[Wesnoth-bugs] [bug #23739] [event] in [side] doesn't work

2016-11-07 Thread Charles Dang
Update of bug #23739 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #23739] [event] in [side] doesn't work

2016-08-06 Thread Daniel
Update of bug #23739 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #6: Assuming to be fixed since no feedback was given since it was set to 'ready for test'.

[Wesnoth-bugs] [bug #23739] [event] in [side] doesn't work

2015-12-17 Thread Daniel
Update of bug #23739 (project wesnoth): Status:None => Ready For Test ___ Reply to this item at: ___ Nachricht ge

[Wesnoth-bugs] [bug #23739] [event] in [side] doesn't work

2015-08-03 Thread anonymous
Follow-up Comment #5, bug #23739 (project wesnoth): Currently (1.13.1) [event] inside [side] mostlikeley won't work because of this bug. And fixing this bug actually isn't that wasy. ___ Reply to this item at:

[Wesnoth-bugs] [bug #23739] [event] in [side] doesn't work

2015-08-03 Thread Rodrigo López Caruana
Follow-up Comment #4, bug #23739 (project wesnoth): It is barely related, but I would like to ask again for documentation about [event]. If I want to know if something like... [event] name=preload [/event] ...would work inside [side], I would have not clue about it by just reading wiki. I w

[Wesnoth-bugs] [bug #23739] [event] in [side] doesn't work

2015-08-03 Thread anonymous
Follow-up Comment #3, bug #23739 (project wesnoth): This is likeley to be related to iceiceces refactor of game events: in 1.13 the game events are initialized after the starting unit are put on the map, so [event]s inside those starting units are ignored.

[Wesnoth-bugs] [bug #23739] [event] in [side] doesn't work

2015-08-03 Thread Yang Yifan
Follow-up Comment #2, bug #23739 (project wesnoth): I think it's because Konrad is stored and unstored in the 3rd scenario of HttT. Maybe the order of copying the [side][event] into leader's [unit] and of copying the [unit][event] into [scenario] has changed in 1.13, which led to this bug. _

[Wesnoth-bugs] [bug #23739] [event] in [side] doesn't work

2015-08-02 Thread Yang Yifan
Follow-up Comment #1, bug #23739 (project wesnoth): Things become strange. In HttT, the [event] wasn't triggered in the 1st and 2nd scenario, but started to be triggered in the 3rd and 4th(Alduin Island & Pearl Harbor). And I retested it, the event really wasn't triggered in the first 2 scenarios,

[Wesnoth-bugs] [bug #23739] [event] in [side] doesn't work

2015-08-01 Thread Yang Yifan
URL: Summary: [event] in [side] doesn't work Project: Battle for Wesnoth Submitted by: yifan Submitted on: Sun 02 Aug 2015 02:01:52 AM UTC Category: Bug Severity: 3 - Normal