[Wesnoth-bugs] [bug #15718] Rapid screen movement during AI turns

2016-07-23 Thread Daniel
Update of bug #15718 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Nachricht

[Wesnoth-bugs] [bug #15718] Rapid screen movement during AI turns

2015-10-22 Thread Fabian Müller
Update of bug #15718 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #15718] Rapid screen movement during AI turns

2014-05-07 Thread Fabian Müller
Update of bug #15718 (project wesnoth): Status: Confirmed = Postponed ___ Reply to this item at: http://gna.org/bugs/?15718 ___ Message sent

[Wesnoth-bugs] [bug #15718] Rapid screen movement during AI turns

2012-05-27 Thread Fabian Müller
Update of bug #15718 (project wesnoth): Severity: 3 - Normal = 2 - Minor Priority: 5 - Normal = 3 - Low Status:None = Confirmed

[Wesnoth-bugs] [bug #15718] Rapid screen movement during AI turns

2011-10-25 Thread Fabian Müller
Update of bug #15718 (project wesnoth): Status: Confirmed = Postponed ___ Reply to this item at: http://gna.org/bugs/?15718 ___ Nachricht

[Wesnoth-bugs] [bug #15718] Rapid screen movement during AI turns

2010-03-28 Thread Eric S. Raymond
Follow-up Comment #2, bug #15718 (project wesnoth): We have this characterized no. To invoke it, the track unit scrolling option must be on, the skip ai moves option must be on, and scroll speed must be set high. ___ Reply to this item

[Wesnoth-bugs] [bug #15718] Rapid screen movement during AI turns

2010-03-27 Thread Catherine Raymond
URL: http://gna.org/bugs/?15718 Summary: Rapid screen movement during AI turns Project: Battle for Wesnoth Submitted by: cathyr19355 Submitted on: Saturday 03/27/2010 at 19:34 Category: Bug Severity: 3 -