[Wesnoth-bugs] [bug #24789] travis c++14 build failing

2016-11-13 Thread Charles Dang
Update of bug #24789 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #2: Seemed to have

[Wesnoth-bugs] [bug #25293] Image Not Found for minimap icons when using large font size

2016-11-13 Thread Wedge009
Update of bug #25293 (project wesnoth): Status:None => Confirmed Operating System: Windows 10 => All ___ Follow-up Comment #1: For me, happens in

[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.

2016-11-13 Thread Wedge009
Update of bug #25292 (project wesnoth): Status:None => Confirmed Operating System: Windows 10 => All ___ Follow-up Comment #3: Oh I see, I hadn't

[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.

2016-11-13 Thread Inky
Follow-up Comment #2, bug #25292 (project wesnoth): No, I mean changing font size in-game using the slider under Preferences -> Display. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.

2016-11-13 Thread Wedge009
Follow-up Comment #1, bug #25292 (project wesnoth): I gather font size means what you have set the OS to render fonts? I thought high DPI fonts were supposed to be improved in Windows 10, but I'm running at 114% in Windows 7 without issues.

[Wesnoth-bugs] [bug #25288] Crash if wesnoth resolution is higher than desktop resolution.

2016-11-13 Thread Wedge009
Follow-up Comment #3, bug #25288 (project wesnoth): I find this issue seems specific to Linux - Windows is fine. I recall we had issues with this in SDL1 but I thought it was resolved with the move to SDL2. Regardless, this seems related to your own bug #24984.

[Wesnoth-bugs] [bug #24986] KDE5: compositing with OpenGL breaks after closing wesnoth.

2016-11-13 Thread Wedge009
Follow-up Comment #4, bug #24986 (project wesnoth): I haven't noticed this happening since Kubuntu 16.10 release. ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #25285] crash starting campaign

2016-11-13 Thread Wedge009
Follow-up Comment #1, bug #25285 (project wesnoth): The complaint seems to be in libSDL. I presume you're using SDL 2.0.4? ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #25291] translations - alignment is sometimes shown translated, sometimes not

2016-11-13 Thread Wedge009
Update of bug #25291 (project wesnoth): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #2: Sounds very much

[Wesnoth-bugs] [bug #25288] Crash if wesnoth resolution is higher than desktop resolution.

2016-11-13 Thread Severin Glöckner
Follow-up Comment #2, bug #25288 (project wesnoth): I suppose so. I remember that there comes usually an error message saying something about Xorg and exits then. This could be changed to =) ___ Reply to this item at: