[Wesnoth-bugs] [bug #25680] editor: use after free when closing map

2017-04-28 Thread Charles Dang
Update of bug #25680 (project wesnoth): Status:None => Ready For Test Assigned to:None => vultraz ___ Follow-up Comment #4: Please test

[Wesnoth-bugs] [bug #25681] Campaign completion laurel missing for MP Campaigns

2017-04-28 Thread Charles Dang
Follow-up Comment #1, bug #25681 (project wesnoth): Blah, actually, this isn't a simple thing to solve... ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #25678] can't terminate ai match due to lua exception

2017-04-28 Thread Charles Dang
Follow-up Comment #1, bug #25678 (project wesnoth): Cannot repro ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25677] memleak: MP post create game screen

2017-04-27 Thread Charles Dang
Update of bug #25677 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25673] Walking corpse bat sometimes shows humanoid animation

2017-04-25 Thread Charles Dang
Follow-up Comment #2, bug #25673 (project wesnoth): Cannot confirm :/ ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25670] App Crash when canceling or Esc a Lua dialog

2017-04-21 Thread Charles Dang
Update of bug #25670 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25663] SotA S17 Sacrifice Scene Animate Unit Error

2017-04-21 Thread Charles Dang
Update of bug #25663 (project wesnoth): Status: Confirmed => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #2: Fixed

[Wesnoth-bugs] [bug #25670] App Crash when canceling or Esc a Lua dialog

2017-04-21 Thread Charles Dang
Update of bug #25670 (project wesnoth): Status:None => Confirmed Assigned to:None => celticminstrel ___ Reply to this item at:

[Wesnoth-bugs] [bug #25180] gcc 7-dev compiler warnings

2017-04-19 Thread Charles Dang
Update of bug #25180 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #1: Fixed here: https://github.com/wesnoth/wesnoth/commit/40b4328e44f39ee5600966008eb0d500313094e9

[Wesnoth-bugs] [bug #25662] Statistics window redraw bug

2017-04-16 Thread Charles Dang
Update of bug #25662 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25662] Statistics window redraw bug

2017-04-16 Thread Charles Dang
Update of bug #25662 (project wesnoth): Status:None => Ready For Test Assigned to:None => vultraz ___ Follow-up Comment #1: Please test after

[Wesnoth-bugs] [bug #25620] hotkey preferences: restoring to default

2017-04-15 Thread Charles Dang
Update of bug #25620 (project wesnoth): Status: Confirmed => Fixed Assigned to:None => vultraz ___ Follow-up Comment #2: Fixed:

[Wesnoth-bugs] [bug #25655] [story] use of [switch] no longer works

2017-04-15 Thread Charles Dang
Update of bug #25655 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25320] Statistics Dialog: To less place for scenario name

2017-04-15 Thread Charles Dang
Update of bug #25320 (project wesnoth): Status:None => Fixed Assigned to:None => vultraz ___ Follow-up Comment #2: Finally fixed :)

[Wesnoth-bugs] [bug #22956] Mp campaign list shows unit icons

2017-04-15 Thread Charles Dang
Update of bug #22956 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #2: Fixed #2: https://github.com/wesnoth/wesnoth/commit/96ef6b1f5a48157bd30926ce7ea4370209031ab7

[Wesnoth-bugs] [bug #22956] Mp campaign list shows unit icons

2017-04-15 Thread Charles Dang
Update of bug #22956 (project wesnoth): Assigned to:None => vultraz ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24507] Doxygen output buggy

2017-04-15 Thread Charles Dang
Update of bug #24507 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #1: Seems to have been

[Wesnoth-bugs] [bug #24897] Using Lua Console from Inspect is Sluggish

2017-04-15 Thread Charles Dang
Update of bug #24897 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #6: Likely fixed along

[Wesnoth-bugs] [bug #25660] linear scaling option - artefacts for red ellipses, while blue ones are fine

2017-04-15 Thread Charles Dang
Follow-up Comment #1, bug #25660 (project wesnoth): Yeah, this is a bug with linear scaling, same one as https://gna.org/bugs/index.php?25004. It doesn't happen with xBRZ + NN, so I recommend using that instead (and it's the recommended setting).

[Wesnoth-bugs] [bug #25658] Webpage - checksum and link checksum file

2017-04-15 Thread Charles Dang
Update of bug #25658 (project wesnoth): Status:None => Confirmed ___ Follow-up Comment #1: The checksum issue is know. Despite us doing a thorough comparison of the package before upload

[Wesnoth-bugs] [bug #25619] using invalid unit types in debug mode

2017-04-14 Thread Charles Dang
Update of bug #25619 (project wesnoth): Status:None => Fixed Assigned to:None => vultraz ___ Follow-up Comment #3: Implemented:

[Wesnoth-bugs] [bug #25650] memleak when broken addon is installed

2017-04-14 Thread Charles Dang
Follow-up Comment #1, bug #25650 (project wesnoth): So, I looked into this, and it seems like the preprocessor uses a very odd and complicated form of memory management. There are a ton of new allocations all over the place, so this will not be simple to solve...

[Wesnoth-bugs] [bug #25656] Assertion Failed error with incorrect controller attribute

2017-04-14 Thread Charles Dang
Update of bug #25656 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25655] [story] use of [switch] no longer works

2017-04-14 Thread Charles Dang
Update of bug #25655 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25655] [story] use of [switch] no longer works

2017-04-13 Thread Charles Dang
Update of bug #25655 (project wesnoth): Status:None => Ready For Test Assigned to:None => vultraz ___ Follow-up Comment #1: Please test

[Wesnoth-bugs] [bug #25504] heap use after free in new addon manager (downloading addon)

2017-04-13 Thread Charles Dang
Follow-up Comment #6, bug #25504 (project wesnoth): Ready for test after https://github.com/wesnoth/wesnoth/commit/59ceddf917837fdf959ec4a9a4ea724e4ca32980 ___ Reply to this item at:

[Wesnoth-bugs] [bug #25584] some dialogs windows on titlescreen stop working when resizing the game window

2017-04-12 Thread Charles Dang
Update of bug #25584 (project wesnoth): Status: Confirmed => Fixed ___ Follow-up Comment #7: Fixed here https://github.com/wesnoth/wesnoth/commit/f3a574da46f85571c4db20092bc46b9f51344c4b

[Wesnoth-bugs] [bug #25075] heap use after free when window resolution is changed during launch

2017-04-11 Thread Charles Dang
Follow-up Comment #2, bug #25075 (project wesnoth): Marked 25290 as ready for test. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25290] Game crashes when exiting the loading screen in an unusual way

2017-04-11 Thread Charles Dang
Update of bug #25290 (project wesnoth): Status: Confirmed => Ready For Test ___ Follow-up Comment #6: Please test after

[Wesnoth-bugs] [bug #25083] leaks in AI vs AI match

2017-04-11 Thread Charles Dang
Update of bug #25083 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #4: Also fixed by

[Wesnoth-bugs] [bug #25081] memleaks in tutorial start

2017-04-11 Thread Charles Dang
Update of bug #25081 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #4: Fixed https://github.com/wesnoth/wesnoth/commit/2ca105e14647f8622aa697a0dbeffe0cf5199cac

[Wesnoth-bugs] [bug #25105] UB and memleaks in testsuite

2017-04-11 Thread Charles Dang
Update of bug #25105 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25105] UB and memleaks in testsuite

2017-04-11 Thread Charles Dang
Follow-up Comment #3, bug #25105 (project wesnoth): Should be fixed now. https://github.com/wesnoth/wesnoth/commit/f948d0250985aa6108ce0e7513dfcd93a910dcd3 https://github.com/wesnoth/wesnoth/commit/e9eb98743ef4912ed7db818724a0ce9ed778bdd7

[Wesnoth-bugs] [bug #25092] memleak when music is playing in main menu

2017-04-11 Thread Charles Dang
Update of bug #25092 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25076] memleak: "Multiplayer" windows (from main menu)

2017-04-11 Thread Charles Dang
Update of bug #25076 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25203] leak when changing multiplayer/chat lines in settings

2017-04-08 Thread Charles Dang
Update of bug #25203 (project wesnoth): Status:None => Ready For Test ___ Follow-up Comment #1: Please also test this again, it should be fixed.

[Wesnoth-bugs] [bug #25092] memleak when music is playing in main menu

2017-04-08 Thread Charles Dang
Update of bug #25092 (project wesnoth): Status:None => Ready For Test ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/92d1a26caf172bde8b880f210b22e80d4135e83b

[Wesnoth-bugs] [bug #25076] memleak: "Multiplayer" windows (from main menu)

2017-04-08 Thread Charles Dang
Update of bug #25076 (project wesnoth): Status:None => Ready For Test ___ Follow-up Comment #2: Ready for test after

[Wesnoth-bugs] [bug #25621] hotkey preferences: add a hotkey which needs shift/ctrl/alt

2017-03-25 Thread Charles Dang
Follow-up Comment #6, bug #25621 (project wesnoth): Slightly more involved to implement, since I need to also check that there are no keys down as well. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25621] hotkey preferences: add a hotkey which needs shift/ctrl/alt

2017-03-25 Thread Charles Dang
Update of bug #25621 (project wesnoth): Assigned to:None => vultraz ___ Follow-up Comment #4: Ah, indeed, the new prompy uses key down instead of key up..

[Wesnoth-bugs] [bug #25604] Shuffle Sides Recruit list bug

2017-03-22 Thread Charles Dang
Follow-up Comment #13, bug #25604 (project wesnoth): Yes but before when starting I could initially end up at any place on the map even when controlling all sides. I think the reason this change alters that is the index_ member is NOT swapped when shuffling. That means when you reset the side=

[Wesnoth-bugs] [bug #25604] Shuffle Sides Recruit list bug

2017-03-22 Thread Charles Dang
Follow-up Comment #11, bug #25604 (project wesnoth): 3p Alirok Marsh, all local players, shuffle on, and I always end up at the top castle no matter what leader. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25540] Add-on list randomly disappears when filter excludes all add-ons

2017-03-21 Thread Charles Dang
Follow-up Comment #3, bug #25540 (project wesnoth): For the life if me, I cannot repo this. Not that I was able to before, but is it possible PR #963 fixed this? ___ Reply to this item at:

[Wesnoth-bugs] [bug #16162] Pixel Zoom

2017-03-21 Thread Charles Dang
Update of bug #16162 (project wesnoth): Status:None => Fixed Assigned to: alink => None Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #22930] Remember zoom level

2017-03-21 Thread Charles Dang
Update of bug #22930 (project wesnoth): Status:None => Duplicate Assigned to:None => vultraz Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #13190] Zoom level constantly resets

2017-03-21 Thread Charles Dang
Update of bug #13190 (project wesnoth): Status:None => Duplicate Assigned to: alink => vultraz Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #24491] Dialog In Replay Clearing Issue

2017-03-19 Thread Charles Dang
Follow-up Comment #3, bug #24491 (project wesnoth): And now the borders are fixed too: https://github.com/wesnoth/wesnoth/commit/9fd50585cc9c53a5ec4dca86804f8474f63924a2 ___ Reply to this item at:

[Wesnoth-bugs] [bug #24491] Dialog In Replay Clearing Issue

2017-03-19 Thread Charles Dang
Update of bug #24491 (project wesnoth): Status:None => Fixed Assigned to: aginor => None Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #24491] Dialog In Replay Clearing Issue

2017-03-19 Thread Charles Dang
Follow-up Comment #1, bug #24491 (project wesnoth): I'm not seeing this anymore in master. The borders are missing, yes, but the dialog seems fine. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25390] [for] tag ignores start/end attributes

2017-03-18 Thread Charles Dang
Update of bug #25390 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #20719] next_scenario= not correctly read

2017-03-18 Thread Charles Dang
Update of bug #20719 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #6651] Don't limit number of starting positions in map editor.

2017-03-18 Thread Charles Dang
Update of bug #6651 (project wesnoth): Assigned to:mordante => None Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #15764] mp server auto-scrolling

2017-03-18 Thread Charles Dang
Update of bug #15764 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #21458] Multiplayer Faction-choosing list order

2017-03-18 Thread Charles Dang
Update of bug #21458 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #21662] maximizing window causes portrait to cover message text

2017-03-18 Thread Charles Dang
Update of bug #21662 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22028] Crashing Titlescreen with an empty background

2017-03-18 Thread Charles Dang
Update of bug #22028 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #21930] mp modifications options tags appear in savefiles even when inactive

2017-03-18 Thread Charles Dang
Update of bug #21930 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22570] addon manager description

2017-03-18 Thread Charles Dang
Update of bug #22570 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22945] Poison stopping/curing explanation slightly confusing

2017-03-18 Thread Charles Dang
Update of bug #22945 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23260] Add tooltips to recruit dialogue

2017-03-18 Thread Charles Dang
Update of bug #23260 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23490] Side specific variables

2017-03-18 Thread Charles Dang
Update of bug #23490 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24490] Replay Viewer Buttons are Buggy

2017-03-18 Thread Charles Dang
Update of bug #24490 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24469] Change zoom levels

2017-03-18 Thread Charles Dang
Update of bug #24469 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24501] Scrolling terrain palette with mousewheel scrolls map too

2017-03-18 Thread Charles Dang
Update of bug #24501 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24712] Units with select events cannot be selected

2017-03-18 Thread Charles Dang
Update of bug #24712 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24722] Hornshark clockwork boy IDs

2017-03-18 Thread Charles Dang
Update of bug #24722 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25080] UB in map resize window

2017-03-18 Thread Charles Dang
Update of bug #25080 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25088] Random map generation: non-numerical seeds yield different maps

2017-03-18 Thread Charles Dang
Update of bug #25088 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25161] editor generates invalid map, crash while loading (expand map)

2017-03-18 Thread Charles Dang
Update of bug #25161 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25219] UB: left shift of -1000 on AI turn

2017-03-18 Thread Charles Dang
Update of bug #25219 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25130] Clicking Add-On Dialogue Buttons Results in Deadlocked UI

2017-03-18 Thread Charles Dang
Update of bug #25130 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25220] UB: integer overflow (ai) in test scenario

2017-03-18 Thread Charles Dang
Update of bug #25220 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.

2017-03-18 Thread Charles Dang
Update of bug #25292 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25310] don't show random leader option if the faction has only one possible leader

2017-03-18 Thread Charles Dang
Update of bug #25310 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs

2017-03-18 Thread Charles Dang
Update of bug #25311 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-18 Thread Charles Dang
Update of bug #25321 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25322] movement/resistance tooltips missing in unit preview panel widget

2017-03-18 Thread Charles Dang
Update of bug #25322 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.

2017-03-18 Thread Charles Dang
Update of bug #25332 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25346] ~LIGHTEN() overlay image path function - how to use?

2017-03-18 Thread Charles Dang
Update of bug #25346 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25334] Stack overflow / segmentation fault on viewing Help in Japanese

2017-03-18 Thread Charles Dang
Update of bug #25334 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25337] allow custom widget definitions in umc

2017-03-18 Thread Charles Dang
Update of bug #25337 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards

2017-03-18 Thread Charles Dang
Update of bug #25348 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25360] variants in the ingame help

2017-03-18 Thread Charles Dang
Update of bug #25360 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played

2017-03-18 Thread Charles Dang
Update of bug #25359 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25410] Missing mouse input events

2017-03-18 Thread Charles Dang
Update of bug #25410 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25363] Dead Water, S2: The Chest

2017-03-18 Thread Charles Dang
Update of bug #25363 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog

2017-03-18 Thread Charles Dang
Update of bug #25361 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25393] heap use after free in MP map selection

2017-03-18 Thread Charles Dang
Update of bug #25393 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25409] Multiplayer empty slots get unexpectedly filled

2017-03-18 Thread Charles Dang
Update of bug #25409 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25417] HttT: picked up sceptre with Li'sar, but Konrad got the new attack

2017-03-18 Thread Charles Dang
Update of bug #25417 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25460] After disable sunset command, Screen still fade to black if open any GUI dialogs

2017-03-18 Thread Charles Dang
Update of bug #25460 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25465] Add-on server: switch to the simpler URLs

2017-03-18 Thread Charles Dang
Update of bug #25465 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby

2017-03-18 Thread Charles Dang
Update of bug #25462 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25468] Hard-coded word order in translateable strings

2017-03-18 Thread Charles Dang
Update of bug #25468 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25472] remove [on_redo]

2017-03-18 Thread Charles Dang
Update of bug #25472 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25469] "attack per turn"/"attacks per turn" needs ngettext

2017-03-18 Thread Charles Dang
Update of bug #25469 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25522] bad terrain transition

2017-03-18 Thread Charles Dang
Update of bug #25522 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25524] team_name gets corrupted in sp

2017-03-18 Thread Charles Dang
Update of bug #25524 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25526] map/campaign options aren't removed when switching the scenario

2017-03-18 Thread Charles Dang
Update of bug #25526 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25525] [campaign][options] ignored

2017-03-18 Thread Charles Dang
Update of bug #25525 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

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