth): Status:None => Fixed Assigned to:shadowmaster => vultraz ___ Follow-up Comment #1: Instead of