[Wesnoth-bugs] [bug #11503] A way to isolate big MP content into its own preprocessor domain

2016-03-05 Thread Charles Dang
Update of bug #11503 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #11503] A way to isolate big MP content into its own preprocessor domain

2016-01-10 Thread Daniel
Update of bug #11503 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #3: marking as fixed sicne the updated version of this pr was merged

[Wesnoth-bugs] [bug #11503] A way to isolate big MP content into its own preprocessor domain

2014-06-14 Thread Nathan Walker
Follow-up Comment #2, bug #11503 (project wesnoth): I've submitted a pull request implementing this: https://github.com/wesnoth/wesnoth/pull/203 ___ Reply to this item at: http://gna.org/bugs/?11503

[Wesnoth-bugs] [bug #11503] A way to isolate big MP content into its own preprocessor domain

2008-04-16 Thread BenoƮt Timbert
Follow-up Comment #1, bug #11503 (project wesnoth): This would be a good idea, but the problem is it is really a mess, because in MP you can choose to play a scenario (one addon) with a MP era (another addon). For each set of preprocessor defines the engine has to rebuild a cache, which is a

[Wesnoth-bugs] [bug #11503] A way to isolate big MP content into its own preprocessor domain

2008-04-15 Thread Lari Nieminen
URL: http://gna.org/bugs/?11503 Summary: A way to isolate big MP content into its own preprocessor domain Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Tuesday 15/04/08 at 17:10 Category: Feature