[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.

2016-03-05 Thread Charles Dang
Update of bug #24451 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.

2016-02-25 Thread Daniel
Follow-up Comment #7, bug #24451 (project wesnoth): Well, i looked in the replay file (with a text editor) and it clearly says > active_mods="Random_No_Mirror" which is an addon that can be downloaded from the addon server. Since this explains quite well all these issues, im quite sue that this

[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.

2016-02-25 Thread Amok
Follow-up Comment #6, bug #24451 (project wesnoth): I am not 100% sure (only 90 :), but that was standard Isar without any modification. I don't like playing mods at all, so never join games with mods (except Ageless). P. S. I am playing multiplayer about 3 years, so very well know this: "you

[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.

2016-02-25 Thread Daniel
Follow-up Comment #5, bug #24451 (project wesnoth): > It was usual Isar's Cross. Host was Grim_Ripper, not me. > I had no installed modification except Sandbox and Choose Your Advance. Could I connect to host game with such modification --> "that changes units types at game start"? Well if you

[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.

2016-02-25 Thread Amok
Follow-up Comment #4, bug #24451 (project wesnoth): It was usual Isar's Cross. Host was Grim_Ripper, not me. I had no installed modification except Sandbox and Choose Your Advance. Could I connect to host game with such modification --> "that changes units types at game start"? If you suppose

[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.

2016-02-25 Thread Daniel
Update of bug #24451 (project wesnoth): Status:None => Invalid ___ Follow-up Comment #3: You seem to be using a modification that changes units types at game start. You say that in the

[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.

2016-02-24 Thread _
Follow-up Comment #2, bug #24451 (project wesnoth): http://replays.wesnoth.org/1.12/20160222/4p__Isars_Cross_Turn_8_(4688).bz2 This is correct replay. But totally corrupted: red leader is undead (should be drake), green leader is dwarf (should be orc), purple leader is orc (should be undead).

[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.

2016-02-24 Thread SigurdFireDragon
Follow-up Comment #1, bug #24451 (project wesnoth): _, Attaching a save game file for the match would be helpful. ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.

2016-02-24 Thread _
Additional Item Attachment, bug #24451 (project wesnoth): File name: poison_bug.png Size:1004 KB ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.

2016-02-24 Thread _
URL: Summary: Poisoned unit didn't became poisoned. Project: Battle for Wesnoth Submitted by: amok Submitted on: Ср 24 фев 2016 17:00:15 Category: Bug Severity: 3 - Normal