[Wesnoth-bugs] [bug #23639] Activating/deactivating modifications is done via a confusing extra button

2016-11-07 Thread Charles Dang
Update of bug #23639 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #1: This doesn't seem

[Wesnoth-bugs] [bug #22324] team name in turn dialog untranslateable since save id is used

2016-11-07 Thread Wedge009
Update of bug #22324 (project wesnoth): Status: Ready For Test => Fixed Assigned to:None => gfgtdf Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #25271] Lobby shows host multiple times for guest

2016-11-07 Thread Wedge009
Follow-up Comment #2, bug #25271 (project wesnoth): Would appreciate testing from others on this. I just retested on current master (6faef63b) on the following scenarios: * Windows 7 and Linux instances connecting to the official server. * Two Windows 7 instances connecting to the official

[Wesnoth-bugs] [bug #22991] No 64-bit build

2016-11-07 Thread Charles Dang
Update of bug #22991 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #7: All mac builds

[Wesnoth-bugs] [bug #25271] Lobby shows host multiple times for guest

2016-11-07 Thread Charles Dang
Follow-up Comment #1, bug #25271 (project wesnoth): I can't repro this :/ ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25266] Save load dialog appears collapsed

2016-11-07 Thread Charles Dang
Update of bug #25266 (project wesnoth): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #4: Ah. This has been

[Wesnoth-bugs] [bug #25266] Save load dialog appears collapsed

2016-11-07 Thread Charles
Follow-up Comment #3, bug #25266 (project wesnoth): So, Onedrive sucks. Sorry about that. Somehow it shared a file I wasn't even clicking on. Dropbox: https://dl.dropboxusercontent.com/u/963452/Misc/1.13.5%20Load%20Screen.png Interestingly, once I created *enough* save files, the window

[Wesnoth-bugs] [bug #25258] Enemy moves "in advance" are visible by hovering over the unit sometimes

2016-11-07 Thread ToBeFree
Additional Item Attachment, bug #25258 (project wesnoth): File name: wesnoth-bug-movements-2016-11-07-tobefree.jpg Size:735 KB ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #18866] Beach images misaligned

2016-11-07 Thread Lari Nieminen
Update of bug #18866 (project wesnoth): Status:None => Fixed Assigned to:None => zookeeper Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #23852] Game crashes when using invalid conditional tags

2016-11-07 Thread Daniel
Update of bug #23852 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/4a668e0ec497d8907fab9208b86747c79f567716

[Wesnoth-bugs] [bug #23608] UBSAN: findings while playing tutorial

2016-11-07 Thread Wedge009
Follow-up Comment #3, bug #23608 (project wesnoth): The commentary on l_hashfloat() seems to suggest this is a conscious decision to use a signed int. Is this a valid issue? ___ Reply to this item at:

[Wesnoth-bugs] [bug #22028] Crashing Titlescreen with an empty background

2016-11-07 Thread Wedge009
Update of bug #22028 (project wesnoth): Status:None => Confirmed Assigned to:mordante => None ___ Follow-up Comment #2: Noting it's still

[Wesnoth-bugs] [bug #21928] "enemy unit sighted!" announcement plays during replays

2016-11-07 Thread Wedge009
Follow-up Comment #2, bug #21928 (project wesnoth): I think it's fine to have these messages in replays. Do we need to keep this open? ___ Reply to this item at:

[Wesnoth-bugs] [bug #20352] Assertion failure line 631 of src/whiteboard/side_actions.cpp line 631, done via planning mode

2016-11-07 Thread Wedge009
Update of bug #20352 (project wesnoth): Status:None => Confirmed Assigned to: gabba => None Operating System: Win => All

[Wesnoth-bugs] [bug #25227] assertion failure when normal/planned moves conflict

2016-11-07 Thread Wedge009
Follow-up Comment #4, bug #25227 (project wesnoth): Bug #20352 seems related, has the same assertion failure in erase(). ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #19704] Deactivating Use new lobby interface doesn't switch back to the old one

2016-11-07 Thread Wedge009
Update of bug #19704 (project wesnoth): Status:None => Wont Fix Assigned to:mordante => None ___ Follow-up Comment #2: I understand this

[Wesnoth-bugs] [bug #17498] Text layout is broken

2016-11-07 Thread Wedge009
Update of bug #17498 (project wesnoth): Status: Confirmed => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #5: This not an issue

[Wesnoth-bugs] [bug #15894] (new) MP Lobby - Text no longer selectable.

2016-11-07 Thread Wedge009
Update of bug #15894 (project wesnoth): Status:None => Confirmed ___ Follow-up Comment #3: Noting it is still yet to be resolved in 1.13.6+dev.

[Wesnoth-bugs] [bug #15780] Do not reset music when returning to the starting screen by closing a dialog

2016-11-07 Thread Charles Dang
Update of bug #15780 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #1: Was fixed sometime

[Wesnoth-bugs] [bug #25266] Save load dialog appears collapsed

2016-11-07 Thread Wedge009
Follow-up Comment #2, bug #25266 (project wesnoth): Agreed. The problem may be OSX specific. Regardless, I believe 1.13.6 should be released soon - try again on that and let us know if the issue is still there. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25271] Lobby shows host multiple times for guest

2016-11-07 Thread Wedge009
URL: Summary: Lobby shows host multiple times for guest Project: Battle for Wesnoth Submitted by: wedge009 Submitted on: Mon 07 Nov 2016 11:08:42 PM AEDT Category: Bug

[Wesnoth-bugs] [bug #22945] Poison stopping/curing explanation slightly confusing

2016-11-07 Thread Charles Dang
Update of bug #22945 (project wesnoth): Status:None => Fixed Assigned to:None => vultraz ___ Follow-up Comment #1: Tweaked:

[Wesnoth-bugs] [bug #23021] AI leaders in MP no longer have names

2016-11-07 Thread Wedge009
Update of bug #23021 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #11: Closing with

[Wesnoth-bugs] [bug #22335] Options collision that prevents values from being initialized as variables

2016-11-07 Thread Charles Dang
Update of bug #22335 (project wesnoth): Status:None => Fixed Assigned to:None => vultraz Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #24846] Segfault when exiting editor

2016-11-07 Thread Wedge009
Update of bug #24846 (project wesnoth): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #10: No further

[Wesnoth-bugs] [bug #13041] Glitch when a submerged unit stands on an [item]

2016-11-07 Thread Wedge009
Update of bug #13041 (project wesnoth): Operating System: win xp => All ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #13041] Glitch when a submerged unit stands on an [item]

2016-11-07 Thread Wedge009
Update of bug #13041 (project wesnoth): Status:None => Confirmed Assigned to: boucman => None ___ Reply to this item at:

[Wesnoth-bugs] [bug #25087] create game: error: Image doesn't fit on canvas

2016-11-07 Thread Charles Dang
Update of bug #25087 (project wesnoth): Status:Works For Me => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #6: This seems like it

[Wesnoth-bugs] [bug #14487] unicode text not rendering properly in menus and dialogs

2016-11-07 Thread Wedge009
Update of bug #14487 (project wesnoth): Status: Confirmed => Fixed Assigned to:mordante => None Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #25087] create game: error: Image doesn't fit on canvas

2016-11-07 Thread Wedge009
Follow-up Comment #5, bug #25087 (project wesnoth): Any further comment on this one? ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25112] ai vs ai game, experimental AI recruits nothing, humans recruit drakes, SNAFU

2016-11-07 Thread Wedge009
Update of bug #25112 (project wesnoth): Open/Closed:Open => Closed ___ Follow-up Comment #4: Closing as requested. ___ Reply to

[Wesnoth-bugs] [bug #22327] transitions castle to cave wall not working

2016-11-07 Thread Charles Dang
Update of bug #22327 (project wesnoth): Status:None => Fixed Assigned to:None => zookeeper Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #24622] Keyboard shortcuts don't work on non-QWERTY keyboard

2016-11-07 Thread Wedge009
Update of bug #24622 (project wesnoth): Status: Duplicate => Fixed Assigned to: aginor => wedge009 Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #24180] Recall list has an upper limit of about 30 units

2016-11-07 Thread Wedge009
Update of bug #24180 (project wesnoth): Status:None => Works For Me Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #24202] Wesnoth does not exist on the panel

2016-11-07 Thread Wedge009
Update of bug #24202 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23682] Wesnoth flashes from lobby to game tutorial midst writing a whisper

2016-11-07 Thread Wedge009
Update of bug #23682 (project wesnoth): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #2: Without further

[Wesnoth-bugs] [bug #23645] LoW scenario3 bugged in local mp

2016-11-07 Thread Wedge009
Update of bug #23645 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #3: Closing with

[Wesnoth-bugs] [bug #23579] save/reload process corrupts team_name

2016-11-07 Thread Wedge009
Update of bug #23579 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #18: Closing with

[Wesnoth-bugs] [bug #14300] in game chat gets blurry on small maps, refresh command cleans it up.

2016-11-07 Thread Wedge009
Update of bug #14300 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #5: Closing with

[Wesnoth-bugs] [bug #20388] Can't type non-latin characters in chat and other text inputs

2016-11-07 Thread Wedge009
Update of bug #20388 (project wesnoth): Status: Need Info => Works For Me Open/Closed:Open => Closed ___ Follow-up Comment #4: Closing with

[Wesnoth-bugs] [bug #19742] "mandatory WML child missing yet untested for, please report" on trying to reload a stuck/saved "deep shrine"game on MP

2016-11-07 Thread Wedge009
Update of bug #19742 (project wesnoth): Status:None => Works For Me Open/Closed:Open => Closed ___ Follow-up Comment #3: Closing with

[Wesnoth-bugs] [bug #19247] when toggling fullscreen gnome-shell overview is shown

2016-11-07 Thread Wedge009
Update of bug #19247 (project wesnoth): Status:None => Works For Me Open/Closed:Open => Closed ___ Follow-up Comment #3: Closing with

[Wesnoth-bugs] [bug #18867] Some units' images get pushed under mountains' images when defending on mountains

2016-11-07 Thread Wedge009
Update of bug #18867 (project wesnoth): Status:None => Fixed Assigned to: boucman => None Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #18269] Quick loading in mp campaigns messes up side info

2016-11-07 Thread Wedge009
Update of bug #18269 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #7: Closing with

[Wesnoth-bugs] [bug #23235] Resizing window makes buttons in cut scenes unclickable

2016-11-07 Thread Wedge009
Update of bug #23235 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #24210] Duplicate scons check

2016-11-07 Thread Charles Dang
Update of bug #24210 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #23247] Missing: Terrain Modifiers in help (from title screen)

2016-11-07 Thread Wedge009
Update of bug #23247 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #23019] Mounted units incorrectly scaled in recruit list

2016-11-07 Thread Wedge009
Update of bug #23019 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #12: Reconfirmed this

[Wesnoth-bugs] [bug #22368] Wrong unit sprite displayed.

2016-11-07 Thread Wedge009
Update of bug #22368 (project wesnoth): Status: Confirmed => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #5: Closing with

[Wesnoth-bugs] [bug #21662] maximizing window causes portrait to cover message text

2016-11-07 Thread Wedge009
Update of bug #21662 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #2: Closing upon lack of further input.

[Wesnoth-bugs] [bug #21156] Flicker after loading an MP campaign

2016-11-07 Thread Wedge009
Update of bug #21156 (project wesnoth): Status:None => Works For Me Open/Closed:Open => Closed ___ Follow-up Comment #8: A lot of the UI

[Wesnoth-bugs] [bug #20245] Status table "scenario settings" shows leader id's

2016-11-07 Thread Wedge009
Update of bug #20245 (project wesnoth): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #5: No further input,

[Wesnoth-bugs] [bug #19215] Random maps made with 1.9.13 are shown as having been created under 1.9.5+svn

2016-11-07 Thread Wedge009
Update of bug #19215 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #7: Closing with

[Wesnoth-bugs] [bug #18868] Hotkeys now go by qwerty layout, and not what is set in Windows

2016-11-07 Thread Wedge009
Update of bug #18868 (project wesnoth): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #12: Closing as

[Wesnoth-bugs] [bug #23732] Change map file extension

2016-11-07 Thread Charles Dang
Update of bug #23732 (project wesnoth): Status:None => Wont Fix Open/Closed:Open => Closed ___ Follow-up Comment #1: We won't be doing

[Wesnoth-bugs] [bug #25218] UB when TOD progresses

2016-11-07 Thread Charles Dang
Update of bug #25218 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25164] SoF: Caverns of Flame - lua error at end

2016-11-07 Thread Charles Dang
Update of bug #25164 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25156] no keep generated in SoF Gathering Materials

2016-11-07 Thread Charles Dang
Update of bug #25156 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25139] UtBS lua error in final scenario

2016-11-07 Thread Charles Dang
Update of bug #25139 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25204] use after free when advancing unit in test scenario

2016-11-07 Thread Charles Dang
Update of bug #25204 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25155] editor: division by zero/FPE/crash when clicking on minimap of resized map

2016-11-07 Thread Charles Dang
Update of bug #25155 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25192] reference binding to nullpointer when clicking unit recruited in planning mode

2016-11-07 Thread Charles Dang
Update of bug #25192 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25131] [move_unit] check_passability=no doesn't work

2016-11-07 Thread Charles Dang
Update of bug #25131 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25123] TRoW: ANL: Lua error for AI

2016-11-07 Thread Charles Dang
Update of bug #25123 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25106] assertion failure when shroud/FoW update undelayed

2016-11-07 Thread Charles Dang
Update of bug #25106 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25097] heap buffer overflow when using planning mode

2016-11-07 Thread Charles Dang
Update of bug #25097 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25096] heap use after free when "reset to beginning" test map save replay

2016-11-07 Thread Charles Dang
Update of bug #25096 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25095] wesnoth -t: "reload & exec lua code" segfaults

2016-11-07 Thread Charles Dang
Update of bug #25095 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25094] heap-use-after-free in test scenario (wesnoth -t)

2016-11-07 Thread Charles Dang
Update of bug #25094 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25086] bunch of problems with (almost) empty maps; UB/hang/crash when terminating

2016-11-07 Thread Charles Dang
Update of bug #25086 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25089] editor: buffer overflow while expanding map

2016-11-07 Thread Charles Dang
Update of bug #25089 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25060] undoing recalls lead to wrong statistics

2016-11-07 Thread Charles Dang
Update of bug #25060 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25077] memleak in wesnoth help

2016-11-07 Thread Charles Dang
Update of bug #25077 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25082] UB in tutorial start

2016-11-07 Thread Charles Dang
Update of bug #25082 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25079] UB in font code

2016-11-07 Thread Charles Dang
Update of bug #25079 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25005] EI - Northern Outpost SP no outlaws appear

2016-11-07 Thread Charles Dang
Update of bug #25005 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible

2016-11-07 Thread Charles Dang
Update of bug #25026 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault

2016-11-07 Thread Charles Dang
Update of bug #25021 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25074] Shavian English date formatting is incorrect and causes crashes

2016-11-07 Thread Charles Dang
Update of bug #25074 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24976] Unit list not focused when pressing recruit hotkey

2016-11-07 Thread Charles Dang
Update of bug #24976 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24954] Eastern Invasion: Outlaws won't appear in 05_Northern Outpost

2016-11-07 Thread Charles Dang
Update of bug #24954 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24967] loadgame list empty on low resolutions.

2016-11-07 Thread Charles Dang
Update of bug #24967 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24955] When add-ons are downloaded, the dialogs do not disappear properly

2016-11-07 Thread Charles Dang
Update of bug #24955 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24988] scrollbar in attack dialog

2016-11-07 Thread Charles Dang
Update of bug #24988 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24978] Wrong number of hits for swarm attack in attack window

2016-11-07 Thread Charles Dang
Update of bug #24978 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24952] Unstored unit is slowed when recalled

2016-11-07 Thread Charles Dang
Update of bug #24952 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24951] Delfador's Memoirs Scenario 9 issues

2016-11-07 Thread Charles Dang
Update of bug #24951 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24933] hotkeys list cannot be sorted by hotkey

2016-11-07 Thread Charles Dang
Update of bug #24933 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24928] Loading start of Legend of Wesmere: Human Alliance save file results in a crash

2016-11-07 Thread Charles Dang
Update of bug #24928 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24925] [1.13] Change Difficulty checkbox doesn't work when loading from within game

2016-11-07 Thread Charles Dang
Update of bug #24925 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24926] [1.13] Change Difficulty option should be greyed out for turn saves

2016-11-07 Thread Charles Dang
Update of bug #24926 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24927] Load game dialogue does not show file summary for several languages

2016-11-07 Thread Charles Dang
Update of bug #24927 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24819] Using the unit placement feature in the scenario creator of the map editor on Mac results in a game crash

2016-11-07 Thread Charles Dang
Update of bug #24819 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24923] Recruit & Recall empty list message not showing

2016-11-07 Thread Charles Dang
Update of bug #24923 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves

2016-11-07 Thread Charles Dang
Update of bug #24780 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24728] typing in lobby's games filter also echoes to chat box

2016-11-07 Thread Charles Dang
Update of bug #24728 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24703] New Recruit Dialog - clipping of unit panel stats if recruit list is too short.

2016-11-07 Thread Charles Dang
Update of bug #24703 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24896] LoW - Human Alliance experience and recall reset

2016-11-07 Thread Charles Dang
Update of bug #24896 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24553] Graphical issues at the start of campaign story scenes

2016-11-07 Thread Charles Dang
Update of bug #24553 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24698] Entering some lua commands in the console resets view to the top

2016-11-07 Thread Charles Dang
Update of bug #24698 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

  1   2   >