[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.

2016-11-21 Thread Wedge009
Follow-up Comment #3, bug #25332 (project wesnoth): Oh, never mind. Single-line verbatim windows in my browser don't have the adjustable handle to resize the verbatim section. So I thought the Chinese text got truncated. ___ Reply to this

[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.

2016-11-21 Thread Wedge009
Follow-up Comment #2, bug #25332 (project wesnoth): Ugh, looks like gna doesn't like non-Latin characters. 20161122 17:13:17 error gui/layout: pango_text::font::pango_text::set_markup_helper text 'Chinese Chinese Chinese Chinese Chinese' has broken markup, set to normal text.

[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.

2016-11-21 Thread Wedge009
Follow-up Comment #1, bug #25332 (project wesnoth): Thanks for your input. I don't think the issue - at least in the screenshots provided - is related to +/- symbols (I only see + signs in the image, not text). In this case, it looks like it's having trouble rendering the Japanese text in

[Wesnoth-bugs] [bug #25334] Stack overflow / segmentation fault on viewing Help in Japanese

2016-11-21 Thread Wedge009
Follow-up Comment #1, bug #25334 (project wesnoth): Forgot to mention this was on both Windows and Linux. ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #25334] Stack overflow / segmentation fault on viewing Help in Japanese

2016-11-21 Thread Wedge009
URL: Summary: Stack overflow / segmentation fault on viewing Help in Japanese Project: Battle for Wesnoth Submitted by: wedge009 Submitted on: Tue 22 Nov 2016 05:50:40 PM AEDT Category: Bug

[Wesnoth-bugs] [bug #25322] movement/resistance tooltips missing in unit preview panel widget

2016-11-21 Thread Wedge009
Update of bug #25322 (project wesnoth): Status:None => Confirmed Operating System: windows => All ___ Follow-up Comment #1: This isn't a

[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.

2016-11-21 Thread Hironori Fujimoto
Additional Item Attachment, bug #25332 (project wesnoth): File name: help_Japanese.png Size:572 KB ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #24700] Timer settings not remembered on Configure Game screen

2016-11-21 Thread SigurdFireDragon
Follow-up Comment #5, bug #24700 (project wesnoth): I think the best way to resolve the issue in the OP would be to give the timer settings memory like other Game Settings entries and have a 'Defaults' button for the timer group to reset it, like there is for Custom Options under GUI2.

[Wesnoth-bugs] [bug #22335] Options collision that prevents values from being initialized as variables

2016-11-21 Thread SigurdFireDragon
Follow-up Comment #3, bug #22335 (project wesnoth): looks to be fixed, thanks. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on

2016-11-21 Thread Daniel
Follow-up Comment #3, bug #25323 (project wesnoth): Note that you cna temporarily work around this issue by adding disable_loadingscreen_animation=yes to your preferences file. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on

2016-11-21 Thread Daniel
Follow-up Comment #2, bug #25323 (project wesnoth): Thx for this additional research. This is loaginscreen issue, the problem here is that we show another dialog (somwhere in game_config_manager.cpp) while the loadingscreen is up which casues threadign issue in the gui2 code, the proper fix is

[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on

2016-11-21 Thread Matthias Krüger
Follow-up Comment #1, bug #25323 (project wesnoth): I can reproduce by corrupting "the north wind" and going into the MP game dialog. log attached (file #29506) ___ Additional Item Attachment: File name: lobby_crash.log