[Wesnoth-bugs] [bug #25638] wesnoth.sides[x].faction doesn't work

2017-04-09 Thread SigurdFireDragon
Follow-up Comment #4, bug #25638 (project wesnoth): That looks like it fixed it, thanks ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #25640] OOS when oberving a mp game

2017-04-09 Thread Daniel
URL: Summary: OOS when oberving a mp game Project: Battle for Wesnoth Submitted by: gfgtdf Submitted on: So 09 Apr 2017 19:45:45 UTC Category: Bug Severity: 5 - Blocker

[Wesnoth-bugs] [bug #25638] wesnoth.sides[x].faction doesn't work

2017-04-09 Thread Daniel
Update of bug #25638 (project wesnoth): Status:None => Ready For Test ___ Follow-up Comment #3: https://github.com/wesnoth/wesnoth/commit/7e5e1e762f7e0477a88b16ff6626660850fb35cf

[Wesnoth-bugs] [bug #25638] wesnoth.sides[x].faction doesn't work

2017-04-09 Thread SigurdFireDragon
Follow-up Comment #2, bug #25638 (project wesnoth): I checked it again... It just appeared to always be the case due to my work cycle on master. It is some weird caching issue The following reproduces it: start mp campaign LoW quit to main menu start a mp scenario (ie, Hamlets) look in

[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts

2017-04-09 Thread Dan Gerhards
Follow-up Comment #16, bug #14503 (project wesnoth): Okay, that's a lot better. You can see it well enough on most terrains. It's still troublesome on some gray backgrounds though, like cave hills. (Image attached.) It's not a common situation though, so maybe all we need to do is tweak the