[Wesnoth-bugs] [bug #25139] UtBS lua error in final scenario

2016-10-03 Thread krishna e bera
Follow-up Comment #4, bug #25139 (project wesnoth): yes it does fix the problem. tested fix. can close bug. thanks to GregoryLundberg. note: i submitted incorrect save file (after the error message instead of before it). correct one added for completeness. (file #28866)

[Wesnoth-bugs] [bug #25139] UtBS lua error in final scenario

2016-10-03 Thread krishna e bera
Follow-up Comment #2, bug #25139 (project wesnoth): Loading is okay for me, the error occurs after the dialogs but just before i get to move. I didnt see any statistics. I will grab a copy of master to check. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25139] UtBS lua error in final scenario

2016-10-02 Thread krishna e bera
URL: Summary: UtBS lua error in final scenario Project: Battle for Wesnoth Submitted by: keb Submitted on: Mon 03 Oct 2016 03:02:02 AM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #16722] MainMenu - Massive Slowdown by logo slide-in

2016-03-02 Thread krishna e bera
Follow-up Comment #10, bug #16722 (project wesnoth): The bug was valid when posted and is still valid against the stable release. Removing the animated titlescreen or upgrading SDL may have obsoleted the bug for future releases. So it seems to me the more appropriate status is either Fixed or

[Wesnoth-bugs] [bug #23709] unit health bars visible during Fog of War

2015-07-23 Thread krishna e bera
Follow-up Comment #4, bug #23709 (project wesnoth): thanks yes it is fixed. sorry i didnt see it in the release notes, i thought they only did the security patch. also this was a dublicate of bug 23460 :( ___ Reply to this item at:

[Wesnoth-bugs] [bug #23709] unit health bars visible during Fog of War

2015-07-22 Thread krishna e bera
Follow-up Comment #1, bug #23709 (project wesnoth): sorry forgot to add my email. idk why the system didnt have it. k...@cyblings.on.ca ___ Reply to this item at: http://gna.org/bugs/?23709

[Wesnoth-bugs] [bug #20523] crash on loading replay from newer version

2013-02-17 Thread krishna e bera
URL: http://gna.org/bugs/?20523 Summary: crash on loading replay from newer version Project: Battle for Wesnoth Submitted by: tr0ll Submitted on: Sun Feb 17 16:20:43 2013 Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #20523] crash on loading replay from newer version

2013-02-17 Thread krishna e bera
Follow-up Comment #1, bug #20523 (project wesnoth): here is the assertion failure, which didnt show up when i use verbatim tag wesnoth: /home/keb/Downloads/wesnoth-1.10.5/src/game_display.cpp:1308: void game_display::set_team(size_t, bool): Assertion `teamindex teams_.size()' failed.

[Wesnoth-bugs] [bug #20523] crash on loading replay from newer version

2013-02-17 Thread krishna e bera
Follow-up Comment #3, bug #20523 (project wesnoth): Weird behaviour wrt game variables is expected, sure, but never a crash. It makes one suspect an exploit is possible by posting a crafted replay to the forums... Less pathologically, users might reasonably expect that (slightly) outdated saves

[Wesnoth-bugs] [bug #19368] warnings and errors while loading add-on list

2012-02-01 Thread krishna e bera
Follow-up Comment #3, bug #19368 (project wesnoth): how will the author of the add-on know whether it is fixed if the message does not show up anymore? is there a lint for this ___ Reply to this item at: http://gna.org/bugs/?19368

[Wesnoth-bugs] [bug #19368] warnings and errors while loading add-on list

2012-01-31 Thread krishna e bera
URL: http://gna.org/bugs/?19368 Summary: warnings and errors while loading add-on list Project: Battle for Wesnoth Submitted by: keb Submitted on: Tue 31 Jan 2012 09:34:50 PM GMT Category: Bug Severity: 2

[Wesnoth-bugs] [bug #19177] Liberty - A Strategy of Hope: Lua_error game_error creating unit with an empty type field

2011-12-12 Thread krishna e bera
Follow-up Comment #4, bug #19177 (project wesnoth): sorry should have specified better: the error occurred at Elensefar at nightfall just as Asheviere's forces were becoming undead. so that should be 04_Unlawful_orders and i attached the previous scenario save in case the error was something

[Wesnoth-bugs] [bug #19177] Liberty - Unlawful Orders: Lua_error game_error creating unit with an empty type field

2011-12-12 Thread krishna e bera
Follow-up Comment #6, bug #19177 (project wesnoth): i removed all my add-ons and now there are no errors in the log, so i guess we have to leave this as worksforme or invalid. i do remember a message that said error engine: Trying to recall unit failed! earlier but i cannot make it happen again

[Wesnoth-bugs] [bug #19177] Liberty - A Strategy of Hope: Lua_error game_error creating unit with an empty type field

2011-12-11 Thread krishna e bera
URL: http://gna.org/bugs/?19177 Summary: Liberty - A Strategy of Hope: Lua_error game_error creating unit with an empty type field Project: Battle for Wesnoth Submitted by: keb Submitted on: Mon 12 Dec 2011 03:45:53 AM GMT

[Wesnoth-bugs] [bug #19177] Liberty - A Strategy of Hope: Lua_error game_error creating unit with an empty type field

2011-12-11 Thread krishna e bera
Follow-up Comment #1, bug #19177 (project wesnoth): This is more serious than it first appeared. After pressing EndTurn the game tells me i have won the Scenario. ___ Reply to this item at: http://gna.org/bugs/?19177

[Wesnoth-bugs] [bug #19129] replay does not work

2011-12-07 Thread krishna e bera
Follow-up Comment #2, bug #19129 (project wesnoth): That reasoning does not make the bug invalid. However i could understand with wontfix. 1) The replay should not even save or load if it cannot be displayed. 2) Failing that after load the play button should not be highlighted. 3) Better

[Wesnoth-bugs] [bug #19129] replay does not work

2011-12-06 Thread krishna e bera
URL: http://gna.org/bugs/?19129 Summary: replay does not work Project: Battle for Wesnoth Submitted by: keb Submitted on: Wed 07 Dec 2011 03:00:12 AM GMT Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #18249] Options in Load dialogue do nothing?

2011-06-19 Thread krishna e bera
Follow-up Comment #2, bug #18249 (project wesnoth): Thanks that is quite clear! So we can resolve this bug by adding that text to the manual http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/doc/manual/manual.en_GB.html#_save_and_load and maybe to the in-game tool tips or help page.

[Wesnoth-bugs] [bug #18249] Options in Load dialogue do nothing?

2011-06-18 Thread krishna e bera
URL: http://gna.org/bugs/?18249 Summary: Options in Load dialogue do nothing? Project: Battle for Wesnoth Submitted by: keb Submitted on: Sun 19 Jun 2011 02:40:04 AM GMT Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [bug #17063] utbs: recruit list contains units twice

2010-11-11 Thread krishna e bera
Follow-up Comment #6, bug #17063 (project wesnoth): ok now its working, thanks! ___ Reply to this item at: http://gna.org/bugs/?17063 ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #17063] utbs: recruit list contains units twice

2010-11-10 Thread krishna e bera
Follow-up Comment #2, bug #17063 (project wesnoth): dumb question: copying the new .cfg files from SVN into the installation data directory and continuing at the start of the scenario isnt working... do i have to recompile and reinstall the whole thing or just start playing the campaign over

[Wesnoth-bugs] [bug #15023] SCons uninstall checks too much

2009-12-31 Thread krishna e bera
URL: http://gna.org/bugs/?15023 Summary: SCons uninstall checks too much Project: Battle for Wesnoth Submitted by: keb Submitted on: Thursday 12/31/2009 at 17:23 Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [bug #13703] Publish wesnoth server using Avahi/Zeroconf

2009-12-31 Thread krishna e bera
Follow-up Comment #1, bug #13703 (project wesnoth): This sounds like a cool feature, but please dont make avahi/zeroconf/bonjour mandatory prerequisites to build or install the game. ___ Reply to this item at:

[Wesnoth-bugs] [bug #14910] music choppy or missing

2009-12-27 Thread krishna e bera
Follow-up Comment #2, bug #14910 (project wesnoth): thanks! i was getting same problem with 1.7.10 too. found workaround: install pulseaudio stuff documented at https://wiki.ubuntu.com/PulseAudio (Xubuntu comes with only some of of that)

[Wesnoth-bugs] [bug #14910] music choppy or missing

2009-12-08 Thread krishna e bera
URL: http://gna.org/bugs/?14910 Summary: music choppy or missing Project: Battle for Wesnoth Submitted by: keb Submitted on: Wednesday 12/09/2009 at 01:15 Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #14191] liberty - the raid : end dialogue doesnt match outcome

2009-08-25 Thread krishna e bera
URL: http://gna.org/bugs/?14191 Summary: liberty - the raid : end dialogue doesnt match outcome Project: Battle for Wesnoth Submitted by: keb Submitted on: Tuesday 08/25/2009 at 21:06 Category: Bug

[Wesnoth-bugs] [bug #14133] Cannot go back from watching the replay to the main menu

2009-08-20 Thread krishna e bera
Follow-up Comment #1, bug #14133 (project wesnoth): same problem. replay savegame attached. in addition, if i let it go up to turn 7 it says the file is corrupt although clicking continue plays just like the game did. i have 1.7.3 (file #6493)

[Wesnoth-bugs] [bug #14153] SotBE: defeat in the jaws of victory

2009-08-18 Thread krishna e bera
URL: http://gna.org/bugs/?14153 Summary: SotBE: defeat in the jaws of victory Project: Battle for Wesnoth Submitted by: keb Submitted on: Wednesday 08/19/2009 at 03:42 Category: Bug Severity: 5 - Blocker

[Wesnoth-bugs] [bug #13196] incorrect version reported in load page

2009-03-13 Thread krishna e bera
URL: http://gna.org/bugs/?13196 Summary: incorrect version reported in load page Project: Battle for Wesnoth Submitted by: keb Submitted on: Saturday 03/14/2009 at 03:08 Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [bug #12813] LoW: Error when loading Ka'lian under attack savegame

2009-01-28 Thread krishna e bera
Follow-up Comment #3, bug #12813 (project wesnoth): cannot load auto-savegame under 1.5.8 in the scenario after Ka'lian under attack. same error message as above. i was able to load the savegame made by 1.5.7 by starting at the replay of the hard decisions at council and continue from there but

[Wesnoth-bugs] [bug #12283] long delay after move

2008-09-05 Thread krishna e bera
Follow-up Comment #2, bug #12283 (project wesnoth): thanks. i had searched for slow but bug 11745 did not come up :( ___ Reply to this item at: http://gna.org/bugs/?12283 ___ Message sent

[Wesnoth-bugs] [bug #12283] long delay after move

2008-09-04 Thread krishna e bera
URL: http://gna.org/bugs/?12283 Summary: long delay after move Project: Battle for Wesnoth Submitted by: keb Submitted on: Friday 09/05/2008 at 05:18 Category: Bug Severity: 4 - Important

[Wesnoth-bugs] [bug #11885] The Pursuit - hang when priest dies

2008-06-24 Thread krishna e bera
URL: http://gna.org/bugs/?11885 Summary: The Pursuit - hang when priest dies Project: Battle for Wesnoth Submitted by: keb Submitted on: Wednesday 06/25/2008 at 03:50 Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #10464] Descent Into Darkness - deprecated WML warning

2007-12-06 Thread krishna e bera
URL: http://gna.org/bugs/?10464 Summary: Descent Into Darkness - deprecated WML warning Project: Battle for Wesnoth Submitted by: keb Submitted on: Friday 12/07/2007 at 02:24 Category: Bug Severity: 2 -

[Wesnoth-bugs] [bug #10440] presence of optipng not checked in configure

2007-12-02 Thread krishna e bera
URL: http://gna.org/bugs/?10440 Summary: presence of optipng not checked in configure Project: Battle for Wesnoth Submitted by: keb Submitted on: Monday 12/03/2007 at 02:44 Category: Bug Severity: 2 -

[Wesnoth-bugs] [bug #10086] Liberty - Glory - defeat conditions incomplete

2007-10-02 Thread krishna e bera
Follow-up Comment #5, bug #10086 (project wesnoth): ok i can see in the WML that provision is made for Harper to die (dramatically) during the scenario and for Baldras to live to regret it, so i guess the reported bug is fixed. regarding whether Harper should be allowed to die, perhaps in an

[Wesnoth-bugs] [bug #10086] Liberty - Glory - defeat conditions incomplete

2007-09-30 Thread krishna e bera
Follow-up Comment #2, bug #10086 (project wesnoth): Harper's crown does appear when you get past the story phase into the play phase of the scenario. There is nothing in the plot of the campaign that would hint at removing Harper's status in the last scenario. I have attached the savegame from

[Wesnoth-bugs] [bug #5165] Liberty: Harper is Missing

2007-09-29 Thread krishna e bera
Follow-up Comment #2, bug #5165 (project wesnoth): This appears to have been fixed, at least in 1.3.8. ___ Reply to this item at: http://gna.org/bugs/?5165 ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #7872] Centering [image]s in story screens

2007-09-29 Thread krishna e bera
Follow-up Comment #2, bug #7872 (project wesnoth): I don't know if this is related or recently broken or due to my new hardware configuration: On my 1440x900 display, the small gold dots and crosses marking unit movements during the story phase are offset up and left from their correct

[Wesnoth-bugs] [bug #9691] wrong friend unit at scenario start

2007-08-06 Thread krishna e bera
URL: http://gna.org/bugs/?9691 Summary: wrong friend unit at scenario start Project: Battle for Wesnoth Submitted by: keb Submitted on: Tuesday 08/07/2007 at 00:35 Category: Bug Severity: 3 - Normal